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It wasn't there before, but in theory, AI should never try to pass through a tile with OBJ_BOAT if it is not going to board the boat at the same time (that is, the direction should be shore -> boat and nothing else). Thanks to this assertion, I found #9141, when the AI's path ran through a boat located on a Whirlpool tile (BTW, it would be nice if someone who is well aware of the map internals looked at it and suggested a way to properly restore the Whirlpool tile after a boat).
Hi @Aiden-Wei we need a save file and a description of how to reproduce the issue (preferably with a demo video).
Preliminary checks
Platform
Windows
Describe the bug
When ai in the boat and close land
Save file
Additional info
No response
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