diff --git a/README.md b/README.md
index ad817ff..b3bbd66 100644
--- a/README.md
+++ b/README.md
@@ -16,16 +16,16 @@ In addition to the list of general features, this section covers the following t
- Single time base digital real-time oscilloscope.
- Every frame or every fixed update sample rate1 and 10242 point record length for each channel.
+- Screen 550x550 pixels and 11x11 divisions grid4.
- Four3 independent recording channels.
-- One of channels can be used for trigger acquiring
-- Each buffer is array of Vector3 values.
+- Any channel can be used as trigger source.
+- Each channel has buffer is array of Vector3 values.
- Each channel has its own color tag.
-- Screen 550x550 pixels and 11x11 divisions grid4.
- Four automated measurements (min, max, peak, average).
- Custom labels OSD.
- Alternative 'Logic' rendering for integer values as a logic analyzer.
-- Cursors with readout5.
- Autoset for quick setup5.
+- Cursors with readout5.
1 _The sampling rate is fully configurable and can be replaced to other time steps._
@@ -39,7 +39,7 @@ In addition to the list of general features, this section covers the following t
## Additional Features
-- Does not require custom Unity GUI tools and learning them.
+- Does not require custom Unity GUI tools and eqasy to learn.
- Fully configurable with script for different measurements.
- Human friendly attenuation gain and time per division values.
@@ -49,7 +49,7 @@ The asset is in development so the actual screenshot can have differences.
![Screenshot](images/screenshot.png)
-## Installation
+## Adding to your project
Drop asset folder inside Assets/Plugins folder. After that you can instantiate prefab Oscilloscope in the scene of your project. Now you can write your own script to control the oscilloscope with your game events or data.