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build.py
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build.py
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#!/usr/bin/env python
from __future__ import print_function
from distutils.spawn import find_executable
import argparse
import contextlib
import codecs
import datetime
import distutils
import multiprocessing
import os
import platform
import re
import shlex
import shutil
import subprocess
import sys
import distutils.util
import time
############################################################
# Helpers for printing output
verbosity = 1
def Print(msg):
if verbosity > 0:
print(msg)
def PrintWarning(warning):
if verbosity > 0:
print("WARNING:", warning)
def PrintStatus(status):
if verbosity >= 1:
print("STATUS:", status)
def PrintInfo(info):
if verbosity >= 2:
print("INFO:", info)
def PrintCommandOutput(output):
if verbosity >= 3:
sys.stdout.write(output)
def PrintError(error):
if verbosity >= 3 and sys.exc_info()[1] is not None:
import traceback
traceback.print_exc()
print("ERROR:", error)
def Python3():
return sys.version_info.major == 3
############################################################
def Windows():
return platform.system() == "Windows"
def Linux():
return platform.system() == "Linux"
def MacOS():
return platform.system() == "Darwin"
def GetCommandOutput(command):
"""Executes the specified command and returns output or None."""
try:
return subprocess.check_output(
shlex.split(command), stderr=subprocess.STDOUT).strip()
except subprocess.CalledProcessError:
pass
return None
def GetGitHeadInfo(context):
"""Returns HEAD commit id and date."""
try:
with CurrentWorkingDirectory(context.mayaUsdSrcDir):
commitSha = subprocess.check_output('git rev-parse HEAD', shell = True).decode()
commitDate = subprocess.check_output('git show -s HEAD --format="%ad"', shell = True).decode()
return commitSha, commitDate
except Exception as exp:
PrintError("Failed to run git commands : {exp}".format(exp=exp))
sys.exit(1)
def GetXcodeDeveloperDirectory():
"""Returns the active developer directory as reported by 'xcode-select -p'.
Returns None if none is set."""
if not MacOS():
return None
return GetCommandOutput("xcode-select -p")
def GetVisualStudioCompilerAndVersion():
"""Returns a tuple containing the path to the Visual Studio compiler
and a tuple for its version, e.g. (14, 0). If the compiler is not found
or version number cannot be determined, returns None."""
if not Windows():
return None
msvcCompiler = find_executable('cl')
if msvcCompiler:
# VisualStudioVersion environment variable should be set by the
# Visual Studio Command Prompt.
match = re.search(
r"(\d+)\.(\d+)",
os.environ.get("VisualStudioVersion", ""))
if match:
return (msvcCompiler, tuple(int(v) for v in match.groups()))
return None
def IsVisualStudioVersionOrGreater(desiredVersion):
if not Windows():
return False
msvcCompilerAndVersion = GetVisualStudioCompilerAndVersion()
if msvcCompilerAndVersion:
_, version = msvcCompilerAndVersion
return version >= desiredVersion
return False
def IsVisualStudio2022OrGreater():
VISUAL_STUDIO_2022_VERSION = (17, 0)
return IsVisualStudioVersionOrGreater(VISUAL_STUDIO_2022_VERSION)
def IsVisualStudio2019OrGreater():
VISUAL_STUDIO_2019_VERSION = (16, 0)
return IsVisualStudioVersionOrGreater(VISUAL_STUDIO_2019_VERSION)
def IsVisualStudio2017OrGreater():
VISUAL_STUDIO_2017_VERSION = (15, 0)
return IsVisualStudioVersionOrGreater(VISUAL_STUDIO_2017_VERSION)
def GetCPUCount():
try:
return multiprocessing.cpu_count()
except NotImplementedError:
return 1
def Run(context, cmd):
"""Run the specified command in a subprocess."""
PrintInfo('Running "{cmd}"'.format(cmd=cmd))
with codecs.open(context.logFileLocation, "a", "utf-8") as logfile:
logfile.write("#####################################################################################" + "\n")
logfile.write("log date: " + datetime.datetime.now().strftime("%Y-%m-%d %H:%M") + "\n")
commitID,commitData = GetGitHeadInfo(context)
logfile.write("commit sha: " + commitID)
logfile.write("commit date: " + commitData)
logfile.write("#####################################################################################" + "\n")
logfile.write("\n")
logfile.write(cmd)
logfile.write("\n")
# Let exceptions escape from subprocess calls -- higher level
# code will handle them.
if context.redirectOutstreamFile:
p = subprocess.Popen(shlex.split(cmd), stdout=subprocess.PIPE,
stderr=subprocess.STDOUT)
encoding = sys.stdout.encoding or "UTF-8"
while True:
l = p.stdout.readline().decode(encoding)
if l != "":
# Avoid "UnicodeEncodeError: 'ascii' codec can't encode
# character" errors by serializing utf8 byte strings.
logfile.write(l)
PrintCommandOutput(l)
elif p.poll() is not None:
break
else:
p = subprocess.Popen(shlex.split(cmd))
p.wait()
if p.returncode != 0:
# If verbosity >= 3, we'll have already been printing out command output
# so no reason to print the log file again.
if verbosity < 3:
with open(context.logFileLocation, "r") as logfile:
Print(logfile.read())
raise RuntimeError("Failed to run '{cmd}'\nSee {log} for more details."
.format(cmd=cmd, log=os.path.abspath(context.logFileLocation)))
def BuildVariant(context):
if context.buildDebug:
return "Debug"
elif context.buildRelease:
return "Release"
elif context.buildRelWithDebug:
return "RelWithDebInfo"
return "RelWithDebInfo"
def FormatMultiProcs(numJobs, generator):
tag = "-j"
if generator:
if "Visual Studio" in generator:
tag = "/M:"
elif "Xcode" in generator:
tag = "-j "
return "{tag}{procs}".format(tag=tag, procs=numJobs)
def onerror(func, path, exc_info):
"""
If the error is due to an access error (read only file)
add write permission and then retries.
If the error is for another reason it re-raises the error.
"""
import stat
if not os.access(path, os.W_OK):
os.chmod(path, stat.S_IWUSR)
func(path)
else:
raise
def StartBuild():
global start_time
start_time = time.time()
def StopBuild():
end_time = time.time()
elapsed_seconds = end_time - start_time
hours, remainder = divmod(elapsed_seconds, 3600)
minutes, seconds = divmod(remainder, 60)
print("Elapsed time: {:02}:{:02}:{:02}".format(int(hours), int(minutes), int(seconds)))
############################################################
# contextmanager
@contextlib.contextmanager
def CurrentWorkingDirectory(dir):
"""Context manager that sets the current working directory to the given
directory and resets it to the original directory when closed."""
curdir = os.getcwd()
os.chdir(dir)
try:
yield
finally:
os.chdir(curdir)
############################################################
# CMAKE
def RunCMake(context, extraArgs=None, stages=None):
"""Invoke CMake to configure, build, and install a library whose
source code is located in the current working directory."""
srcDir = os.getcwd()
instDir = context.instDir
buildDir = context.buildDir
if 'clean' in stages and os.path.isdir(buildDir):
shutil.rmtree(buildDir, onerror=onerror)
if 'clean' in stages and os.path.isdir(instDir):
shutil.rmtree(instDir)
if not os.path.isdir(buildDir):
os.makedirs(buildDir)
generator = context.cmakeGenerator
# On Windows, we need to explicitly specify the generator to ensure we're
# building a 64-bit project. (Surely there is a better way to do this?)
# TODO: figure out exactly what "vcvarsall.bat x64" sets to force x64
if generator is None and Windows():
if IsVisualStudio2022OrGreater():
generator = "Visual Studio 17 2022"
elif IsVisualStudio2019OrGreater():
generator = "Visual Studio 16 2019"
elif IsVisualStudio2017OrGreater():
generator = "Visual Studio 15 2017 Win64"
else:
generator = "Visual Studio 14 2015 Win64"
if generator is not None:
generator = '-G "{gen}"'.format(gen=generator)
if generator and 'Visual Studio' in generator and IsVisualStudio2019OrGreater():
generator = generator + " -A x64"
# get build variant
variant= BuildVariant(context)
with CurrentWorkingDirectory(buildDir):
# recreate build_log.txt everytime the script runs
if os.path.isfile(context.logFileLocation):
os.remove(context.logFileLocation)
if 'configure' in stages:
Run(context,
'cmake '
'-DCMAKE_INSTALL_PREFIX="{instDir}" '
'-DCMAKE_BUILD_TYPE={variant} '
'-DCMAKE_EXPORT_COMPILE_COMMANDS=ON '
'{generator} '
'{extraArgs} '
'"{srcDir}"'
.format(instDir=instDir,
variant=variant,
srcDir=srcDir,
generator=(generator or ""),
extraArgs=(" ".join(extraArgs) if extraArgs else "")))
installArg = ""
if 'install' in stages:
installArg = "--target install"
if 'build' in stages or 'install' in stages:
Run(context, "cmake --build . --config {variant} {installArg} -- {multiproc}"
.format(variant=variant,
installArg=installArg,
multiproc=FormatMultiProcs(context.numJobs, generator)))
def RunCTest(context, extraArgs=None):
buildDir = context.buildDir
variant = BuildVariant(context)
with CurrentWorkingDirectory(buildDir):
Run(context,
'ctest '
'--output-on-failure '
'--timeout 500 '
'-C {variant} '
'{extraArgs} '
.format(variant=variant,
extraArgs=(" ".join(extraArgs) if extraArgs else "")))
def RunMakeZipArchive(context):
installDir = context.instDir
buildDir = context.buildDir
pkgDir = context.pkgDir
variant = BuildVariant(context)
# extract version from mayausd_version.info
mayaUsdVerion = []
cmakeInfoDir = os.path.join(context.mayaUsdSrcDir, 'cmake')
filename = os.path.join(cmakeInfoDir, 'mayausd_version.info')
with open(filename, 'r') as filehandle:
content = filehandle.readlines()
for current_line in content:
digitList = re.findall(r'\d+', current_line)
versionStr = ''.join(str(e) for e in digitList)
mayaUsdVerion.append(versionStr)
majorVersion = mayaUsdVerion[0]
minorVersion = mayaUsdVerion[1]
patchLevel = mayaUsdVerion[2]
pkgName = 'MayaUsd' + '-' + majorVersion + '.' + minorVersion + '.' + patchLevel + '-' + (platform.system()) + '-' + variant
with CurrentWorkingDirectory(buildDir):
shutil.make_archive(pkgName, 'zip', installDir)
# copy zip file to package directory
if not os.path.exists(pkgDir):
os.makedirs(pkgDir)
for file in os.listdir(buildDir):
if file.endswith(".zip"):
zipFile = os.path.join(buildDir, file)
try:
shutil.copy(zipFile, pkgDir)
except Exception as exp:
PrintError("Failed to write to directory {pkgDir} : {exp}".format(pkgDir=pkgDir,exp=exp))
sys.exit(1)
def BuildAndInstall(context, buildArgs, stages):
with CurrentWorkingDirectory(context.mayaUsdSrcDir):
extraArgs = []
stagesArgs = []
if context.mayaLocation:
extraArgs.append('-DMAYA_LOCATION="{mayaLocation}"'
.format(mayaLocation=context.mayaLocation))
if context.pxrUsdLocation:
extraArgs.append('-DPXR_USD_LOCATION="{pxrUsdLocation}"'
.format(pxrUsdLocation=context.pxrUsdLocation))
if context.devkitLocation:
extraArgs.append('-DMAYA_DEVKIT_LOCATION="{devkitLocation}"'
.format(devkitLocation=context.devkitLocation))
# Many people on Windows may not have python with the
# debugging symbol (python27_d.lib) installed, this is the common case.
if context.buildDebug and context.debugPython:
extraArgs.append('-DMAYAUSD_DEFINE_BOOST_DEBUG_PYTHON_FLAG=ON')
else:
extraArgs.append('-DMAYAUSD_DEFINE_BOOST_DEBUG_PYTHON_FLAG=OFF')
if context.qtLocation:
extraArgs.append('-DQT_LOCATION="{qtLocation}"'
.format(qtLocation=context.qtLocation))
extraArgs += buildArgs
stagesArgs += stages
RunCMake(context, extraArgs, stagesArgs)
# Ensure directory structure is created and is writable.
for dir in [context.workspaceDir, context.buildDir, context.instDir]:
try:
if os.path.isdir(dir):
testFile = os.path.join(dir, "canwrite")
open(testFile, "w").close()
os.remove(testFile)
else:
os.makedirs(dir)
except Exception as e:
PrintError("Could not write to directory {dir}. Change permissions "
"or choose a different location to install to."
.format(dir=dir))
sys.exit(1)
Print("""Success MayaUSD build and install !!!!""")
def RunTests(context,extraArgs):
RunCTest(context,extraArgs)
Print("""Success running MayaUSD tests !!!!""")
def Package(context):
RunMakeZipArchive(context)
Print("""Success packaging MayaUSD !!!!""")
Print('Archived package is available in {pkgDir}'.format(pkgDir=context.pkgDir))
############################################################
# ArgumentParser
parser = argparse.ArgumentParser(
formatter_class=argparse.RawDescriptionHelpFormatter)
parser.add_argument("workspace_location", type=str,
help="Directory where the project use as a workspace to build and install plugin/libraries.")
parser.add_argument("--generator", type=str,
help=("CMake generator to use when building libraries with "
"cmake"))
parser.add_argument("-v", "--verbosity", type=int, default=verbosity,
help=("How much output to print while building: 0 = no "
"output; 1 = warnings + status; 2 = info; 3 = "
"command output and tracebacks (default: "
"%(default)s)"))
parser.add_argument("--build-location", type=str,
help=("Set Build directory "
"(default: <workspace_location>/build-location)"))
parser.add_argument("--install-location", type=str,
help=("Set Install directory "
"(default: <workspace_location>/install-location)"))
parser.add_argument("--maya-location", type=str,
help="Directory where Maya is installed.")
parser.add_argument("--pxrusd-location", type=str,
help="Directory where Pixar USD is installed.")
parser.add_argument("--devkit-location", type=str,
help="Directory where Maya Devkit is installed.")
varGroup = parser.add_mutually_exclusive_group()
varGroup.add_argument("--build-debug", dest="build_debug", action="store_true",
help="Build in Debug mode (default: %(default)s)")
varGroup.add_argument("--build-release", dest="build_release", action="store_true",
help="Build in Release mode (default: %(default)s)")
varGroup.add_argument("--build-relwithdebug", dest="build_relwithdebug", action="store_true", default=True,
help="Build in RelWithDebInfo mode (default: %(default)s)")
parser.add_argument("--debug-python", dest="debug_python", action="store_true",
help="Define Boost Python Debug if your Python library comes with Debugging symbols (default: %(default)s).")
parser.add_argument("--qt-location", type=str,
help="Directory where Qt is installed.")
parser.add_argument("--build-args", type=str, nargs="*", default=[],
help=("Comma-separated list of arguments passed into CMake when building libraries"))
parser.add_argument("--ctest-args", type=str, nargs="*", default=[],
help=("Comma-separated list of arguments passed into CTest.(e.g -VV, --output-on-failure)"))
parser.add_argument("--stages", type=str, nargs="*", default=['clean','configure','build','install'],
help=("Comma-separated list of stages to execute.(possible stages: clean, configure, build, install, test, package)"))
parser.add_argument("-j", "--jobs", type=int, default=GetCPUCount(),
help=("Number of build jobs to run in parallel. "
"(default: # of processors [{0}])"
.format(GetCPUCount())))
parser.add_argument("--redirect-outstream-file", type=distutils.util.strtobool, dest="redirect_outstream_file", default=True,
help="Redirect output stream to a file. Set this flag to false to redirect output stream to console instead.")
args = parser.parse_args()
verbosity = args.verbosity
############################################################
# InstallContext
class InstallContext:
def __init__(self, args):
# Assume the project's top level cmake is in the current source directory
self.mayaUsdSrcDir = os.path.normpath(
os.path.join(os.path.abspath(os.path.dirname(__file__))))
# Build type
# Must be done early, so we can call BuildVariant(self)
self.buildDebug = args.build_debug
self.buildRelease = args.build_release
self.buildRelWithDebug = args.build_relwithdebug
self.debugPython = args.debug_python
# Workspace directory
self.workspaceDir = os.path.abspath(args.workspace_location)
# Build directory
self.buildDir = (os.path.abspath(args.build_location) if args.build_location
else os.path.join(self.workspaceDir, "build", BuildVariant(self)))
# Install directory
self.instDir = (os.path.abspath(args.install_location) if args.install_location
else os.path.join(self.workspaceDir, "install", BuildVariant(self)))
# Package directory
self.pkgDir = (os.path.join(self.workspaceDir, "package", BuildVariant(self)))
# CMake generator
self.cmakeGenerator = args.generator
# Number of jobs
self.numJobs = args.jobs
if self.numJobs <= 0:
raise ValueError("Number of jobs must be greater than 0")
# Maya Location
self.mayaLocation = (os.path.abspath(args.maya_location)
if args.maya_location else None)
# PXR USD Location
self.pxrUsdLocation = (os.path.abspath(args.pxrusd_location)
if args.pxrusd_location else None)
# Maya Devkit Location
self.devkitLocation = (os.path.abspath(args.devkit_location)
if args.devkit_location else None)
# Qt Location
self.qtLocation = (os.path.abspath(args.qt_location)
if args.qt_location else None)
# Log File Name
logFileName="build_log.txt"
self.logFileLocation=os.path.join(self.buildDir, logFileName)
# Build arguments
self.buildArgs = list()
for argList in args.build_args:
for arg in argList.split(","):
self.buildArgs.append(arg)
# Stages arguments
self.stagesArgs = list()
for argList in args.stages:
for arg in argList.split(","):
self.stagesArgs.append(arg)
# CTest arguments
self.ctestArgs = list()
for argList in args.ctest_args:
for arg in argList.split(","):
self.ctestArgs.append(arg)
# Redirect output stream to file
self.redirectOutstreamFile = args.redirect_outstream_file
try:
context = InstallContext(args)
except Exception as e:
PrintError(str(e))
sys.exit(1)
if __name__ == "__main__":
# Summarize
summaryMsg = """
Building with settings:
Source directory {mayaUsdSrcDir}
Workspace directory {workspaceDir}
Build directory {buildDir}
Install directory {instDir}
Variant {buildVariant}
Python Debug {debugPython}
CMake generator {cmakeGenerator}"""
if context.redirectOutstreamFile:
summaryMsg += """
Build Log {logFileLocation}"""
if context.buildArgs:
summaryMsg += """
Build arguments {buildArgs}"""
if context.stagesArgs:
summaryMsg += """
Stages arguments {stagesArgs}"""
if context.ctestArgs:
summaryMsg += """
CTest arguments {ctestArgs}"""
summaryMsg = summaryMsg.format(
mayaUsdSrcDir=context.mayaUsdSrcDir,
workspaceDir=context.workspaceDir,
buildDir=context.buildDir,
instDir=context.instDir,
logFileLocation=context.logFileLocation,
buildArgs=context.buildArgs,
stagesArgs=context.stagesArgs,
ctestArgs=context.ctestArgs,
buildVariant=BuildVariant(context),
debugPython=("On" if context.debugPython else "Off"),
cmakeGenerator=("Default" if not context.cmakeGenerator
else context.cmakeGenerator)
)
Print(summaryMsg)
# BuildAndInstall
if any(stage in ['clean', 'configure', 'build', 'install'] for stage in context.stagesArgs):
StartBuild()
BuildAndInstall(context, context.buildArgs, context.stagesArgs)
StopBuild()
# Run Tests
if 'test' in context.stagesArgs:
RunTests(context, context.ctestArgs)
# Package
if 'package' in context.stagesArgs:
Package(context)