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VRR / adaptive sync in hyprland, does it work with fullscreen games? #919

Answered by vaxerski
neon-grim asked this question in Q&A
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Well, it works, just like in Sway.

Adaptive sync works in the example you're describing. The thing is, since we are doing page flips, every commit has to repaint 2 frames. That means, if you cap to 100, your refresh rate will be 200. (Which is the case on my 240Hz display)

What you are describing is possible, but since Hyprland doesn't support direct scanout yet, it's not something on my radar for now. Once that is impl'd, doing this will not be a problem.

Basically, when doing a direct scanout we can clear the damage buffer and wait for the scanout'd surface to commit the next update. Without that we cannot really do that, as we don't want weird half-painted frames or flicker.

The most l…

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