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CMakeLists.txt
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CMakeLists.txt
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#
# Copyright 2020 Autodesk
#
# Licensed under the Apache License, Version 2.0 (the "License");
# you may not use this file except in compliance with the License.
# You may obtain a copy of the License at
#
# http://www.apache.org/licenses/LICENSE-2.0
#
# Unless required by applicable law or agreed to in writing, software
# distributed under the License is distributed on an "AS IS" BASIS,
# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
# See the License for the specific language governing permissions and
# limitations under the License.
#
cmake_minimum_required(VERSION 3.13...3.17)
project(maya-usd)
#------------------------------------------------------------------------------
# options
#------------------------------------------------------------------------------
option(BUILD_MAYAUSD_LIBRARY "Build Core USD libraries." ON)
option(BUILD_ADSK_PLUGIN "Build Autodesk USD plugin." ON)
option(BUILD_PXR_PLUGIN "Build the Pixar USD plugin and libraries." ON)
option(BUILD_AL_PLUGIN "Build the Animal Logic USD plugin and libraries." ON)
# Default value made dependent on maya + usd version - see below
# Convert back to a normal option if we no longer support maya-2019, or
# no longer support USD-20.11
#option(BUILD_HDMAYA "Build the Maya-To-Hydra plugin and scene delegate." ON)
option(BUILD_RFM_TRANSLATORS "Build translators for RenderMan for Maya shaders." ON)
option(BUILD_TESTS "Build tests." ON)
option(BUILD_STRICT_MODE "Enforce all warnings as errors." ON)
option(BUILD_SHARED_LIBS "Build libraries as shared or static." ON)
option(BUILD_WITH_PYTHON_3 "Build with python 3." OFF)
if(APPLE)
option(BUILD_UB2 "Build Universal Binary 2 (UB2) Intel64+arm64" OFF)
endif()
set(BUILD_WITH_PYTHON_3_VERSION 3.7 CACHE STRING "The version of Python 3 to build with")
option(CMAKE_WANT_UFE_BUILD "Enable building with UFE (if found)." ON)
option(CMAKE_WANT_MATERIALX_BUILD "Enable building with MaterialX (experimental)." OFF)
set(PXR_OVERRIDE_PLUGINPATH_NAME PXR_PLUGINPATH_NAME
CACHE STRING "Name of env var USD searches to find plugins")
#------------------------------------------------------------------------------
# internal flags to control build
#------------------------------------------------------------------------------
# MAYAUSD_TO_USD_RELATIVE_PATH : Set this variable to any relative path from install
# folder to USD location. If defined will set relative
# rpaths for USD libraries.
#------------------------------------------------------------------------------
# global options
#------------------------------------------------------------------------------
# Avoid noisy install messages
set(CMAKE_INSTALL_MESSAGE "NEVER")
if(APPLE)
if(BUILD_UB2)
message(STATUS "Building with Universal Binary 2")
set(CMAKE_OSX_ARCHITECTURES "x86_64;arm64")
set(CMAKE_OSX_DEPLOYMENT_TARGET 11.0)
else()
set(CMAKE_OSX_ARCHITECTURES "x86_64")
set(CMAKE_OSX_DEPLOYMENT_TARGET 10.14)
endif()
endif()
set(CMAKE_MODULE_PATH
${CMAKE_MODULE_PATH}
${CMAKE_CURRENT_SOURCE_DIR}/cmake/modules
)
# Use RUNPATH instead of RPATH for all shared libs, executables and modules on Linux
if(${CMAKE_SYSTEM_NAME} MATCHES "Linux") # IS_LINUX not yet defined
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--enable-new-dtags")
set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--enable-new-dtags")
set(CMAKE_MODULE_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -Wl,--enable-new-dtags")
endif()
#------------------------------------------------------------------------------
# modules and definitions
#------------------------------------------------------------------------------
include(cmake/utils.cmake)
find_package(Maya 2018 REQUIRED)
if(APPLE AND BUILD_UB2 AND NOT MAYA_MACOSX_BUILT_WITH_UB2)
message(WARNING "Maya was NOT built with Universal Binary 2")
endif()
if (BUILD_MAYAUSD_LIBRARY)
include(cmake/mayausd_version.info)
set(MAYAUSD_VERSION "${MAYAUSD_MAJOR_VERSION}.${MAYAUSD_MINOR_VERSION}.${MAYAUSD_PATCH_LEVEL}")
endif()
if (DEFINED PYTHON_INCLUDE_DIR AND DEFINED PYTHON_LIBRARIES AND DEFINED Python_EXECUTABLE)
SET(PYTHON_INCLUDE_DIRS "${PYTHON_INCLUDE_DIR}")
SET(PYTHONLIBS_FOUND TRUE)
# Use the Python module to find the python lib.
if(BUILD_WITH_PYTHON_3)
find_package(Python ${BUILD_WITH_PYTHON_3_VERSION} EXACT REQUIRED COMPONENTS Interpreter)
else()
find_package(Python 2.7 EXACT REQUIRED COMPONENTS Interpreter)
endif()
if(NOT Python_Interpreter_FOUND)
set(PYTHONLIBS_FOUND FALSE)
endif()
endif()
if (NOT PYTHONLIBS_FOUND)
include(cmake/python.cmake)
endif()
message(STATUS "Build MayaUSD with Python3 = " ${BUILD_WITH_PYTHON_3})
message(STATUS " PYTHON_INCLUDE_DIRS = ${PYTHON_INCLUDE_DIRS}")
message(STATUS " PYTHON_LIBRARIES = ${PYTHON_LIBRARIES}")
message(STATUS " Python_EXECUTABLE = ${Python_EXECUTABLE}")
include(cmake/jinja.cmake)
find_package(USD 0.20.05 REQUIRED)
if (CMAKE_WANT_MATERIALX_BUILD)
# Requires at least USD 21.08 for hdMtlx module and USD must have been built with MaterialX:
if(NOT TARGET hdMtlx)
set(CMAKE_WANT_MATERIALX_BUILD OFF)
message(WARNING "Disabling MaterialX VP2 rendering: it is not supported by this USD package.")
endif()
endif()
include(cmake/usd.cmake)
if( MAYA_APP_VERSION LESS 2020 AND PXR_VERSION GREATER 2005 AND PXR_VERSION LESS 2102 )
# Default to OFF if maya==2019 AND USD==(20.08||20.11)
# Due to a problem with glew - if you force on with these versions, you
# will probably need to LD_PRELOAD your glew lib.
# See:
# https://github.com/Autodesk/maya-usd/discussions/1017
option(BUILD_HDMAYA "Build the Maya-To-Hydra plugin and scene delegate." OFF)
else()
option(BUILD_HDMAYA "Build the Maya-To-Hydra plugin and scene delegate." ON)
endif()
if(${MAYA_APP_VERSION} STRLESS "2019" AND CMAKE_WANT_UFE_BUILD)
set(CMAKE_WANT_UFE_BUILD OFF)
message(AUTHOR_WARNING "========================================================================================= \
UFE is not available in Maya${MAYA_MAJOR_VERSION}. Maya2019 and later are supported only. \
========================================================================================= ")
endif()
if(CMAKE_WANT_UFE_BUILD)
find_package(UFE QUIET)
if(UFE_FOUND)
message(STATUS "Building with UFE ${UFE_VERSION} features enabled.")
else()
message(STATUS "UFE not found. UFE features will be disabled.")
endif()
endif()
if(CMAKE_WANT_MATERIALX_BUILD AND MAYA_LIGHTAPI_VERSION LESS 2)
set(CMAKE_WANT_MATERIALX_BUILD OFF)
message(WARNING "Disabling MaterialX VP2 rendering: it is not supported by this version of Maya.")
endif()
if(TARGET hdMtlx)
# MaterialX was built into USD. We need to know where to find MaterialX targets.
find_package(MaterialX REQUIRED)
if(TARGET MaterialXCore)
message(STATUS "Found MaterialX")
endif()
endif()
if(DEFINED QT_LOCATION)
if(NOT DEFINED QT_VERSION)
if(${MAYA_APP_VERSION} STRLESS_EQUAL "2019")
set(QT_VERSION "5.6")
else()
set(QT_VERSION "5.12")
endif()
endif()
set(CMAKE_PREFIX_PATH "${QT_LOCATION}")
find_package(Qt5 ${QT_VERSION} COMPONENTS Core Gui Widgets REQUIRED)
if(Qt5_FOUND)
message(STATUS "Building with Qt features enabled.")
endif()
else()
message(STATUS "QT_LOCATION not set. Building Qt features will be disabled.")
endif()
#------------------------------------------------------------------------------
# compiler configuration
#------------------------------------------------------------------------------
include(cmake/compiler_config.cmake)
#------------------------------------------------------------------------------
# gulrak filesystem
#------------------------------------------------------------------------------
include(cmake/gulrak.cmake)
#------------------------------------------------------------------------------
# test
#------------------------------------------------------------------------------
if (BUILD_TESTS)
include(cmake/googletest.cmake)
include(cmake/test.cmake)
fetch_googletest()
enable_testing()
add_subdirectory(test)
set(MAYAUSD_GTEST_PATH "PATH+:=lib/gtest")
endif()
#------------------------------------------------------------------------------
# lib
#------------------------------------------------------------------------------
if (BUILD_MAYAUSD_LIBRARY)
add_subdirectory(lib)
endif()
#------------------------------------------------------------------------------
# plugins
#------------------------------------------------------------------------------
if (BUILD_PXR_PLUGIN)
add_subdirectory(plugin/pxr)
endif()
if (BUILD_AL_PLUGIN)
if(BUILD_USDMAYA_PXR_TRANSLATORS AND NOT BUILD_PXR_PLUGIN)
message(FATAL_ERROR "Animal logic's pixar translator depends on pixar plugin!")
endif()
add_subdirectory(plugin/al)
endif()
if (BUILD_ADSK_PLUGIN)
add_subdirectory(plugin/adsk)
endif()
#------------------------------------------------------------------------------
# install
#------------------------------------------------------------------------------
if (DEFINED MAYAUSD_TO_USD_RELATIVE_PATH)
set(USD_INSTALL_LOCATION "${CMAKE_INSTALL_PREFIX}/${MAYAUSD_TO_USD_RELATIVE_PATH}")
else()
set(USD_INSTALL_LOCATION ${PXR_USD_LOCATION})
endif()
#------------------------------------------------------------------------------
# Maya module files
#------------------------------------------------------------------------------
if (BUILD_ADSK_PLUGIN)
if (IS_WINDOWS)
configure_file("modules/mayaUSD_Win.mod.template" ${PROJECT_BINARY_DIR}/mayaUSD.mod)
else()
configure_file("modules/mayaUSD.mod.template" ${PROJECT_BINARY_DIR}/mayaUSD.mod)
endif()
install(FILES ${PROJECT_BINARY_DIR}/mayaUSD.mod DESTINATION ${CMAKE_INSTALL_PREFIX})
endif()
if (BUILD_PXR_PLUGIN)
if (IS_WINDOWS)
configure_file("modules/pxrUSD_Win.mod.template" ${PROJECT_BINARY_DIR}/pxrUSD.mod)
else()
configure_file("modules/pxrUSD.mod.template" ${PROJECT_BINARY_DIR}/pxrUSD.mod)
endif()
install(FILES ${PROJECT_BINARY_DIR}/pxrUSD.mod DESTINATION ${CMAKE_INSTALL_PREFIX})
endif()
if (BUILD_AL_PLUGIN)
if (IS_WINDOWS)
configure_file("modules/alUSD_Win.mod.template" ${PROJECT_BINARY_DIR}/alUSD.mod)
else()
configure_file("modules/alUSD.mod.template" ${PROJECT_BINARY_DIR}/alUSD.mod)
endif()
install(FILES ${PROJECT_BINARY_DIR}/alUSD.mod DESTINATION ${CMAKE_INSTALL_PREFIX})
endif()