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When ai in the boat and close land #9168

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2 tasks done
Aiden-Wei opened this issue Oct 5, 2024 · 2 comments
Open
2 tasks done

When ai in the boat and close land #9168

Aiden-Wei opened this issue Oct 5, 2024 · 2 comments
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awaiting feedback Feedback was requested from the issue opener bug Something doesn't work

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@Aiden-Wei
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Preliminary checks

Platform

Windows

Describe the bug

When ai in the boat and close land

Save file

2024-10-04 151259

Additional info

No response

@Aiden-Wei Aiden-Wei added the bug Something doesn't work label Oct 5, 2024
@ihhub
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ihhub commented Oct 5, 2024

@Aiden-Wei , this information tells nothing about the issue. Please be very specific and provide all necessary details.

@ihhub ihhub added the awaiting feedback Feedback was requested from the issue opener label Oct 5, 2024
@oleg-derevenetz
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oleg-derevenetz commented Oct 5, 2024

Hi @ihhub

This seems to be triggered by the assertion that I added recently in #9140:

// AI can use boats to overcome water obstacles
if ( objectType == MP2::OBJ_BOAT ) {
assert( !fromWater && toWater );
return true;
}

It wasn't there before, but in theory, AI should never try to pass through a tile with OBJ_BOAT if it is not going to board the boat at the same time (that is, the direction should be shore -> boat and nothing else). Thanks to this assertion, I found #9141, when the AI's path ran through a boat located on a Whirlpool tile (BTW, it would be nice if someone who is well aware of the map internals looked at it and suggested a way to properly restore the Whirlpool tile after a boat).

Hi @Aiden-Wei we need a save file and a description of how to reproduce the issue (preferably with a demo video).

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Labels
awaiting feedback Feedback was requested from the issue opener bug Something doesn't work
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@ihhub @oleg-derevenetz @Aiden-Wei and others