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Benchmark for Unity Network Frameworks

Adapted from mirror example:

https://mirror-networking.gitbook.io/docs/manual/examples/multiple-additive-scenes

Mirror

https://mirror-networking.gitbook.io/

Fishnet

https://github.com/FirstGearGames/FishNet

Run

Server

./benchmark.x86_64 s 100

Headless Client

./benchmark.x86_64 c 127.0.0.1 true

GUI Client

Just launch the unity player

Result

Server: AWS t3.xlarge

Client: 3 x AWS t3.xlarge, 33 headless process launched per node

Use one GUI Client to observe.

Bandwidth Usage

  • Mirror: 140 Mbps
  • Fishnet: 70 Mbps

Server Sync Rate

Both: 60hz

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