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with introspection you get one additional drawcall at the end of each render pass per damage region without you dont |
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setting a indicator string fixes the issue in foot [scrollback]
indicator-format=# https://man.archlinux.org/man/foot.ini.5.en#SECTION:_scrollback |
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as per wiki
first question, in which cases does it reduce GPU usage?
second, it is a bit misleading: forcing it helps to reduce? or setting it to
0
I have to set to
1
on intel iGPU cause i see minor glitches in foot (scroll bar) and while some gtk apps launchingI often rely on long battery-time with laptop, so I try to reduce gpu and cpu usage as much as possible when needed.
what's an impact of setting it 0/1?
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