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sxb_plugin.sextalk.config
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sxb_plugin.sextalk.config
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/**
* Plugin - SexTalk
* Enabled Default? Yes, but can be disabled in the sexbound.config file
*
* Controls the ability for actors to speak during sex.
*/
{
/**
* This number range specifies how often an actor speaks. Default: 10 to 20 seconds.
*/
"cooldown": [10, 20],
/**
* When "true", player actors will not trigger dialogue when there are only players in the node.
* For players that want to roleplay their own dirtytalk in MP situations
*/
"roleplayMode": true,
/**
* true := Display emoticons as actor emotes.
* false := Disabled.
*/
"enableEmoticons": true,
/**
* (Emote Plugin Required) The below emoticons can be found in a line of dialog, then a matching emote animation is played.
*/
"emoticons": {
"happy": [":)", "^_^", "\\o/", ":-)"],
"cry": [":'("],
"neutral": [":|", ":-|", "-_-"],
"laugh": [":D", "XD", ":-D"],
"annoyed": [">:|", "<_<", ":(", ":-("],
"shout": [":o", "o.0", "0.o", ":O", "O.O"],
"wink": [";)", ";-)"]
},
/**
* When "true", any species that does not have a dialog file specified for a position uses the "default" one.
* When "false", any species that does not have a dialog file specified for a position stays completely silent.
*/
"useDefaultDialog": false,
/**
* When "true", dialog will be preceded by the name of the person saying it (if they have a name). Can get weird with long names.
* When "false", dialog is said normally.
*/
"useNames": true,
/**
* LEGACY PATCH FODDER
* The following are completely useless and only exist so that old mods' patches don't error.
*/
"skipMergeDefaultDialog": {"entityType":[],"species":[]},
"noMergeDefaultDialog": {}
}