diff --git a/src/math/Box.cpp b/src/math/Box.cpp index 2fa77a6..21b5df8 100644 --- a/src/math/Box.cpp +++ b/src/math/Box.cpp @@ -7,6 +7,10 @@ using namespace Hyprutils::Math; +constexpr double HALF = 0.5; +constexpr double DOUBLE = 2.0; +constexpr double EPSILON = 1e-9; + CBox& Hyprutils::Math::CBox::scale(double scale) { x *= scale; y *= scale; @@ -33,7 +37,7 @@ CBox& Hyprutils::Math::CBox::translate(const Vector2D& vec) { } Vector2D Hyprutils::Math::CBox::middle() const { - return Vector2D{x + w / 2.0, y + h / 2.0}; + return Vector2D{x + w * HALF, y + h * HALF}; } bool Hyprutils::Math::CBox::containsPoint(const Vector2D& vec) const { @@ -41,14 +45,17 @@ bool Hyprutils::Math::CBox::containsPoint(const Vector2D& vec) const { } bool Hyprutils::Math::CBox::empty() const { - return w == 0 || h == 0; + return std::fabs(w) < EPSILON || std::fabs(h) < EPSILON; } CBox& Hyprutils::Math::CBox::round() { - float newW = x + w - std::round(x); - float newH = y + h - std::round(y); - x = std::round(x); - y = std::round(y); + double roundedX = std::round(x); + double roundedY = std::round(y); + double newW = x + w - roundedX; + double newH = y + h - roundedY; + + x = roundedX; + y = roundedY; w = std::round(newW); h = std::round(newH); @@ -56,6 +63,7 @@ CBox& Hyprutils::Math::CBox::round() { } CBox& Hyprutils::Math::CBox::transform(const eTransform t, double w, double h) { + CBox temp = *this; if (t % 2 == 0) { @@ -119,8 +127,8 @@ CBox& Hyprutils::Math::CBox::scaleFromCenter(double scale) { w *= scale; h *= scale; - x -= (w - oldW) / 2.0; - y -= (h - oldH) / 2.0; + x -= (w - oldW) * HALF; + y -= (h - oldH) * HALF; return *this; } @@ -128,10 +136,10 @@ CBox& Hyprutils::Math::CBox::scaleFromCenter(double scale) { CBox& Hyprutils::Math::CBox::expand(const double& value) { x -= value; y -= value; - w += value * 2.0; - h += value * 2.0; + w += value * DOUBLE; + h += value * DOUBLE; - if (w <= 0 || h <= 0) { + if (w <= EPSILON || h <= EPSILON) { w = 0; h = 0; } @@ -147,14 +155,14 @@ CBox& Hyprutils::Math::CBox::noNegativeSize() { } CBox Hyprutils::Math::CBox::intersection(const CBox& other) const { - const float newX = std::max(x, other.x); - const float newY = std::max(y, other.y); - const float newBottom = std::min(y + h, other.y + other.h); - const float newRight = std::min(x + w, other.x + other.w); - float newW = newRight - newX; - float newH = newBottom - newY; - - if (newW <= 0 || newH <= 0) { + const double newX = std::max(x, other.x); + const double newY = std::max(y, other.y); + const double newBottom = std::min(y + h, other.y + other.h); + const double newRight = std::min(x + w, other.x + other.w); + double newW = newRight - newX; + double newH = newBottom - newY; + + if (newW <= EPSILON || newH <= EPSILON) { newW = 0; newH = 0; } @@ -171,10 +179,12 @@ bool Hyprutils::Math::CBox::inside(const CBox& bound) const { } CBox Hyprutils::Math::CBox::roundInternal() { - float newW = x + w - std::floor(x); - float newH = y + h - std::floor(y); + double flooredX = std::floor(x); + double flooredY = std::floor(y); + double newW = x + w - flooredX; + double newH = y + h - flooredY; - return CBox{std::floor(x), std::floor(y), std::floor(newW), std::floor(newH)}; + return CBox{flooredX, flooredY, std::floor(newW), std::floor(newH)}; } CBox Hyprutils::Math::CBox::copy() const { @@ -196,6 +206,17 @@ Vector2D Hyprutils::Math::CBox::closestPoint(const Vector2D& vec) const { Vector2D nv = vec; nv.x = std::clamp(nv.x, x, x + w); nv.y = std::clamp(nv.y, y, y + h); + + if (std::fabs(nv.x - x) < EPSILON) + nv.x = x; + else if (std::fabs(nv.x - (x + w)) < EPSILON) + nv.x = x + w; + + if (std::fabs(nv.y - y) < EPSILON) + nv.y = y; + else if (std::fabs(nv.y - (y + h)) < EPSILON) + nv.y = y + h; + return nv; }