Adapted from mirror example:
https://mirror-networking.gitbook.io/docs/manual/examples/multiple-additive-scenes
https://mirror-networking.gitbook.io/
https://github.com/FirstGearGames/FishNet
./benchmark.x86_64 s 100
./benchmark.x86_64 c 127.0.0.1 true
Just launch the unity player
Server: AWS t3.xlarge
Client: 3 x AWS t3.xlarge, 33 headless process launched per node
Use one GUI Client to observe.
- Mirror: 140 Mbps
- Fishnet: 70 Mbps
Both: 60hz