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cgcontainer__define.pro
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cgcontainer__define.pro
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; docformat = 'rst'
;
; NAME:
; cgContainer
;
; PURPOSE:
; A modified IDL container with properties needed for Coyote Graphics routines.
;
;******************************************************************************************;
; ;
; Copyright (c) 2011, by Fanning Software Consulting, Inc. All rights reserved. ;
; ;
; Redistribution and use in source and binary forms, with or without ;
; modification, are permitted provided that the following conditions are met: ;
; ;
; * Redistributions of source code must retain the above copyright ;
; notice, this list of conditions and the following disclaimer. ;
; * Redistributions in binary form must reproduce the above copyright ;
; notice, this list of conditions and the following disclaimer in the ;
; documentation and/or other materials provided with the distribution. ;
; * Neither the name of Fanning Software Consulting, Inc. nor the names of its ;
; contributors may be used to endorse or promote products derived from this ;
; software without specific prior written permission. ;
; ;
; THIS SOFTWARE IS PROVIDED BY FANNING SOFTWARE CONSULTING, INC. ''AS IS'' AND ANY ;
; EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES ;
; OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT ;
; SHALL FANNING SOFTWARE CONSULTING, INC. BE LIABLE FOR ANY DIRECT, INDIRECT, ;
; INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED ;
; TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; ;
; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ;
; ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT ;
; (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS ;
; SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. ;
;******************************************************************************************;
;
;+--------------------------------------------------------------------------
; A modified IDL container with properties needed for Coyote Graphics routines.
;
; :Categories:
; Obejct Programming, Utility
;
; :Author:
; FANNING SOFTWARE CONSULTING::
; David W. Fanning
; 1645 Sheely Drive
; Fort Collins, CO 80526 USA
; Phone: 970-221-0438
; E-mail: [email protected]
; Coyote's Guide to IDL Programming: http://www.idlcoyote.com
;
; :History:
; Change History::
; Written, by David W. Fanning, 7 November 2011.
; Modified the SetProperty and GetProperty method to indicate errors if
; extra keywords reach them. 3 Nov 2012. DWF.
;
; :Copyright:
; Copyright (c) 2011, Fanning Software Consulting, Inc.
;---------------------------------------------------------------------------
;
;+--------------------------------------------------------------------------
; The object initialization method.
;
; :Keywords:
; name: in, optional, type=string, default=selected by cgContainer.
; Use this keyword to name the object. Names are often used to select objects in
; program code.
; uvalue: in, optional, type=any, default=none
; A storage space for storing any kind of IDL variable of importance to the user.
;
;---------------------------------------------------------------------------
FUNCTION cgContainer::INIT, $
NAME=name, $
UVALUE=uvalue
Compile_Opt idl2
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
RETURN, 0
ENDIF
; Initialize superclass object.
IF ~self -> IDL_Container::INIT() THEN RETURN, 0
; Every object should have a name. If we don't have one
; create it from the objects reference number.
IF N_Elements(name) NE 0 THEN BEGIN
self._cg_name = name
ENDIF ELSE BEGIN
Help, self, Output=helpString
parts = StrSplit(helpString, '<(', /Extract)
objNo = StrMid(parts[1], 10)
self._cg_name = Obj_Class(self) + '_' + objNo
ENDELSE
; Have something to store in the user value?
IF N_Elements(uvalue) NE 0 THEN self._cg_uvalue = Ptr_New(uvalue)
; Initialize the trash container.
self._cg_trash = Obj_New('IDL_Container')
RETURN, 1
END
;+--------------------------------------------------------------------------
; Adds an object to the trash container. Any object add to the trash will
; be destroyed when this object is destroyed.
;
; :Params:
; object: in, required, type=object, default=none
; The object to be added to the trash container.
;---------------------------------------------------------------------------
PRO cgContainer::AddToTrash, object
FOR j=0,N_Elements(object)-1 DO BEGIN
IF Obj_Valid(object[j]) THEN self._cg_trash -> Add, object[j]
ENDFOR
END
;+--------------------------------------------------------------------------
; This method returns the positions (indices) of named objects in
; the container.
;
; :Params:
; searchName: in, required, type=string, default=none
; The name of the object that you wish to locate in the container.
;
; :Keywords:
; case_sensitive: in, optional, type=boolean, default=0
; Set this keyword to 1 to indicate a case sensitive search. By default, the
; search is case insensitive.
; count: out, optional, type=integer
; On exit, this variable will contain the number of positions returned that
; meet the search criteria.
; regexp: in, optional, type=boolean, default=0
; Set this keyword to indicate that searchName is a regular expression.
; _EXTRA: in, optional
; Any keywords supported by STREGEX can also be used. Requires REGEXP to be set.
;---------------------------------------------------------------------------
FUNCTION cgContainer::FindByName, searchName, $
Case_Sensitive=case_sensitive, $
Count=count, $
RegExp=regexp, $
_Extra=extra
Compile_Opt idl2
; Return to caller on error.
ON_ERROR, 2
; Assume there are no matches.
count = 0
; Search name must be a scalar.
IF N_Elements(searchName) NE 1 THEN Message,'Search expression must be a scalar string.'
; Get the names of all the child objects, if they have names.
children = self -> IDL_CONTAINER::Get(/All, Count=numChildren)
IF numChildren EQ 0 THEN RETURN, -1
names = StrArr(numChildren)
FOR childNumber = 0, numChildren-1 DO $
BEGIN
thisChild = children[childNumber]
IF Obj_HasMethod(thischild, 'GetName') THEN BEGIN
childName = thisChild -> GetName()
names[childNumber] = childName
ENDIF ELSE names[childNumber] = ""
ENDFOR
; Does the user want to evaluate a regular expression?
; If not, do a simple search for the search name.
fold_case = Keyword_Set(case_sensitive) EQ 0
IF Keyword_Set(regexp) THEN BEGIN
mask = StRegEx(names, searchName, FOLD_CASE=fold_case, /BOOLEAN, _Extra=extra)
ENDIF ELSE mask = StrMatch(names, searchName, FOLD_CASE=fold_case)
; Transform boolean array to index array. A side effect is that
; the count value will be set.
positions = Where(mask, count)
RETURN, positions
END
;+--------------------------------------------------------------------------
; Returns the name of the object.
;---------------------------------------------------------------------------
FUNCTION cgContainer::GetName
RETURN, self._cg_name
END
;+--------------------------------------------------------------------------
; This method allows the user to get various properties of the object. In general,
; the same keywords that are used for the INIT method can be used here. Superclass
; values can also be obtained.
;
; :Keywords:
; count: out, optional, type=integer
; Use the keyword to return the number of objects in the container.
; name: out, optional, type=string
; Use this keyword to name the object. Names are often used to select objects in
; program code.
; uvalue: out, optional, type=any
; Returns the user value, if any.
; _ref_extra: out, optional
; Returns the value of any keyword in the superclass object.
;---------------------------------------------------------------------------
PRO cgContainer::GetProperty, NAME=name, COUNT=count, UVALUE=uvalue, _REF_EXTRA=extra
Compile_Opt idl2
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
IF N_Elements(extra) NE 0 THEN Print, ' ' + 'Unhandled keywords: ' + extra
RETURN
ENDIF
; Get this object properties.
IF Arg_Present(count) THEN count = self -> IDL_Container::Count()
IF Arg_Present(name) THEN name = self._cg_name
IF Arg_Present(uvalue) && Ptr_Valid(self._cg_uvalue) THEN uvalue = *self._cg_uvalue
; If you get to here with a keyword, it is an error.
IF N_Elements(extra) NE 0 THEN Message, 'There are unresolved keywords that should not be here.'
END
;+--------------------------------------------------------------------------
; This method allows the user to set various properties of the object. In general,
; the same keywords that are used for the INIT method can be used here. Superclass
; values can also be set.
;
; :Keywords:
; name: in, optional, type=string, default=selected by cgContainer.
; Use this keyword to name the object. Names are often used to select objects in
; program code.
; uvalue: in, optional, type=any, default=none
; A storage space for storing any kind of IDL variable of importance to the user.
; _ref_extra: in, optional
; Any superclass keyword can be set here.
;---------------------------------------------------------------------------
PRO cgContainer::SetProperty, NAME=name, UVALUE=uvalue, _REF_EXTRA=extra
Compile_Opt idl2
Catch, theError
IF theError NE 0 THEN BEGIN
Catch, /CANCEL
void = cgErrorMsg()
RETURN
ENDIF
; Set this object properties.
IF N_Elements(name) NE 0 THEN self._cg_name = name
IF N_Elements(uvalue) NE 0 THEN BEGIN
IF Ptr_Valid(self._cg_uvalue) THEN *self._cg_uvalue = uvalue $
ELSE self._cg_uvalue = Ptr_New(uvalue)
ENDIF
; If you get to here with a keyword, it is an error.
IF N_Elements(extra) NE 0 THEN Message, 'There are unresolved keywords that should not be here.'
END
;+--------------------------------------------------------------------------
; This is the clean-up routine for the object.
;
;---------------------------------------------------------------------------
PRO cgContainer::CLEANUP
Ptr_Free, self._cg_uvalue
Obj_Destroy, self._cg_trash
self -> IDL_Container::CleanUp
END
;+--------------------------------------------------------------------------
; This is the class definition module. Structures used to manipulate
; map projection and map datum information are also created here.
;
; :Params:
; class: out, optional, type=structure
; Occasionally, it is useful to have an object class definition as
; a structure variable. Using this output keyword will allow that.
;---------------------------------------------------------------------------
PRO cgContainer__Define, class
class = { CGCONTAINER, $
_cg_name: "", $ ; A name for the container.
_cg_trash: Obj_New(), $ ; A trash container for destroying other objects.
_cg_uvalue: Ptr_New(), $ ; A user value placeholder for the object.
INHERITS IDL_OBJECT, $ ; An IDL object for overloading "dot" operator, etc. in IDL 8.x.
INHERITS IDL_CONTAINER $ ; An IDL container.
}
END