-
Notifications
You must be signed in to change notification settings - Fork 0
/
particleemitter.h
130 lines (107 loc) · 3.55 KB
/
particleemitter.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
/*
* The Mana World
* Copyright 2006 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* $Id: particleemitter.h 3965 2008-03-09 20:41:27Z crush_tmw $
*/
#ifndef _PARTICLEEMITTER_H
#define _PARTICLEEMITTER_H
#include <list>
#include "utils/xml.h"
#include "utils/minmax.h"
#include "resources/animation.h"
class Image;
class Map;
class Particle;
/**
* Every Particle can have one or more particle emitters that create new
* particles when they are updated
*/
class ParticleEmitter
{
public:
/**
* Constructor.
*/
ParticleEmitter(xmlNodePtr emitterNode, Particle *target, Map *map, int rotation = 0);
/**
* Copy Constructor (necessary for reference counting of particle images)
*/
ParticleEmitter(const ParticleEmitter &o);
/**
* Assignment operator that calls the copy constructor
*/
ParticleEmitter & operator=(const ParticleEmitter &o);
/**
* Destructor.
*/
~ParticleEmitter();
/**
* Spawns new particles
* @return: a list of created particles
*/
std::list<Particle *> createParticles();
/**
* Sets the target of the particles that are created
*/
void
setTarget(Particle *target)
{ mParticleTarget = target; };
private:
template <typename T> MinMax<T> readMinMax(xmlNodePtr propertyNode, T def);
/**
* initial position of particles:
*/
MinMax<float> mParticlePosX, mParticlePosY, mParticlePosZ;
/**
* initial vector of particles:
*/
MinMax<float> mParticleAngleHorizontal, mParticleAngleVertical;
/**
* Initial velocity of particles
*/
MinMax<float> mParticlePower;
/*
* Vector changing of particles:
*/
MinMax<float> mParticleGravity;
MinMax<int> mParticleRandomnes;
MinMax<float> mParticleBounce;
/*
* Properties of targeting particles:
*/
Particle *mParticleTarget;
MinMax<float> mParticleAcceleration;
MinMax<float> mParticleDieDistance;
MinMax<float> mParticleMomentum;
/*
* Behavior over time of the particles:
*/
MinMax<int> mParticleLifetime;
MinMax<int> mParticleFadeOut;
MinMax<int> mParticleFadeIn;
Map *mMap; /**< Map the particles are spawned on */
MinMax<int> mOutput; /**< Number of particles spawned per update */
Image *mParticleImage; /**< Particle image, if used */
/** Filename of particle animation file */
Animation mParticleAnimation;
/** List of emitters the spawned particles are equipped with */
std::list<ParticleEmitter> mParticleChildEmitters;
};
#endif