-
Notifications
You must be signed in to change notification settings - Fork 31
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Make automation of some basic processing parameters by key frames. #119
Comments
I also thought about that. But this is indeed a monster task. First we need a kind of keyframe editor, then we need a data structure to save all those keyframes. Keyframes may be different for each parameter... and so on... |
Yea, we could start with one parameter without key frame editor only with simple structure for now to test. |
It will also dramatically drop framerate. Because all matrices will be calculated for each frame within the animation. |
Yeah... u r absolutely right. At least we could do key frame processing optional during playback. |
QVector type array also quite slow right? |
I really think this would be MLVApp 2.0 - This should not really be possible with current archtecture and strategy. When I started I did not think about something like this could ever happen 😄 Really better would be here to start at zero - with all our knowledge we got in the last months. QVector should not be slower then something else - I don't expect a problem there. |
Think it's all said already. We so many times told people on forum to join us but, alas... |
I remember dreaming of this about a year ago. Maybe for 2.0 then ;) |
Nice to hear that we all have the same vision and desires 😀 |
I thought about this long while ago. What if make in time automation of some basic processing parameters like exposure, light/dark range (maybe gradient stuff also) by interpolating value between keyframes (over actual frames).
I know it won't be easy but we could try :)
The text was updated successfully, but these errors were encountered: