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<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>IMI Showtime</title><link>https://htw-imi-showtime.github.io/preview/</link><description>Recent content on IMI Showtime</description><generator>Hugo</generator><language>de-de</language><atom:link href="https://htw-imi-showtime.github.io/preview/index.xml" rel="self" type="application/rss+xml"/><item><title>Challanges</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m5-mov.io/challanges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m5-mov.io/challanges/</guid><description>Ideation Struggles The extensive ideation phase challenged the team as each member brought different perspectives, which led to difficulties in agreeing on a unified vision for mov.io. Uncertainty about the most appropriate technology required thorough research to make an informed decision. In addition, each team member brought unique insights, requiring additional effort to synthesize ideas and define key features, which impacted the initial stages of project build. Learning Curve of New Technologies Incorporating a range of new technologies, each assigned to a specific team member, presented a multi-faceted challenge.</description></item><item><title>Challenges</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m2-mentist/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m2-mentist/challenges/</guid><description>Challenges Designing an appropriate mental health concept Creating a suitable concept for a mental health chatbot application comes with its unique set of challenges, primarily due to the sensitive nature of the topic that demands utmost care and empathy. Mental health is a deeply personal and delicate issue, making it crucial to approach the design process with great sensitivity and respect for the users&rsquo; emotional well-being. Therefore the planning and design process required multiple cycles of refinement and validation involving psychology expert views and much in-depth research.</description></item><item><title>Concept</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b4-manifesto/concept/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b4-manifesto/concept/</guid><description>Concept The Marc Sinan Company shared the main idea with us: how the inner room of a church should be turned into an interactive area where one has to work together with the others; the event should act as a memorial to the victims of the National Socialist Underground murders.
The concept is the project foundation and was developed in collaboration and coordination with the Marc Sinan Company. An important point here was dividing the whole act into substeps to define the possible states of it.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b1-peek/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b1-peek/features/</guid><description>Features Visualisation through Charts Each Key existing in the documents of your collection receives their own chart window. In it, all the values of that key from the documents will be displayed in an aggregated way. Depending on the type of the key that aggregation may be in form of a pie chart, bar chart or list. That gives you a quick overview of the existing values and their occurrences.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b4-hypnobuddy/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b4-hypnobuddy/features/</guid><description>Dos And Don&#39;ts Guide Introducing our Dos and Don&rsquo;ts Guide: a specialized feature designed exclusively for parents in the Hypno Buddy app. This guide, created by therapists and linked directly to the patient, offers practical tips for daily life, categorizing advice to address common challenges. Unlike resources for children, parents access personalized recommendations, ensuring relevance to their unique situation. The feature, derived from therapist interviews, reflects a concise suggestion to enhance the overall effectiveness of the therapeutic process.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b5-smartlibrary/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b5-smartlibrary/features/</guid><description>Features Keyword extraction:
Moodle Course: By reading keywords from course names, course descriptions and keywords added by the educators we remove common words, which are stored in a blacklist, such as &ldquo;a,&rdquo; &ldquo;an,&rdquo; etc. (Functionality and blacklist sourced from beliefmedia.com). SmartLibrary constructs SQL queries from the extracted keywords to read material names and links associated with the keywords from the database.
Crawler: We built a crawler which can extract learning material names and keywords from the HTML code of websites such as Coursera.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b7-ar-interaction-city/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b7-ar-interaction-city/features/</guid><description>Communication Wi-Fi To ensure that our hardware can communicate smoothly in the same network, we use a Raspberry Pi as a WLAN hotspot. This ensures an uninterrupted connection and enables our devices to work together optimally.
MQTT Communication takes place via MQTT, an open network protocol for machine-to-machine communication. The Arduino uses the MQTT protocol to send messages to the Raspberry Pi, which acts as an MQTT broker. At the same time, the HoloLens glasses subscribe to these messages to receive real-time information.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m3-lep/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m3-lep/features/</guid><description>Efficient automated semester planning With just a few clicks, faculty staff can effortlessly generate a complete schedule for each course of study throughout the entire semester. Taking into account factors from module duration and rhythm to teacher&rsquo;s mandatory events, availability, and preferences, LEP utilizes Timefold to makes sure everything fits together well, making planning simple and hassle-free. Role-Based UI for seamless collaboration Say goodbye to mailing back and forth spreadsheets!</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m5-mov.io/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m5-mov.io/features/</guid><description>Interactive WebApp Engaging Virtual Collaboration
Step into a world of seamless collaboration with our Interactive Web - App, an engaging and responsive platform designed to facilitate user interaction in a virtual environment. Our focus is on creating a dynamic space that encourages effortless collaboration and enhances the overall user experience.
Virtual Office Replicating Physical Office Online
Bring the essence of a physical office into the digital realm with our Virtual Office.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b1-strollr-project/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b1-strollr-project/features/</guid><description>Feature set Map and Tracking One of the key features of our App is the possibility to pin-point your location and track every move while you&rsquo;re on a stroll out in the wild. With that information, we are creating a Map with the path and pictures you’ve taken along your adventures outside.
Camera and Photo Editor Next up is our Photo Editor. During your time strolling around, you might want to take pictures of all kinds of plants, trees or animals you encounter.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b3-dollar-game/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b3-dollar-game/features/</guid><description>Levels With currently 30 levels and three difficulties we have a wide range for beginner to professional riddle gamer. All levels have been created and analysed by our team, to support different skills from coordination on the screen to simple mathematics and calculations. Our main menu leads the player to the level screen, which allows the player to choose between easy, normal and difficult graphs. Revisitors are able to see their finished levels in the level selection screen.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b5-berlin-for-future/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b5-berlin-for-future/features/</guid><description>The vision Our group was tasked by the Berlin Senate with creating two concepts to encourage climate conscious behaviour in students and young people alike. Consequently, this is not just a programming project we’re embarked on this semester.
Thus, our project does not only consist of features, but also of:
climate situation analysis target group, literature, market and app research survey and focus group interviews idea visualisation concept presentation for the Berlin Senate implementation Target group As specified by the Berlin Senate, we were to target students specifically.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m1-gezumi/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m1-gezumi/features/</guid><description>Start and Client Screen Start Screen To help players understand which of the &lsquo;player-dots&rsquo; they represent on the game screen and to enable hosts to consciously build teams, all users are asked to provide a player name on the start screen of the app (see first screen below).
Join-Requests After choosing a player name and clicking &lsquo;Join Game&rsquo; on the start screen, users can scan for existing games and request to join one.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m2-something-unreal/_features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m2-something-unreal/_features/</guid><description>Main Menu Main Menu We have built a simple main menu into our game. Here, the player has an overview of the controls and can start the game. The main menu offers good expansion possibility to add more levels later on.
Objectives The objectives of the game can also be seen in the main menu.
The Level Player travels through an artery Virus turns green when reachable to get hit In the level design, we focused on making the artery look as realistic as possible.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m3-find-it/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m3-find-it/features/</guid><description>The artificial intelligence engine Our goal is to develop an expert system capable of guessing professions by asking the user a series of questions. This concept is inspired by the Akinator application. By traversing a dynamic tree the software automatically selects a series of questions and it also calculates the score of the user and determines his job, that will allow the artificial intelligence engine to guess as quickly as possible the most suitable professions for the user and determines the technical skills that the user has or not depending on the answers to the questions and gives an assessment.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m6-migrate-the-imimap-to-mevn/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m6-migrate-the-imimap-to-mevn/features/</guid><description>The Old IMI-Map The goal of this project was to rewrite the IMI-Map using a new Tech Stack. So we rewrote the app implementing all the features of the old IMI-Map:
Internship Search
Students can search the internship database of the IMI-Map to get inspiration for their own internship. Internship Postponements
Students can request a postponement of their internship using the IMI-Map. These requests can then be processed and accepted or denied by the internship officer using the IMI-Map as well.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m7-gefahr-erkannt-gefahr-gebannt-teil-2/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m7-gefahr-erkannt-gefahr-gebannt-teil-2/features/</guid><description>&ldquo;You want 33 percent of what&rsquo;s already there, existing, 33 percent improved, and 33 percent brand-new in terms of mechanics&rdquo; (Dennis Shirk, team producer at Firaxis, 2016)
What&#39;s new? While preparing for the showtime we remembered the quote above from the devs at Firaxis, called Sid Meier&rsquo;s 33/33/33 rule of sequel design. Although we didn&rsquo;t stick to it 100%, we think it provides a great way for us to comprehensively break down which parts of our application changed since our previous version.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b1-bloompipe/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b1-bloompipe/features/</guid><description>WebApp Our WebApp is part of our website which guides you through the process of creating your own music video. Within there, you are enabled to select different video generation styles and AI presets of varying degrees of complexity. Whether you are a casual music fan or a proficient digital artist - Bloompipe will suit your needs.
Styles To have the style of the video match your taste, we are providing different options, with which the music videos can be generated.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b3-e-learning-komplexer-zahlen/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b3-e-learning-komplexer-zahlen/features/</guid><description>Introduction Who doesn&rsquo;t enjoy a round of &ldquo;Battleship&rdquo;? Inspired by this classic game, we came up with the idea of &ldquo;shooting&rdquo; asteroids and alien spaceships. The coordinate system on which &ldquo;Battleship&rdquo; is also played offers the perfect opportunity to work with complex numbers and make an entertaining but also educational game out of it. Since mathematics and guessing coordinates, even if done strategically, don&rsquo;t really go together, we made some modifications.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b4-citizen-hero/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b4-citizen-hero/features/</guid><description>Features We wanted to make our web application simple and easy to use because our target users are diverse and we don&rsquo;t expect everyone to be computer savvy. Our web application has the following features:
Know your reps A simple functionality that allows users to filter their representatives by zip code. The representatives&rsquo; names, pictures, political parties, and biographies are then shown. One may also view a specific representative&rsquo;s voting record in parliament.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b5-krisen-und-katastrophenmanagement/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b5-krisen-und-katastrophenmanagement/features/</guid><description>Map The map is the heart of heriam and is therefore the main page. Even if the user navigates into one of the drawers the map will be displayed in the background. Markers Keeping track of all the dangers and important locations is one of the main functionalities of hereiam, hence the users are able to mark differnt locations and set various points on the map. To keep the points distinguishable the user can choose individual and contrasting icons from a selection of symbols.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b7-zeroc-datacapture/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b7-zeroc-datacapture/features/</guid><description>Secure Login The OAuth 2.0 protocoll allows a secure authentication and authorization of users. That was the original idea of how we were supposed to perform the authentication. Unfortunately, there were some complications with its implementation. Therefore, as a plan B we decided to store the login data locally on mobile devices. Display History All the history of added meter data is available to users at any time due to the AsyncStorage technology.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m1-could-it-be-more-unreal/_features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m1-could-it-be-more-unreal/_features/</guid><description>Main Menu, Pause Menu, Help Menu Our playable showcase demo offers a main menu with various options to interact with. The HOST button starts a new session and the user acts as a host. The JOIN button has the function of joining an existing session. The button QUIT closes the application. It is required to log in to Steam, when playing the demo, as the demo is only playable with 2 users.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m2_4-fixit-communication-is-everything/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m2_4-fixit-communication-is-everything/features/</guid><description>Extendable first version Throughout the semester we were able to design and develop a first version of our game. Due to the limited time we had to set aside many ideas and compromise on several aspects of the final game design. Keeping that in mind, we made sure to design all aspects of our game intuitively so that the software remains easily extensible. Additionally, we created a documentation of all the tools, assets and further preparations that are needed to get this project up and running.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m3-geolocation/_features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m3-geolocation/_features/</guid><description>App Home screen One of the core features of the App is the map where users can see their position and all the available points of interest (POI) are indicated with markers. The markers are shown in different colors acoording to the category of the POI. Categories are used to group POI by similar histories. Clicking on a marker will navigate to the detail view of that POI.
Underneath the Map is a modal with a list of all the available POI.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m6-allmende-2/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m6-allmende-2/features/</guid><description>Minimalistic Social Media Application Share your pictures with other people and tag the location and species for your findings! Other people can like and comment your posts to support vivid discussions on your new discoveries! Main Page Comment other posts profile page Species Detection With advanced Deep Learning Technology you can identify over 4000 Species! Just upload your picture and choose a catagory and within seconds you get possible species with their propabilities.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b2-i-cant-c-sharp/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b2-i-cant-c-sharp/features/</guid><description>Features Game-Modes The game is divided into two segments. A single player mode where each of our simple games can be played separately from others.
In the endless mode you can play until you run out of hearts. In this mode two randomly selected games of matching genres are displayed in parallel, on the right and left side respectively, and can be played simultaneously.
The skilled ones should start with the Parallel-Mode.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b3-shop-gpt/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b3-shop-gpt/features/</guid><description>Features Curated shopping list A curated shopping list offers a thematic shopping experience that provides users with automatic, personalized product recommendations based on specific events or activities they choose. Whether users are preparing for a camping tour, a clubbing night out, or any other occasion, the curated shopping list caters to their unique needs.
Product comparison ShopGPT analyzes product descriptions and specifications to automatically compare similar products and highlight the most important differences and similarities, helping users make informed purchasing decisions.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b4-visual-agenda/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b4-visual-agenda/features/</guid><description>Features Agenda Planning Our app lets you effortlessly create well-structured agendas within fixed timeframes. You can organize topics, set time limits, and ensure that meetings stay on track.
Timekeeping With our intuitive timekeeping feature, you&rsquo;ll receive real-time alerts as you approach each agenda item&rsquo;s time limit. This ensures to keep everyone focused and make every minute count.
Clear Visual Agenda Overview Our app provides a convenient visual representation of your entire meeting agenda, making it easy for you and your participants to stay oriented and informed about upcoming topics.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b5-spellweaver/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b5-spellweaver/features/</guid><description>Features The following is a brief overview of the individual features of our game. They were developed with the goal to playfully try out speech-to-text input in VR and to test its performance. Despite the focus on STT, it was important to us to create a solid and meaningful gaming experience.
Core Elements three selectable Speech-to-Text API&rsquo;s spell book with different spells that can be turned over wand in different designs to cast the selected spell word error rate analysis board where you can see the transcribed text and what mistakes you made WER analytics board &amp; Score Board SpellBook &amp; Wand .</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b6-security-audit-bot/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b6-security-audit-bot/features/</guid><description>Chatbot: A chatbot, the heart of our software, should offer the user a pleasant and intuitive solution to deal with the cyber security of his system, using natural language only. The artificial intelligence classifies the user input and reacts accordingly. It also recognizes previous results and can base new audits on them. An active scan can always be monitored by the user through logs. Results can be viewed permanently at any time.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m2-mentist/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m2-mentist/features/</guid><description>Features Empathetic chatbot companion The chatbot boasts a natural language processing capability, allowing it to offer responses that feel authentic and human-like. Through this, users can engage in conversational interactions that foster a sense of comfort and ease, as if speaking with a caring friend. The chatbot&rsquo;s compassionate and personal approach is a standout feature, as it tailors its responses to each user&rsquo;s emotional state. By recognizing and acknowledging individual struggles, the chatbot becomes a reliable and understanding companion throughout the users&rsquo; mental health journey.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m3-intu/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m3-intu/features/</guid><description>Interactive Learning Content Intu incorporates interactive learning objects, providing users with the opportunity to actively engage with the content. This includes an animated, exploratory diagram that offers a guided view while also supporting full user control. In addition a practical implementation of the MVC Pattern enables students to better understand and explore relationships within the content. To ensure understanding and retention, Intu also features practical tasks for users to apply and test their newly acquired knowledge.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m5-quizzer-ai/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m5-quizzer-ai/features/</guid><description>❓ Generate Quizzes With Quzzier AI, generating quiz questions using AI models is effortless. Simply input a topic or term and submit. You have the option to use various models, including GPT-4, GPT-3.5-Turbo, or even your own trained models / knowledge bases. Additionally, you can adjust the answers using optional parameters, such as creativity, logic, and size.
Generate Quizzes After the questions have been successfully generated by the AI and processed by Quizzer Ai, they can be reviewed in more detail.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m6-vamx/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m6-vamx/features/</guid><description>Features VamX Vamx is a editor tool that allows multiple sounds instances to be grouped and controlled by a single component.
The Editor component allows the user to import a sound file and manipulate various sound properties using different evaluation methods, such as custom graphs for complex sound manipulation. The various sound properties and their evaluation settings can be saved as presets and reused in other sound files.
The Editor allows importing regular audio files via the Unity-Editor</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b1-kiss/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b1-kiss/features/</guid><description>Feature set Offline Data Our app is completely offline compatible We have over 30.000 ingredients stored in our data set. It was important for us to guarantee that the user is always able to use the app. Therefore we didn&rsquo;t want to rely on an internet connection.
Text Recognition/Filtering Our app uses the Firebase ML text recognition to recognise the ingredients on the back of the product.
The backside of a product is full of information that isn&rsquo;t interesting to us or our app.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b2-feedbackapp/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b2-feedbackapp/features/</guid><description>Feedback The main purpose of our application is to get good and constructive feedback to enhance meetings in an agile work environment. A look at the questionnaire Fast and easy To get people to respond on a daily basis this process has to be quick and easy. Therefore we focussed on getting the best possible assessments with only a few clicks. Automation Since our app is connected to the Outlook API, the invitation links for the questionnaires get sent out automatically 5 minutes after the meeting to the meeting attendees.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b3-a-spirit-tale/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b3-a-spirit-tale/features/</guid><description>LEVELS Main Menu room with level picker 3 game levels, each a differently styled town Storyline, one story for each level Tutorial, found in the main menu, in form of a text on a table Score system including highscore, both displayed in each scene Menus (main, pause, victory, game over) Background music, one melody for each level (music not made by us, see Assets at the bottom of this page) Japanese inspired level Medieval inspired level Oriental inspired level Combat Posing Enemy: imitate the enemies’ pose Boxing Enemy: targets to hit and player controllers with matching colors and haptic feedback Final bosses distinguishable by masks fitting each storyline Enemy spawn direction indicator Symbol drawing, as the final part of each fight against an enemy Player health system (enemies fight back) Sounds for: hitting targets, player being hit, enemy sound, firework sounds (sounds not made by us, see Assets at the bottom of this page) Boxing Enemy Posing Enemy Symbol Drawing Interactive Environment Color changing, with color change indicator in the form of fireworks Throwable items: items that you can pick up and throw at the enemy Endless mode, where the enemies keep spawning with an increasing speed Story pieces: small floating pieces of papers, each displaying a part of the current map’s storyline Fitness Aspects Boxing against enemies Squatting to dodge enemy attacks Fast-changing game-pace: fast boxing into drawing into posing and so on.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b4-rematch-project/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b4-rematch-project/features/</guid><description>User roles In our application we have two roles: recruiter and job seeker. The recruiter can create job offers and job seekers can fill out their resume. Simple sign up The user fills out a questionnaire where they answer questions about the job or employee they are looking for. A job seeker answers questions about their own skills, expectations and values. A recruiter fills out their expectations on a job seeker and information about what their company offers.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b5-meshheadz/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b5-meshheadz/features/</guid><description>Our MeshHeadz application has, as already indicated, a broad spectrum of features but is nevertheless designed to be simple and clear.
Create Your Own Projects After first opening the app, users are able to create as many individual projects as they please, to save their photographs and 3D-models in an organized way. Create Your Own Projects Take Photos With The Built In Camera In order to create a 3D-model of their head, users must be able to include photos they have taken in their projects.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b6-cargobike-adventures/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b6-cargobike-adventures/features/</guid><description>Customizable UI Having built our own customized theme, the site not only meets all the requirements from the business owner but also make it extremely easy to maintain. Through templates and adding php code to each and every UI element on the site, non-programmer admins log in then use customizer to edit image, text, style, layout, hyperlink, adjust navigation, change site info and so on. This of course prolong the frontend development process, but in the long run, it&rsquo;ll save the start-up resources to modify even something as small as a punctuation, and since UI maintaining becomes as easy as it gets, business owners could easily change content up on the Live site without the users seeing any of the changes before publishing them.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m1-augmented-boardgame-experience/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m1-augmented-boardgame-experience/features/</guid><description>Features List The features listed below are included in the augmented board game &ldquo;The Mole&rdquo;:
Adaptive music Own map design Minigame Occasion fields Game history Clue configurator Clue share system Evidence verification English and German language &ldquo;Intelligent&rdquo; pursuer Traitor in team Token login Rejoin capabilities Debug mode The most important features are explained in the following sections.
Create And Join The Game To create the game, two steps are required.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m2-leistungstracker/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m2-leistungstracker/features/</guid><description>Athletimize facilitates training planning and management by including holistic data. It provides the following features to athletic teams and organizations:
Assessments We have two types of assessments:
Daily assessments are answered everyday in the morning. The questions range from the athlete&rsquo;s state of mind to their body condition Session assessments are answered right after a training or match has taken place. The athletes give their personal view about the intensity of the session and provide the time that they were involved.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m3-deep-3d-pathfinding/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m3-deep-3d-pathfinding/features/</guid><description>The majority of our time was spent on coming up with new concepts and developing prototypes to test them. Most of our “features” are behind the scenes in our scripts, our model parameters and the general setup. Each machine learning project is different and there are no well known solutions that “just work” for every application. What we present here is only a high level impression of our work, where we summarize the current state and give some details on the prediction quality of our models.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m4-gefahr-erkannt-gefahr-gebannt/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m4-gefahr-erkannt-gefahr-gebannt/features/</guid><description>Training-Related Task To provide an ingame objective which represents an everyday work task to the trainees, their instructors were included in the development process.
When entering the virtual workshop the players receive the task to craft a dice. This requires interaction with cutting machines like the hand lever or the guillotine shears as well as the bench drill to perforate the metal workpieces. To set the final product together, a glue gun needs to be used.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b1/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b1/features/</guid><description>Keyword Search With the help of the Keyword Search you can use words that describe the objects or scene to find a video. In the Original Vibro you had to separate keywords by using a semicolon and the Keyword Search itself was really small. In our new version we implemented chips that can individually be deleted and auto-suggestions to make it more easy for the user to search for Keywords.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b2-easycontract/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b2-easycontract/features/</guid><description>Contract generator Our main feature is the contract generator, which sets the framework for the contract creation process. This enables StartRight to access a database of contract modules more quickly and to create the suitable contract for each customer.
At first the legal form for a new contract should be selected. After that the user can see text blocks, matching the selected legal form. These text blocks can then be inserted into a ready-made text field using drag &amp; drop function.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b3-allmende/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b3-allmende/features/</guid><description>Feature set Profile Since allmende is a social network app, a good looking profile page is a must have. That’s why we created a minimalistic profile page for the user to share information about themself, check which challenges they have accomplished and look at their personal posts. Part of every allmende profile is also one of many status icons, which have to be unlocked through challenges, to see if a user is a Tree-Hugger, a Mushroom-Head or something different.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b4-bessere-wahlpflichtkursbelegung/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b4-bessere-wahlpflichtkursbelegung/features/</guid><description>Elective course registration Ranking System (by HTW) The ranking system provided by the HTW is still the most important set of rules that we had to follow and we could not change it for the course distribution. Although the ranking system might sound fair at first, the students from the higher ranks have the opportunity to receive courses without restriction. This could lead to people getting courses they only wanted as an insurance for the case that they do not get a different course, while other people do not get to attend it, even though it might have been the course they wanted the most.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b5-penny-pincher/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b5-penny-pincher/features/</guid><description>Welcome Screen With our App you will find the best bargains! To not be overwhelmed with all of our bargains, you can choose your favorite starting categories on our Welcome Screen when you open the app for the first time. After that you will be sent to the Live Feed. Live Feed The Live Feed is the main feature of this app. Here you can choose one or more of the eleven main categories you're interested in and see "</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b6-spiel-mich-und-ich-sage-dir-wer-du-bist/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b6-spiel-mich-und-ich-sage-dir-wer-du-bist/features/</guid><description>The Game After a shipwreck you find yourself stranded on a small tropical island. Luckily, the island isn&rsquo;t entirely deserted as you find a local inhabitant willing to help you. They would like to bring you to the main island, as there is a ship which might bring you home. But without any money, paying for the fare won&rsquo;t be possible. Luckily though, the Captain offered you a free ride in return for some help around the island.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m4-lcvd/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m4-lcvd/features/</guid><description>Symptom Tracker With LCvd&rsquo;s symptom tracking feature, people who have recovered from COVID-19 can note down their condition on a daily basis. Because there are many possible symptoms, users can select which symptoms to track and update their choice if needed.
New records can be added either in the calendar or graph view, using the plus-button. Records can be edited afterwards using the pen-button.
In the tracker view, users can estimate how strong a symbol is, from a scale from 0 (no symptom) to 5.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m6-haptic-globe/_features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m6-haptic-globe/_features/</guid><description>Extendible Prototype All systems for interaction, object tracking, data retrieval and data visualization are designed in a very open and generic way. This makes it easy to extend those functionalities. You can for example easily add new data sources to be visualized on the globe or change the way in which you interact with the data. The following describes our prototypical implementation with a few select data sources to showcase the features and possibilities of those systems.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b2-mobile-companion-app/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b2-mobile-companion-app/features/</guid><description>Features Since the game no longer relies on physical cards and actually closing your eyes or f.e. laying your head onto your arms, we’re able to elude unnecessary complications. Despite that virtualization, the game is mainly determined by the verbal communication between the players on “game days”. The rule structure can be quite complex depending on the player&rsquo;s experience and the choice of rules and roles, thus slowing down the dynamics of the player group.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b4-rearchitecting-services/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b4-rearchitecting-services/features/</guid><description>Features There are two parts of the template:
the infrastructure part (tells what resources to deploy to AWS) the business logic part (the code itself that runs in the Lambda) The AWS setup is generic: the API Gateway receives traffic (we get some data about favorite colors, snacks and movies with different data types in JSON format) and then it is passed to the Lambda function. It doesn&rsquo;t matter if the incoming data is valid or not, it will be saved to the S3 bucket, but if the validation does succeed, it will also be sent to the SQS Queue from where it can be used for various internal idealo needs.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b5-szenische-interaktion/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b5-szenische-interaktion/features/</guid><description>More than just a particle system The project basically consists of 4 components: A web app that allows the audience to submit drawings to the concert songs, a backend that manages the data and makes the different services publicly available, an audio analysis program to evaluate live music input data and finally the Unity application that visualizes the live music data and the audience drawings.
Unity The main part for our project is the visualization app which we build via Unity.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b6-book-reading-club-applikation/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b6-book-reading-club-applikation/features/</guid><description>Features Create, Discover, and Join Book Clubs Once you register in our app, you can create your own club centered around any book of your choice, be it nonfiction or fiction, which you can look up in OpenLibrary containing a vast collection of books from diverse genres and in various languages. After you have created your club, you become its moderator and can modify it by altering the name or increasing the number of members allowed to join.</description></item><item><title>Finding Ideas</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b5-the-missing-tool-projekt/finding-ideas/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b5-the-missing-tool-projekt/finding-ideas/</guid><description>Creative minds trying to find a clear vision In the beginning of our project, we didn&rsquo;t have a clear product vision yet. We had many ideas in mind, from designing little telepresence games like &ldquo;Who Am I?&rdquo;, a flexible poll tool up to an online-tutoring platform for students.
Our brainstorming process As interesting as all of those ideas would have been, the spark has not yet jumped. We had to do another round and really ask ourselves – and our supervisor Barne – what it really is that we want to achieve.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m5-mov.io/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m5-mov.io/future/</guid><description>As we look to the future of mov.io, our vision goes beyond a simple virtual office platform - we envision a dynamic and customisable ecosystem that truly adapts to the individual preferences and needs of our users.
Unleash personalisation A key aspect of our future plans revolves around providing users with an unprecedented level of customisation. Imagine having the freedom to design and personalize your virtual office space, from room layout to overall aesthetics.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m2-mentist/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m2-mentist/future/</guid><description>Future Improved and high-quality chatbot Through advancements in data science and machine learning, the chatbot&rsquo;s ability to analyze and provide personalized support will be greatly improved. The chatbot will be equipped to offer tailored recommendations and coping strategies based on individual user patterns, fostering a deeper understanding of each user&rsquo;s unique needs.
Personalized needs with various trackers Different trackers will be developed for users to set them individually according to their own preferences.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b1-peek/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b1-peek/process/</guid><description>Process Since our project had a lot do to with displaying data so it&rsquo;s easy to understand, we first created a concept of what our application should look like in Figma. The user should be able to navigate the interface easily, without immediately being overwhelmed. To do that, we decided that the application should have a simple login interface and once logged in, the user should be presented with only the necessary options first, navigating deeper into the interface as needed.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b7-ar-interaction-city/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b7-ar-interaction-city/process/</guid><description>Organization The project began with a kick-off meeting in which the basic project idea was explained and requirements defined. We also immediately set weekly meeting times that fit into everyone&rsquo;s schedule. In the weeks that followed, we collected ideas for implementation and entered them as issues in our issue tracker, set up the individual parts of the project and started implementing solutions. In the weekly meetings, we informed each other about the project status and discussed our next steps.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m4-gamingforthefuture/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m4-gamingforthefuture/process/</guid><description>Initial Meetings Discussed the project with the product owners to identify the core problem related to water scarcity in Brandenburg. Received relevant documents from Rebecca for further understanding. Communication and Iteration We engaged in back-and-forth communication with product owners to refine the project details every week. Flow Charts Developed flow charts to map out the game. Then we created initial prototypes and designs using Figma to visualize the project. Programming We programmed mostly in Unity.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m5-mov.io/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m5-mov.io/process/</guid><description>Research At the start of our development journey, we devoted a significant amount of time to in-depth research. Our goal? To get inside the user&rsquo;s world, to understand the challenges they face on a daily basis, whether in a traditional office or in the rapidly evolving landscape of remote working. We dug deep to uncover the pros and cons and shed light on the finer details of their working environment.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m5-adipositas-prevention/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m5-adipositas-prevention/process/</guid><description>Research As the very first step of our research, we read multiple studies and articles on the topic obesity and its reduction or prevention in adults as well as in children in order to understand the physiological, psychologial and environmental factors influencing the success or failure of attempted weight loss reduction or weight gain prevention. We summarised our research results on a Miro Board where we collected all our future ideas from there.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b2-i-cant-c-sharp/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b2-i-cant-c-sharp/process/</guid><description>Process To start with, we first had to define what a mini-game looks like. As we were able to determine, it was not so easy to commit to the necessary functions. We decided to look at the mini-games as a whole and to view our mini-games as individual tasks of a gaming experience.
By implementing simple functions such as pressing a button or moving the control stick in one direction, every gamer&rsquo;s heart is addressed.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b3-shop-gpt/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b3-shop-gpt/process/</guid><description>Process We started the project with a brainstorming phase to come up with realistic use cases, which can be done in the given time and with regard of our skills. There were multiple different ideas like a chat assistant and including the OpenAI speech recognition Whisper. Finally we decided on 3 use cases to explore: curated shopping list, product comparison and a product summary.
The first week was focused on onboarding, reading OpenAI documentation and prompt engineering to test feasibility of our selected use cases.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b4-visual-agenda/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b4-visual-agenda/process/</guid><description>Process Our journey began with a crucial kickoff meeting, where we discussed the project&rsquo;s milestones and set the schedules for their completion. During this meeting, the team collaborated to find suitable meeting days and times that would accommodate everyone&rsquo;s busy schedules. In our subsequent meetings, we focused on comprehensive progress updates. We discussed the tasks we had been diligently working on and candidly addressed any challenges we encountered along the way.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b5-spellweaver/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b5-spellweaver/process/</guid><description>Process API&rsquo;s - Research and Testing Since the core task of our project was to investigate STT in VR, we invested a lot of time in selecting API&rsquo;s. All good things come in threes, and thus also the number of our selected apis. However, the road to the three finalists was not so short, as there is a wide range of APIs and we also had to run several tests, understand the logic and also ensure their functionality on Unity.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b6-security-audit-bot/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b6-security-audit-bot/process/</guid><description>Organization The project management was mainly done via GitLab, with the GitLab server provided by our project supervisors David Koschnick and Christoph Bork. We followed agile methods and focused primarily on scrum-like project management. However, due to the small team size, we made some deviations from a pure scrum approach.
At the beginning of the project we brought together our individual skills and interests and developed a shared vision for the product.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m2-mentist/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m2-mentist/process/</guid><description>Process Research The research process was crucial for the project due to its focus on the sensitive topic of mental illnesses. Extensive research was required for mental illnesses in general, looking into various psychological models and medical literature to make important decisions about choosing appropriate features for a fitting target group. Therefore a thorough examination of the targeted users were also overly crucial including a careful analysis of the mental illness - depression.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m5-quizzer-ai/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m5-quizzer-ai/process/</guid><description>📋 Process In our project, we managed the process using a Trello board, a helpful tool for organizing tasks and responsibilities. The Kanban board allowed us to efficiently distribute tasks among the team members and track the progress of each assignment. This method facilitated clear communication and coordination throughout the project, ensuring that everyone knew their roles and deadlines. We also held meeting sessions every Monday via Microsoft Teams. This helped us stay on track, kept us in discussion, and we were able to plan ahead for the current week.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m2-a-better-spotify/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m2-a-better-spotify/process/</guid><description>Research Since Spotify – with a whole team of experts behind it – is one of the global players in audio streaming, the question was how the team of seven students could improve the product in a short time. In the beginning, research had to be carried out in various directions in order to be able to identify possible optimisations and restructurings.
Basic questions like the target group and main focus points of our project had to be answered.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b2-mobile-companion-app/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b2-mobile-companion-app/process/</guid><description>Process At the beginning of the project, there was a brainstorming phase where we as a group wanted to define which games could be considered for an app. We had ideas like: Scotland Yard as a board game, children&rsquo;s games like hide and seek, Werewolf, Settlers of Catan as a board game with landscape cards and figures, Pen &amp; Paper, a mix-up: an app that includes a set of cards and dice almost like a Swiss knife for party games and some more.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b4-rearchitecting-services/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b4-rearchitecting-services/process/</guid><description>Process The initial idea was to build a payload modification processing based on the CDK template, which would then go into production and could prove to be a cheaper solution than the server solution currently used at idealo. The Lambda function should have done some payload verification and possibly signature verification (related to cryptography).
There were some reasons why it did not happen:
idealo decided to discontinue the Direktkauf feature, the scope was changed, so it was not really applicable anymore.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b6-book-reading-club-applikation/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b6-book-reading-club-applikation/process/</guid><description>The Process Our work was structured in a variance of Scrum. We met twice a week. On Mondays, we met online and presented the current state of our work to each other. It was also necessary for discussing our ideas and suggestions of functionalities or designs. Thursdays we met with our supervisor in the Diva-E office at Berlin Südkreuz to present our achievements, review the past week, discuss problems and plan the next weekly sprint.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws22/master/m7-valit/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/master/m7-valit/process/</guid><description>Requirements Analysis The requirements analysis phase of the project was critical in ensuring the successful delivery of a solution that met the needs of both professors and students. To achieve this goal, a comprehensive approach was taken to gather and evaluate all relevant requirements.
The process started with a brainstorming session where all potential requirements were documented. This information was then reviewed and prioritized, focusing on the most important features for both target groups.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b1-peek/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b1-peek/techstack/</guid><description> Communication Discord Zoom Planning Notion Figma Programming Visual Studio Code React NextJS ExpressJS GitHub Utility MongoDB Docker Image Sources https://es.logodownload.org/discord-logo/ https://es.logodownload.org/zoom-logo/ https://logos-download.com/40130-notion-app-logo-download.html https://es.logodownload.org/?s=figma https://logospng.org/logo-visual-studio-code/ https://logos-download.com/9747-react-logo-download.html https://creazilla.com/nodes/3244252-nextjs-icon https://www.mementotech.in/nodejs-development-company-rajkot.html https://logodix.com/github-resume https://www.kindpng.com/imgv/hhJbRxJ_mongodb-logo-png-transparent-png/ https://iconduck.com/icons/94225/docker-icon</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b2-mobile-multitouch-multiplayer/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b2-mobile-multitouch-multiplayer/tech-stack/</guid><description>Project Management In our project toolkit, we used various tools to keep things organized and clear. Notion was our main hub, providing flexibility along with the helpful Education Abo Option. Google Apps, such as TaskBoard for daily tasks and Calendar for sprint scheduling, helped us stay on course easily.
To see our progress visually, we created a lively Miro board connected to our Gantt Chart, adding color and energy to our project tracking.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b2-mobile-multitouch-multiplayer/tech_stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b2-mobile-multitouch-multiplayer/tech_stack/</guid><description>Project Management In our project toolkit, we used various tools to keep things organized and clear. Notion was our main hub, providing flexibility along with the helpful Education Abo Option. Google Apps, such as TaskBoard for daily tasks and Calendar for sprint scheduling, helped us stay on course easily.
To see our progress visually, we created a lively Miro board connected to our Gantt Chart, adding color and energy to our project tracking.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b4-hypnobuddy/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b4-hypnobuddy/techstack/</guid><description> Projektmanagement Miro Github Discord Zoom Whatsapp Design / Styling Figma SCSS &amp; CSS Bootstrap Frontend TypeScript React Vite Backend NodeJS Express JS TypeScript Mongo DB Passport JS DevOps &amp; Deployment Docker Github Actions Jest (Unit Testing) Cypress (End-to-End Tests) Firebase Terraform Google Cloud Platform</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b7-ar-interaction-city/technology/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b7-ar-interaction-city/technology/</guid><description>Organisation and Communication We used Mattermost for our internal communication and for issue tracking.
Mattermost Development HoloLens To develop the AR/XR App that is running on the HoloLens 2 we used Visual Studio (Code) and Unity with MRTK2.
Programming Language: C# Raspberry The Raspberry Pi runs the Debian Raspberry Distribution and is the communication middleware. It serves as the MQTT broker and the Wi-Fi hotspot that the Arduino and HoloLens connect too.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m4-gamingforthefuture/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m4-gamingforthefuture/techstack/</guid><description> Tech Stack For this project we used mainly the Unity Engine to develop the game. Other programs that we used were Figma,Photoshop. Sometimes we had to use Blender as well. Coding was done in Rider or Visual Studio. Music was produced with Fl Studo and Garageband. Discord and Zoom were used for communication.
Tech Stack</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m5-mov.io/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m5-mov.io/techstack/</guid><description> Organization GitLab NX Gather.town Figma &amp; FigJam Zoom Frontend Vue3 Nuxt3 TailwindCSS PhaserJS WebRTC Backend Express Socket.IO MongoDB</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss20/master/m3-mobile-image-organization/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/master/m3-mobile-image-organization/tech-stack/</guid><description>TensorFlow TensorFlow ist eine Open-Source Machine Learning Bibliothek von Google, welche unter anderem für Produkte wie Googles Maps, Gmail, Spracherkennung und die Suche selbst verwendet wird.
Mit dieser Bibliothek ist es möglich Modelle zu bauen und zu trainieren, welche unter anderem zur Erkennung von Bildern und Audios verwendet werden können. Hierbei werden verschiedene Sprachen wie Java, Python und C++ unterstützt.
TensorFlow arbeitet mit einem Graphen in welchem die Kanten sogenannte Tensoren sind, die n-dimensionale Datenarrays darstellen.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b2-i-cant-c-sharp/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b2-i-cant-c-sharp/techstack/</guid><description>Tech Stack Future In the future, we have some exciting plans in store! Our commitment to continuous improvement and innovation drives us to explore new horizons and bring you a gaming experience like no other.
More Games: The more the better! A various collection enhances the overall experience. Multiplayer Support: Where you can engage in thrilling gameplay with and against other players. Mechanic Modifiers: For the motivated who are not fully occupied, there are some special events that make your gameplay spicy (e.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b3-shop-gpt/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b3-shop-gpt/techstack/</guid><description> Tech stack Our tech stack consists of the following technologies:
Javascript Chrome Extension React NPM Webpack OpenAI API idealo Open Search API Jest</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b4-visual-agenda/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b4-visual-agenda/techstack/</guid><description>Tech Stack Communication
For the purpose of communicating with each other we used
Zoom Teams and WhatsApp. Creative Parts
Drafting our ideas and creating anything related to the design we used
Figma Penpot Frontend
Our Frontend was made with
Ionic React Capacitor Backend
Our backend was crafted using
Node.js Socket.io Future Looking ahead, we envision several exciting ideas to enhance Visual Agenda, maximizing its potential and revolutionizing the meeting experience:</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b5-spellweaver/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b5-spellweaver/techstack/</guid><description>Organisation and Communication For a good communication as well as organization within the group, we used the following services Discord for our two weekly online meetings WhatsApp to keep up to date all the time Google Drive to store our shared documents within the group and with our supervisors Mattermost for the communication with the research group GitLab for organizing the Unity project Miro for visualizing the process and collect inspirations for our game Discord WhatsApp Mattermost Google Drive GitLab Miro Development To create a game in virtual reality, we needed some software to develop it and to run it on device Rider,VS Code,VS these three were our favourite IDE&rsquo;s for C# develepment in Unity Unity was our main tool to work with the XR components, create the scenes, game objects, and to bring our game more and more to life Oculus is necessary to set up our VR-Glasses Sidequest is like a second app store we needed to start the game on device Rider Visual Studio Code Visual Studio Unity Oculus Sidequest Image Sources https://de.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b6-security-audit-bot/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b6-security-audit-bot/techstack/</guid><description>Project Management The project management was mainly done via GitLab. Our GitLab server was provided by our project supervisors David Koschnick and Christoph Bork. Under their guidance, we focused on agile methods and mainly followed a scrum-like approach.
For our weekly sprints, we used the issue (ticket) board and milestones (epics). This allowed us to approach our tasks in a structured way and track the increment progress in the project well.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m2-mentist/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m2-mentist/techstack/</guid><description> Basic Gitlab Discord Zoom Frontend Vue Nuxt3 TailwindCSS Vuetify Backend Django DjangoREST Rasa Open Source</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m5-quizzer-ai/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m5-quizzer-ai/techstack/</guid><description>💻 Development The project was built upon an existing prototype, reducing the need for starting from scratch. Flutter, a Google-developed open-source framework for cross-platform app development, was chosen for the UI. It utilizes Dart, a programming language tightly integrated with Flutter. The Isar database is a robust Flutter package that seamlessly integrates databases. It offers fast performance, supports various data types, and facilitates efficient data filtering. Additionally, it optimizes offline usage and benefits from a strong community support, making it a reliable data management solution for Flutter applications.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m6-vamx/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m6-vamx/techstack/</guid><description>Tech Stack Within the Unity game engine, we developed the sound framework and built the VR test environment. It provided us with many build-in features for programming with sounds and was well suited for development with VR. The XR Interaction Toolkit offered us all the basic functions for interaction in VR. With the help of input events and haptic feedback, we were able to make the minigames more interesting and created a good gaming experience.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b2-mobile-companion-app/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b2-mobile-companion-app/techstack/</guid><description>Tech Stack Discord allowed us to organize our communication efficiently, synchronous and asynchronous and enabled us to work together or present current topics via screen sharing.
Miro enabled a lot of planning and visualizing ideas, brainstorming etc.
Unity is the engine we used to create our app with. It is based on C#. We used Netcode network communication.
We used github to work asynchronous and merge the different versions of the project later on.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b4-rearchitecting-services/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b4-rearchitecting-services/techstack/</guid><description>Tech Stack Project management We used Notion, Miro and Microsoft Teams for project management and communication.
Development TypeScript was used as the programming language, executed on Node.js We also used the AWS Cloud Development Kit (AWS CDK) as a software development framework to define the cloud infrastructure as code and deploy it through AWS CloudFormation. We used GitHub for code hosting and code version control, where we also set up GitHub Actions to automate building, testing, and deployment to AWS.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b6-book-reading-club-applikation/teckstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b6-book-reading-club-applikation/teckstack/</guid><description>Organisation and Communication To keep in touch and keep our communication up and running we used a multitude of well known platforms.
Zoom for our monday meetings Teams for our hybrid thursday meetings WhatsApp for quick questions and coordination Slack for sharing resources and keeping in touch with Diva-E Trello for keeping track of our backlog and our progress on the tickets we wrote Trello Microsoft Teams Zoom Slack WhatsApp Design Miro</description></item><item><title>Terminology</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m1-somethinar/terminology/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m1-somethinar/terminology/</guid><description>Terminology Even though we&rsquo;ve spent a lot of time working with extended reality, we sometimes find ourselves questioning the precise terms used in this field. So, we thought it couldn&rsquo;t be different for you and decided to create a brief guide to some of the most frequently used terms in the world of XR: Virtual Reality (VR) Virtual Reality is a fully immersive digital environment where the user is completely surrounded by a computer-generated world.</description></item><item><title>The Team</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b2-i-cant-c-sharp/team/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b2-i-cant-c-sharp/team/</guid><description> The team We are a striving group of IMI students, gathered together for the IMI Showtime project to create a wonderful experience for everyone joining our fair booth. Many of us are very creative minds, artistically versatile yet specialists in their respective fields and (semi-)experienced, good game designers. Hence we decided to do the game related project. The Voice (Sound) The Unreal (Dev) The Bughunter (QA) The Changeling (Support) The Doodleista (Art) The Unity (Backend/-drop) The Streamer (Design)</description></item><item><title>Über Uns</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b1-hexarcade/about-us/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b1-hexarcade/about-us/</guid><description>v.l.n.r: Adil, Daphna, Florian, John, Diro, Michael Herausforderungen Vor dem Projekt kannten wir uns noch nicht bzw. nur von Sehen her. Aufgrund der besonderen Schwierigkeiten dieses Semesters, konnten wir uns auch nicht persönlich treffen und uns so kennenlernen. Zusätzlich hatte die Hälfte von uns noch nie mit Unity, der Entwicklungsumgebung, mit der wir unser Spiel erstellen wollten, gearbeitet. Doch rückblickend müssen wir sagen, dass die Zusammenarbeit im Projekt trotz alledem sehr harmonisch und produktiv verlief.</description></item><item><title>What's BEM?</title><link>https://htw-imi-showtime.github.io/preview/ws22/master/m3-bempsy-buddy/bem/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/master/m3-bempsy-buddy/bem/</guid><description>🤷♂️ What exactly does BEM stand for? BEM stands for Betriebliches Eingliederungsmanagement (company integration management). Since 2004, employers have been required by law to offer BEM to all employees who have been incapacitated for work for more than six weeks within a twelve-month period, regardless of the size of the company. The legal basis for this is the Ninth Book of the Social Code (§ 167 Par. 2 SGB IX).</description></item><item><title>Challenges</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b2-mobile-multitouch-multiplayer/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b2-mobile-multitouch-multiplayer/challenges/</guid><description>Getting to Grips with Unity Our journey into game development kicked off with Unity, and it was a learning curve. Understanding the ropes of this platform required time and effort, especially as we shifted from conventional programming mindsets. Yet, the more we dived in, the more we discovered Unity&rsquo;s flexibility and the wealth of pre-packaged tools it offered, turning our initial challenges into stepping stones for growth. Mastering Multitouch In our quest to make games accessible to mobile players, we encountered the challenge of implementing multitouch functionality.</description></item><item><title>Challenges</title><link>https://htw-imi-showtime.github.io/preview/ss20/master/m3-mobile-image-organization/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/master/m3-mobile-image-organization/challenges/</guid><description>Wie vergleicht man Bilder in der App? Eines der wichtigsten Features unsere App ist das Vergleichen von ähnlichen Bildern, um besser entscheiden zu können, welche man behält und welche gelöscht werden können. Jedoch war die genaue Umsetzung dieses Features alles andere als einfach. Wir habe nach einer Möglichkeit gesucht, immer jeweils zwei Bilder direkt miteinander zu vergleichen und trotzdem jedes Bild möglichst groß anzeigen zu können.
Das Ergebnis ist, dass der Nutzer sich ein Hauptbild aus einem Set von ähnlichen Bildern aussuchen und die restlichen Bilder des Sets Schritt für Schritt mit diesem vergleichen kann.</description></item><item><title>Development</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b4-manifesto/development/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b4-manifesto/development/</guid><description>Pipeline The implementation of the technical pipeline is divided into three parts. The Manifesto-Core, the Server and the Frontend. A code snippet from the Node.js Server. The processed data will be taken over by a Kafka-Consumer. The circular surfaces which are submitted by the Frontend are compared with the assigned User-IDs from our Kafka instance. After the comparison a decision which signal will be sent to Ableton Live through Ableton.</description></item><item><title>Development</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m6-allmende-2/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m6-allmende-2/process/</guid><description>Development Since our goal was clear from the start, we started development early. We devided into 3 teams (Frontend, Backend, Machine Learning) and continued in our teams for the first weeks.
We all came together every Wednesday to discuss our progress and how to continue. We created a kanban board on github to have an overview over pending tasks and our progress in general. We used our own Discord server for further communication.</description></item><item><title>Download</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m6-vamx/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m6-vamx/process/</guid><description> Download You can download VamX and the games here.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m5-adipositas-prevention/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m5-adipositas-prevention/features/</guid><description>Initial Analysis After the initial registration, the user is asked about their previous exercise and eating habits. By analyzing this data, we assign users to a level of health awareness according to the &ldquo;Stages of Change&rdquo; model. From the data provided, e.g. the amount of fruit and vegetables eaten daily, and the calculated awareness level, we then calculate a percentage increase in the initial value, which forms the basis for the defined goals in the weekly challenge.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m4-shop-gpt/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m4-shop-gpt/features/</guid><description>Product Search And Filter The AI-powered product search and filter feature is the core functionality of shopGPT, designed to help users find and buy products through idealo.de. The user can specify preferences such as price range, brand, or other relevant criteria to narrow down the list of products displayed.
Product Filter Suggestion Tags Based on your message history, ShopGPT creates tailored and easy-to-understand questions, designed to help you make the most out of your AI shopping assistant.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m2-a-better-spotify/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m2-a-better-spotify/features/</guid><description>The Startpage Our unique selling point is our improved Startpage.
Customize the Startpage Better Spotify changes that by replacing the Startpage with a widget system based on a grid layout. The widgets can be chosen by the user to give them the possibility of making the choice whether or not they want certain parts to be displayed.
Additionally, the widgets are moveable via drag-and-drop which makes it even easier for the user to customize the Homepage to their own needs and wishes.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m3-intelligentes-bilanzkreismanagement/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m3-intelligentes-bilanzkreismanagement/features/</guid><description>Data Visualization Balancing group selection After the user has registered for the app and logged in successfully, it is possible to choose between different balancing groups in order to only show the data the user needs to evaluate. A dropdown menu in the app&rsquo;s header easily allows switching between different balancing groups.
Dashboard The dashboard is the heart of the App, providing organized shortcuts to all features. Its layout automatically adapts to the user&rsquo;s screen by displaying exactly as many widgets as legible.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws22/master/m3-bempsy-buddy/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/master/m3-bempsy-buddy/features/</guid><description>👮 Authentication with OTP While registration or log in, all users need to verify their account with an OTP (One-Time-Password) through email or phone number. This increases the data security and helps securing personal information. eMail Phonenumber Enter Code 😊 Matching &amp; Filter According to given profile information, a specific matching score will be calculated to find the best suiting buddy. Information like illnesses, occupations or languages are analyzed from the application to offer users most effective consultations.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws22/master/m7-valit/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/master/m7-valit/features/</guid><description>Dashboard The dashboard overview shows important statistics such as the overall course rating and the number of dial-ins. Recent courses for quick access and also upcoming courses, along with a calendar are provided. Course Overview The course overview displays all courses of the lecturer with related information such as semester, degree, program, etc. The lecturer has the option to create a new course, so the application automatically creates an evaluation on the given dates.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b7-ar-interaction-city/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b7-ar-interaction-city/future/</guid><description>Future Our project is very open and creates a basis for extended reality. You can consider incorporating new interactions, such as switches or touch panels, or changing the platform and running the project on a tablet or VR glasses. New use cases can also be devised and tested. This project could be used very well in industry for maintenance work on machines and establish communication from the machine to the goggles.</description></item><item><title>Gameplay</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b2-mobile-multitouch-multiplayer/gameplay/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b2-mobile-multitouch-multiplayer/gameplay/</guid><description>Bringing Bobola to Life It all started with a sweet idea - a cute main character, and you, the player, saving it. No time to waste, so we jumped into Unity, made our main character, Bobola, and got into coding. Urgency was our guide to keep things moving.
Bobola&#39;s Story To make the game more engaging, we introduced falling objects to save Bobola. Originally, we planned to use coconuts, but we stumbled upon spike shields in the Unity Asset Store.</description></item><item><title>Ideenfindung</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b1-hexarcade/idea-finding/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b1-hexarcade/idea-finding/</guid><description>Zu Beginn des Projektes, hatten wir noch keine klare Idee von dem Thema Motorik und Konzentration und wie wir ein dazu passendes Spiel bauen könnten. Deshalb lag unser Fokus am Anfang stark auf der Recherche zu diesem Thema, bevor wir begonnen haben Spieleideen zu sammeln.
Recherche Wir hatten uns bereits früh darauf geeinigt, dass das Spiel auf Smartphones ausgerichtet sein soll. Aus diesem Grund haben wir uns explizit angesehen, was es bereits für Spiele auf diesen Geräten gibt, die in unsere Thematik passen könnten.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b4-hypnobuddy/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b4-hypnobuddy/process/</guid><description>Our development journey can be broken down into distinct phases, each contributing to the evolution of our vision. Let&rsquo;s explore the key milestones that shaped our project from its inception to the current stage. Preparation: Setting the Foundation Before diving into the technicalities, our team initiated the project by agreeing on a concrete problem within the realm of therapy that we aimed to solve. We defined major responsibilities, sharing our preferences and experiences to foster effective collaboration.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b5-smartlibrary/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b5-smartlibrary/process/</guid><description>Process We dedicated initial time to conceptualising the idea for the plugin, exploring its potential impact and benefits. This involved learning from Moodle Academy about building Moodle plugins and creating first drafts to outline key functionalities.
With a clearer vision, we strategically divided the overall idea into smaller, manageable tasks. Each task was designed to contribute to the overarching goal of the plugin.
Adopting agile methodologies, we embraced a collaborative and iterative approach.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m1-somethinar/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m1-somethinar/process/</guid><description>Collecting ideas At the beginning of our project, we had a clear goal in mind: to create a game using the Meta Quest 3 headsets provided by HTW, with a focus on multiplayer elements and mixed reality features. To get our project off the ground, we started with some hands-on exploration. We tested various games that were compatible with the Quest 3, and we even took a trip to Cosmic.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m3-lep/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m3-lep/process/</guid><description>Research In the project&rsquo;s initial phase, we conducted thorough research to establish a robust foundation for our web application. This involved exploring diverse technology stacks, evaluating programming languages, databases, and frameworks. We studied similar applications for inspiration and best practices. The implementation of timetable and schedule-solving algorithms was a key focus, with a careful assessment of existing solutions. We directly engaged with the planning team, gaining insights into manual planning methods and specific requirements.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b1-strollr-project/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b1-strollr-project/process/</guid><description>Idea The idea for our app originated out of a conversation with a local gardening project. It is an approach to a rather recent question: How do you make spending time in nature more appealing to children and adolescents who grew up on smartphones and other mobile devices? Our supervisor, Prof. Dr. Lenz approached us with his initial idea for a mobile application which already laid out most of the core features that the final version of Strollr incorporates, like the ability to take photos and visualize walks with a map.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b3-dollar-game/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b3-dollar-game/process/</guid><description>Research Many questions were thrown into the pot upon our first meeting as a group. Since our game is based on graph theory, we needed to decide how we want to design it, what its general goals are and what programming languages and frameworks we want to use. Research and brainstorming was the order of the day. We dedicated our first weeks fully on the first, but very important decisions.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b5-berlin-for-future/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b5-berlin-for-future/process/</guid><description>Requirements Our project this semester “Berlin for Future” has been made together with the Senate of Berlin. The Senate has been looking for fresh and interesting ideas for making students more aware about climate change.
At our first meeting with the representative from the Senate we asked her about different aspects of the project (expectations, wishes, topic of interest). We found out about an idea of Klimasparbuch(climate savings book) for Berlin, a sustainable guide for the city, which has already been created for some regions in Germany.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m1-gezumi/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m1-gezumi/process/</guid><description>Design Evolution At the beginning, all ideas were collected on a Miroboard from which the following mock-ups were then developed (see image below). Players would land on a starting screen where they could select whether they wanted to start a new game or join an existing one. Two variants for the game-setup screen were mocked (screen 2 and 3). One would allow the host to manually select the players for a game, while the other alternative would randomly create teams based on all available, current app users.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m2-something-unreal/_process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m2-something-unreal/_process/</guid><description>First things first general ideas collected Every project has a beginning and an end. Before we started doing anything, we were discussing possible ideas for a project. We had to do something with Unreal Engine 4, but the question was, what do we want to do? And how do we want to do it? Who wants to do what? In the beginning we had a lot of questions and we tried to hold all our ideas in a Miro board.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m3-find-it/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m3-find-it/process/</guid><description>Preparation Steps in the preparation phase This is the first IMI Showtime for some of our group members. In general, we knew what was ahead of us to reach our newly shared goals. After kicking off the project and getting to know each member&rsquo;s strengths and preferences in the scope of the project, as well as our supervisor&rsquo;s visions, we excitingly head on moved to the brainstorm and research phase.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m6-migrate-the-imimap-to-mevn/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m6-migrate-the-imimap-to-mevn/process/</guid><description>Gathering Information First, the team needed to gather information about the internship administration process and the changes that had been made to it due to the COVID19-Pandemic. To do this we repeated the following three steps:
Talk to previous and current internship officers and the student assistants in the internship administration. Understand and visualize the process. Talk about the visualisations and make adjustments accordingly. What to keep? The next step was to evaluate the current IMI-Map and to decide what to keep and what to toss out.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m7-gefahr-erkannt-gefahr-gebannt-teil-2/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m7-gefahr-erkannt-gefahr-gebannt-teil-2/process/</guid><description>Our Agile Development Process Starting off Continuing our project allowed us to both reflect on what we had set out to make, what we had made so far, and what we thought would most effectively enhance our product in this second round of development. So far we had made a scene to work in as well as the tools and injuries that can occur from improper use.
The following two questions kicked off the start of this new project iteration:</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b1-bloompipe/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b1-bloompipe/process/</guid><description>The Process Our journey began with our aspiration to create an art creating tool. Based on this idea, we planned out some milestones to achieve this goal. This, of course, should help us over time to plan and structure our project as well as possible. For this task we used agile methods which helped us to complete the project. We held our weekly meetings every Monday and on Tuesday mornings with our professor.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b3-e-learning-komplexer-zahlen/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b3-e-learning-komplexer-zahlen/process/</guid><description>Monitor Spaceship base Space Alien alias Boozeee All together Idea All of us have goals and we do a lot to get closer to them each day. We all also know that it can sometimes be challenging that there are obstacles put in our way. According to our expert, complex numbers are often exactly that challenge for many electrical engineering students during their studies. Most of them have no prior knowledge from school or other areas in this topic.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b4-citizen-hero/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b4-citizen-hero/process/</guid><description>Development Our starting point was an idea by our project supervisor, Mr. Till Leinen, and some wireframe designs he had already created to help us visualize his idea. The next step was to develop and implement a game plan. We began with regular Discord meetings to brainstorm ideas. We devised a rough development plan, and our user story mapping helped us in visualizing our MVP and future potential features for our application.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b5-krisen-und-katastrophenmanagement/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b5-krisen-und-katastrophenmanagement/process/</guid><description>Idea The original idea for hereiam came from our supervisors who founded hereiam solutions with the vision to create a world that is better prepared for large-scale incidents and catastrophies. The app&rsquo;s goal is to provide a constantly learning and precautionary solution that allows rescue teams to react quickly and dynamically in case of emergencies while staying on top of things. Our team developed the prototype as a starting point for this ambitious endeavour.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b7-zeroc-datacapture/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b7-zeroc-datacapture/process/</guid><description>Initial Phase The idea of the project was to create an app for an already existing product that would allow its users to store meter data such as serial number, readings and date on their mobile devices as well as on the backend.
We worked under supervision of Alexander Haferland and Veronika Babic from the Berlin startup urban energy. Veronika also was our Product Manager, who approved or declined our ideas and suggestions and translated to us the urban energy&rsquo;s vision of the project.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m1-could-it-be-more-unreal/_process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m1-could-it-be-more-unreal/_process/</guid><description>First things first Every project has a beginning and an end. Before we started doing anything, we were discussing possible ideas for a project. We had to do something with the new Unreal Engine 5, but the question was, what do we want to do? And how do we want to do it? Who wants to do what? To begin with, we had many questions, and we tried to hold all our ideas in a Miro board.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m2_4-fixit-communication-is-everything/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m2_4-fixit-communication-is-everything/process/</guid><description>Organization Our project development was accompanied by weekly meetings with our supervisors on Wednesdays, group meetings on Sundays, and subgroup meetings depending on the individual tasks for that week.
We used Notion as our main project management tool, Google Drive to visualize our progress in weekly presentations, and Discord and WhatsApp for internal communication. Formulating the requirements of the project and determining the research focus defined the first phase of our project.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m3-geolocation/_process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m3-geolocation/_process/</guid><description>Idea The initial idea for this project was brought to HTW by the Marc Sinan Company, that is currently working on a project creating different audio walks through Berlin in order to educate about its history of forced labour. The task was to build a mobile app, that would allow users to follow the audio tours and navigate them through the city and a content management system, to maintain the data from their side.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m3-intu/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m3-intu/process/</guid><description>Requirements Analysis During the initial phase of our project, we engaged in extensive brainstorming sessions to determine what features our learning application should provide. We came up with more than 70 ideas and requirements that we considered interesting and worthy to explore. During this phase, we gave special attention to identifying strengths and weaknesses of current learning platforms, and emphasized on finding potential new and innovative approaches. Following the brainstorming phase, we conducted several iterations of prioritization which helped us narrow down our focus.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m4-shop-gpt/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m4-shop-gpt/process/</guid><description>Research Choosing Machine Learning (ML) models. We explored different options for ML models that could power the chatbot. Some of the options considered were GPT-3 from OpenAI, Alpaca from Stanford University, and Llama from Meta. We assessed their features, capabilities, and compatibility with our requirements to make an informed decision.
Getting to know LangChain. LangChain is a framework specifically designed to simplify the creation of applications utilizing large language models.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b1-kiss/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b1-kiss/process/</guid><description>First steps Our goal was clear. We generally knew what we had to do to reach our goal. Some questions still came up, that had to be answered first, before starting to code. We had to first decide on a framework we want to use. It was also important to know upfront whether our app is offline or online. After answering all these questions, we split up in two subgroups.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b2-feedbackapp/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b2-feedbackapp/process/</guid><description>How did we start The first step in our creation process was to identify the needs of Brandung and analyze the market. To our surprise we couldn&rsquo;t find any product that was focusing on meetings the same way we do. We began thinking about our own experiences with meetings or even classes and what kind of tool could have been useful to evaluate them. We came up with a bunch of fancy features but narrowed it down to a core functionality at the end for our MVP:</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b3-a-spirit-tale/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b3-a-spirit-tale/process/</guid><description>Brainstorming This project was initially pitched to us as a VR audio fitness game for the Oculus Quest. While we did have the freedom to come up with any kind of VR game we wanted, we did stick with the idea of a fitness game. In one of our first meetings we tasked everyone to come up with at least one game concept. All ideas were written down in a shared Google Docs document.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b4-rematch-project/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b4-rematch-project/process/</guid><description>Research Benchmarking &amp; Market Research Compared thoroughly the existing hiring platforms on the market and found out the common issues that users faced while using these platforms.
Created surveys with Google Forms to research user experience with different hiring platforms.
User Research Surveys Conducted surveys to assess the important aspects of the employment process and to figure out the right questions to ask in order to find the top match.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b5-meshheadz/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b5-meshheadz/process/</guid><description>Design Thinking Process Ever since our team started working together, we have been integrating the method of Design Thinking - a non-linear, iterative process - to our project work. We went back and forth through its six stages to continuously improve our prototype. Design Thinking Process First Steps With a few ideas in mind we spent time researching to come up with potential technologies that best suit our goal and planned our next steps.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b6-cargobike-adventures/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b6-cargobike-adventures/process/</guid><description>In the past few months, our project has gone through various phases, and they could be roughly divided into the following segments:
Kicking off Preparation &amp; Planning Database Structure &amp; Website Blueprint Go Live! Booking System Prototyping Kicking off Fortunately, we decided to meet in person very early on and got to do it before the lock down, we went to the start-up company&ndash;Cargobike Adventurer’s site at MotionLab Berlin, a coworking, or co-building, space for entrepreneurs and aspiring inventors.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m1-augmented-boardgame-experience/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m1-augmented-boardgame-experience/process/</guid><description>Project goals and approach Our approach towards developing The Mole can be explained with the help of Schell’s Elemental Tetrad [1]. This is a framework for game designers to support them in creating a certain desired gaming experience while keeping the purpose and the dependencies between the four pillars mechanics, aesthetics, story and technology of a game in mind.
To predefine the gaming experience, we followed the given project guideline to create a board game augmented by digital elements.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m2-leistungstracker/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m2-leistungstracker/process/</guid><description>The development process Throughout the duration of the project, we worked in a &lsquo;Scrum-ban&rsquo; mode. While we did plan our weekly sprints, we also worked very much on a &lsquo;what-is-needed&rsquo; basis. As we all had very different schedules, we didn&rsquo;t have Dailies. Once a week we had a meeting that was Review and Sprint Planning in one. All code was located in a shared Gitlab repository, where we checked in our code whenever a ticket was solved.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m3-deep-3d-pathfinding/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m3-deep-3d-pathfinding/process/</guid><description>Research Due to the lack of machine learning experience we started our project by researching how machine learning works, what different kinds of concepts exist and which of them are relevant for our path finding problem. Our project supervisors provided us with some useful starting points for this.
The main sources we built upon are GAN Path Finder, Pathfinding via Reinforcement and Imitation Multi-Agent Learning and Hands-on machine learning with Scikit-Learn, Keras, and TensorFlow</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m4-gefahr-erkannt-gefahr-gebannt/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m4-gefahr-erkannt-gefahr-gebannt/process/</guid><description>Starting off We started this project without any prior experience in the field of occupational safety training and how such is taught. As the need was brought to us in the context of a larger research project, CoLearnET, we scheduled Zoom meetings with educational partners from AVT and bfw. They invited us to visit their workshops in order to gather enough information about the machines being used as well as the potential injuries.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b1/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b1/process/</guid><description>Development Our starting point was an already existing program which we wanted to improve. By both testing the program ourselves to understand and get into Vibro and analyzing the experts view, we evaluated the program to find common errors and see which features are more often used and essential for success. In the next step of our process we derived problems, prioritized them and discussed what we actually want to achieve.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b2-easycontract/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b2-easycontract/process/</guid><description>Brainstorming Idea StartRight wanted an application that would allow them to create contracts faster. After our first conversation and the resulting wishes, we worked out a concept together on how we could simplify the work processes of the student organization. We decided to develop not only the contract generator, but a whole application with additional features. Concept Before planning the concept, we researched existing tools that were similar to our idea.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b3-allmende/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b3-allmende/process/</guid><description>Idea The original idea for the allmende app came from David Müller, who was the supervisor for our project. He created the app for his master thesis with the goal to inspire people for nature through social-network-structures and gamification. Development After agreeing on recreating the App with React, we briefly familiarized ourselves with it. We devided us in pairs of two, to recreate the given features with react. It took us a great deal of time to rebuild the app and in the end we had to limitate the new features we wanted to implement in the first place.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b4-bessere-wahlpflichtkursbelegung/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b4-bessere-wahlpflichtkursbelegung/process/</guid><description>Brainstorming feature ideas &amp; prioritizing During the beginning of the project, we still had the chance to meet in person, which was really helpful when collecting all of our ideas. Our supervisors initial idea was to make the elective course registration for the IMI students easier, which can be accomplished in a variety of ways. This led us to a long period of time where we thought about different approaches and how realistic it is for us to achieve these.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b5-penny-pincher/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b5-penny-pincher/process/</guid><description>Idea The initial idea was to create an app that allows users to find bargains easily and efficiently. No matter if you&rsquo;re looking for a last minute Christmas present or just want to browse around. With the help of our supervisors Tino Nitze and Jakob Panten we were able to come up with the top feature of our app: the Live Feed - where you get new bargains live! Once we had our first meeting in the Idealo headquarters, we were able to create our git project and had an unofficial Design Sprint.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b6-spiel-mich-und-ich-sage-dir-wer-du-bist/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b6-spiel-mich-und-ich-sage-dir-wer-du-bist/process/</guid><description>Idea A personality test has been a popular way of evaluating different characters for a very long time. Whether it’s in a professional business setting, for an academic study, or just for casual private uses. But usually, these tests are just long lists of abstract questions you have to answer with a scale of agree to disagree.
So that brings the question: what if there was another way we could determine a person’s personality other than using questionnaires?</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m6-haptic-globe/_process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m6-haptic-globe/_process/</guid><description>Because this project was just as much about looking for a solution for bringing real objects into the virtual space as it was about creating an interesting use case, we spent quite some time in the beginning researching possible solutions, before deciding on the hard- and software we would like to go with. Although we spent a substantial amount of time on evaluating the best approach, we still encountered an unexpected problem in the middle of the project, which forced us to stop working on the interactions and figure out another hardware solution.</description></item><item><title>Process and Challenges</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m4-lcvd/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m4-lcvd/process/</guid><description>Design Research With medical apps it is especially important that they are based on scientific research. We started by researching about Long Covid: How is the illness defined? How is it diagnosed? Which are possible symptoms, which are most common and how are they treated? How frequent is Long Covid? What could be the cause of Long Covid? What do Long Covid patients wish for?
Some of our sources are:</description></item><item><title>Product Vision</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b5-the-missing-tool-projekt/product-vision/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b5-the-missing-tool-projekt/product-vision/</guid><description>Group projects in no time ... After several weeks of defining and shaping our ideas, we came up with our final vision: A tool that makes it possible for students to brainstorm ideas on notes that can be used on a digital whiteboard, to communicate in real-time about the delevoped ideas and to easily form new sub-groups without the trouble of joining new breakout-rooms. ... and with no effort at all.</description></item><item><title>App gallery</title><link>https://htw-imi-showtime.github.io/preview/ss20/master/m3-mobile-image-organization/gallery/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/master/m3-mobile-image-organization/gallery/</guid><description/></item><item><title>Challenges</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m3-lep/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m3-lep/challenges/</guid><description>UX-UI Design In the initial stages of development, one key challenge our team faced was designing a user interface (UI) that effectively accommodates the input of constraints and preferences from teachers. None of us is a professional UX-UI designer, therefore, creating an appealing and simple UI for admin or teachers to specify their requirements posed a significant hurdle, as it required striking a balance between complexity and user-friendliness. We undertook several brainstorming sessions ensuring that the UI could be used efficiently without overwhelming the user.</description></item><item><title>Challenges</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m5-adipositas-prevention/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m5-adipositas-prevention/challenges/</guid><description>Long conceptual phase For about the first five weeks of our project, we were just doing conceptual work. We had to build an entire app without any precise specifications as to what functions it should perform. Therefore, we did many rounds in the first weeks to develop ideas, develop and discard concepts, and finally work out all the important details: What is the unique selling point of our app? What is our target audience?</description></item><item><title>Challenges</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m3-intu/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m3-intu/challenges/</guid><description>Research for credible Sources Finding reliable sources posed its own set of challenges. While we gathered valuable information from the lecture notes, we recognized the need to seek additional sources with verifiable credibility. Hence, a lot of research has been conducted. Moreover, we aspired to enhance the transparency of the educational content we provide by incorporating a &lsquo;Sources&rsquo; button. This offers users the chance to immerse further into the subject matter, substantiating their understanding directly from the original resources.</description></item><item><title>Challenges</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m4-shop-gpt/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m4-shop-gpt/challenges/</guid><description>New AI Technologies Using cutting-edge AI technologies presented us with significant challenges. It required considerable time and effort to thoroughly research Prompt Engineering, GPT models, LangChain framework and grasp these concepts, ensuring a solid understanding for effective integration into our project. Keeping Up with Rapid Technology Changes As technology rapidly evolves, we encountered challenges in staying up-to-date with frequent updates in LangChain versions, OpenAI function calls, GPT models, and Vector Database.</description></item><item><title>Challenges</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m2-a-better-spotify/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m2-a-better-spotify/challenges/</guid><description>Queue Even though at the beginning of the project, the team was certain that working on the queue would be a big step and a big part of Better Spotify, in the end, the queue was dropped.
This had more than just one reason that all worked together to get to the final decision of dropping the tickets entirely even though the biggest one would have already been enough for the team to decide on it.</description></item><item><title>Challenges</title><link>https://htw-imi-showtime.github.io/preview/ws22/master/m7-valit/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/master/m7-valit/challenges/</guid><description>Choose Must Have Features As meeting the requirements of both students and lecturers often contracted each other we worked on a feature set that encapsulated a common ground between the two. Therefore we carefully selected a stable base feature set and axed features like a Moodle course list import, as we deemed that to be too confusing. Student Login System Another challenge was getting around the barrier of entry for students to fill out the questionnaires and participate in live feedback as well as evaluations.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b5-the-missing-tool-projekt/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b5-the-missing-tool-projekt/features/</guid><description>Show me your cards! The main features of our tool include creating boards with notes on which you can collect ideas, communicate with each other and find new working groups. We tried to make our tool as user-friendly as possible and reduced unnecessary things so the thought process does not get interrupted. This is why The Missing Tool is so lightweight – you don&rsquo;t even need to create a user account!</description></item><item><title>Gameplay</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m1-somethinar/gameplay/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m1-somethinar/gameplay/</guid><description>Put your headset on and enter another world Pop on the Meta Quest headset and jump into a different world that&rsquo;s full of fun and surprises. You&rsquo;ll find yourself surronded by a virtual forest behind your own walls where you can explore, discover, and just have a good time with your friends. It&rsquo;s not just about playing; it&rsquo;s about stepping into a whole new place that feels as real as your sourroundings.</description></item><item><title>Plattform- und Designentscheidung</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b1-hexarcade/platform-and-design/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b1-hexarcade/platform-and-design/</guid><description>Warum für Smartphones? Schon zu Beginn des Projekts hatten wir uns geeinigt, dass unser Spiel für Smartphones ausgelegt sein soll. Der hauptsächliche Grund war, dass wir der Meinung sind, dass wir dadurch sowohl unsere Zielgruppe der jungen Erwachsenen noch besser erreichen können als auch, dass ein Spiel, das Konzentration und Motorik trainieren soll, nicht über mehrere Stunden am Stück unterhalten muss. Wir wollten den Fokus eher auch kurze Aufgaben legen, sodass das Spiel gut zwischendurch, z.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m3-intelligentes-bilanzkreismanagement/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m3-intelligentes-bilanzkreismanagement/process/</guid><description>General Scrum Our entire project management was based on the Scrum framework. To be as flexible and organized as possible, we structured the project into bi-weekly sprints. Before each sprint we did extensive sprint planning, guessing story points that reflect the complexity of each user story and defining what we want to get done within the sprint. If needed, we ended the sprint with a retrospective. Our process also included technical and functional reviews.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ws22/master/m3-bempsy-buddy/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/master/m3-bempsy-buddy/process/</guid><description>⚙️ Workflow Tasks were divided for the backend and frontend team and documented on a kanban board on GitHub. Every thursday an one hour meeting took place with the product owner and the UX-designer to discuss progress and further tasks. This agile workflow made fast changes requested from the product owner possible. After the weekly meeting, the development team reviewed the meeting discussion again and distributed assignments among the members.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b5-smartlibrary/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b5-smartlibrary/techstack/</guid><description> Tech Stack Our tech stack consists of the following tools &amp; technologies:</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b1-strollr-project/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b1-strollr-project/tech-stack/</guid><description>Tech Stack Com Miro We used our Miro board primarily for planning our weekly meetings ahead of time and as sort of a blank space for brainstorming and working on our project management assignments. The wide variety of tools and plugins was of great benefit to us.
Trello Trello was used to keep track of our Backlog and document the progression of all our tasks. The kanban style layout and handy functions like requirements and deadlines made it the perfect choice for the job.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b3-dollar-game/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b3-dollar-game/tech-stack/</guid><description>Our tech stack Phaser 3 &amp; JavaScript Early on we knew we needed a framework. With JavaScript as a familiar language to most, we decided to aim our search and found Phaser, an open source HTML5 game framework. None of us knew this framework, but we were able to learn as we went. For some time we were not sure if the need for the framework was there, but in the long run it certainly was a good decision to stick with it.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b5-berlin-for-future/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b5-berlin-for-future/tech-stack/</guid><description>Our tech stack Research Tools Google Drive &amp; Google Docs During this stage of our process we relied heavily on our shared Google Drive folder to organize all of our research documents, work protocols and general collection of information.
Visualisation Tools Miro We used Miro at the stage where we had more or less concrete concept ideas and needed a place to organize our ideas into concrete features. We also used Miro for our initial wireframes.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m1-gezumi/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m1-gezumi/tech-stack/</guid><description>Tech Stack Android &amp; Kotlin Android is an open-source, Linux-based OS, mainly developed by Google. It&rsquo;s well-documented and, next to iOS, the most common operating system for mobile devices. The team decided to develop an Android App, as some existing experience could be extended and most members were Android-device users.
Kotlin is a fairly modern programming language inspired by Java. It is clean, carries fewer formalities and is therefore shorter than Java.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m2-something-unreal/_tech_stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m2-something-unreal/_tech_stack/</guid><description>Development Unreal Engine 4
Unreal Engine 4 was our main tool.
We built our project and put all small parts together as one. Oculus
We developed and tested our game with the Oculus Quest, we also used Oculus Link to link the Quest to the PC. SteamVR
We were able to play Something Unreal on the Quest via an Unreal plugin using SteamVR. Hardware Oculus Quest
Three of us used the VR-Headset from Oculus, the Oculus Quest 1.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m3-find-it/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m3-find-it/tech-stack/</guid><description>Our tech stack Tech Stack Django/Python When choosing the backend, we had decided to use Python in conjunction with Django. We had the choice to use NodeJS instead, but the final choice was Python in combination with Django. Django offers on the one hand the possibility to set up a SQLIte DB without downloading additional dependencies and on the other hand a fully integrated user-role management system. Furthermore, Django is an excellent tool to implement prototypical approaches.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m6-migrate-the-imimap-to-mevn/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m6-migrate-the-imimap-to-mevn/tech-stack/</guid><description>MEVN MEVN (MongoDB, Express.js, Vue.js und Node.js) as the tech stack had been decided upon before the project started. The study program is increasingly using more modern JavaScript-based frameworks and the IMI-Map was supposed to become more easily integrable into other courses and student projects. MEVN in Detail MongoDB
a document based database which we used with Mongoose Express.js
a JavaScript web framework - used for programming the API Vue.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m7-gefahr-erkannt-gefahr-gebannt-teil-2/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m7-gefahr-erkannt-gefahr-gebannt-teil-2/tech-stack/</guid><description>Our Tech Stack Used Technologies Regarding this point we mostly stayed true to last semester&rsquo;s solutions.
Development The technological foundation we continued working on is realized with the Unity (2019.4.12f1) game engine, expanded by the SteamVR (1.2.3) and the Virtual Reality Toolkit (3.3.0) plugins. For project setup and code versioning we used the same approved GitLab self-hosted solution as last semester.
In terms of the targeted hardware: there were internal discussions at the beginning of the semester about porting the application to a standalone, inside-out-tracking based platform like the Oculus Quest 2.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b1-bloompipe/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b1-bloompipe/tech-stack/</guid><description>Organisation and Communication For organizing our internal teams and for everything else we used the following platforms and services:
Slack: Our main communication platform
Notion: Code Documentation, Task Dashboard, Link Database, SCRUM Acrtifacts (Different types of protocols) and Notes
Zoom: For video calls
WhatsApp: Our informal communication platform
Communication Tech Stack Development AI &amp; Data Analysis Python 3.9: We worked mostly in PyCharm, with many different packages and libraries including: StyleGAN2, numpy, torch, librosa, matplotlib.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b3-e-learning-komplexer-zahlen/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b3-e-learning-komplexer-zahlen/tech-stack/</guid><description>Communication &amp; Design WhatsApp/Discord For our daily communication we used Discord and WhatsApp. With these apps, we could check in with everyone, ask how things were going, or ask for help. Using Discord, we could also hold a spontaneous meeting if something else needed to be discussed.
Jira We used Jira to create tickets and a backlog to keep track of our project. It helped us define and implement weekly and holistic goals.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b4-citizen-hero/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b4-citizen-hero/tech-stack/</guid><description>Tech Stack Discord Discord was our main communication tool for all of our discussions, questions, and progress updates.
Miro Miro was our online white board. We used it for our user story mapping.
Trello Trello was used as our project management tool. It helped us have a good idea of our responsibilities, backlog and completed tasks.
Lucidapp Lucidapp was used to make our project timeline.
Github Github was used to have a general overview and for us to easily work on the code.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b5-krisen-und-katastrophenmanagement/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b5-krisen-und-katastrophenmanagement/tech-stack/</guid><description>Communication, Organisation Slack We used Slack as our main communication and organisation-tool while working on our project. There we could easily gather information and share links that are relevant for our project. Slack also was a good platform to discuss and quickly inform eachother about current problems and difficulties.
Trello Trello was used to keep track of our Backlog.
GitHub For making it easier for us to work on the same codebase together and handle version control we used GitHub.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b7-zeroc-datacapture/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b7-zeroc-datacapture/tech-stack/</guid><description>Mockups &amp; Design Figma To develop the design and mockups we used the web version of Figma, a collaborative online platform for designers.
Frontend React Native After a continous discussion we decided to create our app with React Native, since most of us already had some experience either with JavaScript or React. React Native is an open-source cross-platform framework for writing native apps that utilizes React and JavaScript. It allowed us to separate the logic into small and reusable components.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m1-could-it-be-more-unreal/_tech_stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m1-could-it-be-more-unreal/_tech_stack/</guid><description>Development Unreal Engine 5
Unreal Engine 5 was our main tool.
We built our project and put all small parts together as one. Steam
We were able to play Could it be more Unreal? with Steam multiplayer using the Advanced Steam Sessions plugin. MetaHuman
MetaHuman is a framework that enables anyone to create highly realistic human characters. Modeling Blender
Blender is a 3D content creation software and was used to create assets for our project.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m2_4-fixit-communication-is-everything/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m2_4-fixit-communication-is-everything/tech-stack/</guid><description>Tech Stack Communication &amp; Design Notion We used Notion as our main project management tool. With Notion we were able to create detailed ToDos lists, summarize our brainstorm ideas in organized pages and document our development process.
Google Services With Google Drive we visualized our progress in weekly presentations. We also used the file hosting service as a cloud for all other materials that we stored and shared with each other.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m3-geolocation/_tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m3-geolocation/_tech-stack/</guid><description>Tech Stack Overview Tech stack Frontend The frontend of our project consists of a mobile app and an editor. To save resources we decided to keep the used technologies of both of them as similar as possible. This way everyone was able to work at the app and the editor interchangeably.
Vue 3
Vue.js is a frontend framework for developing user interfaces. It uses declarative rendering and reactivity to update the DOM upon JavaScript state changes and has great TypeScript support.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b1-kiss/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b1-kiss/tech-stack/</guid><description>Our tech stack Tech Stack Flutter™️ The first step of the journey was choosing a framework that meets our requirements. We had very little experience with app development, so it was necessary to do some self-reliant research first and we ended up with two candidates: React Native and Flutter and we decided on the latter. The framework Flutter gained a lot of popularity among App-Developers in recent years. It allows us to develop our app cross-platform, so we receive a working Android APK as well as an iOS-Build with very few adjustments.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b2-feedbackapp/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b2-feedbackapp/tech-stack/</guid><description>Our tech stack Next.js/React The base for app was Next.js and the React library.
Some of the components we used:
axios dotenv express mongoose node-cron nodemon styled-components MongoDB MongoDB serves as our database. We save the feedback in a database and read from it for the evaluation. Azure To access the calendars and user data, we connected our app to Azure / the Microsoft Outlook API. Heroku Heroku was used to deploy both the app and our demo.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b3-a-spirit-tale/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b3-a-spirit-tale/tech-stack/</guid><description>Our tech stack Unity &amp; Oculus VR The Project was presented as an Oculus Quest VR Game in Unity from the very beginning - and we were quite happy with these tools. While some of us already had some experience in Unity, we still took our time to get to know the engine properly. Oculus offers an Integration Package for Unity, which helped us to get started with VR development.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b4-rematch-project/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b4-rematch-project/tech-stack/</guid><description>Elasticsearch With Elasticsearch we can retrieve data with customized parameters and it will show us the best results based on our query. EJS EJS is a JavaScript template, which essentially allows us to implement JavaScript into HTML files. Thanks to that we were able to display dynamic content on the pages. MongoDB MongoDB is easy to implement with JS, which made it very attractive to us. Its objects can easily be translated to JSON files as well.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b5-meshheadz/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b5-meshheadz/tech-stack/</guid><description>These are the programming languages and other software products that our application, web service and 3D-pipeline is built on.
Client After detailed research, we decided to develop an Android™ application using the IDE Android Studio. Our decision to use the programming language Java over Kotlin, was based upon the fact that it is the main language that is taught in our studies.
All data that is generated while using the app is stored directly on the device in folders that were especially created for that.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b6-cargobike-adventures/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b6-cargobike-adventures/tech-stack/</guid><description>Throughout the whole project, we’ve used many tools alongside with our stack, and they can be organized into the following categories:
Figma &amp; Miro Working on a real world project that has real users and product owners as stakeholders, preparation and planning are indispensable. We started out by using various templates from Miro, the perfect collaboration tool to conduct Product Vision, use cases, user stories, user personas researches. We then draw out our web page layouts, agreed on the color scheme and design elements that fit our product, and created a few UI drafts on the collaborative UI design tool Figma.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m1-augmented-boardgame-experience/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m1-augmented-boardgame-experience/tech-stack/</guid><description>Technologies In the following, all important technologies used in our project are indicated. For each technology, the logo, name and general function are presented. This should help you to better understand the graphic of the software architecture in the next paragraph. Architecture The following graphic describes the software architecture of the game &ldquo;The Mole&rdquo;.
There are two basic elements in the architecture, a backend server and a frontend server. Both our servers are deployed on the cloud application platform heroku.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m2-leistungstracker/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m2-leistungstracker/tech-stack/</guid><description>Tech Stack React &amp; Typescript For our Frontend we decided to use ReactJS with TypeScript. This gave us the advantage of having a well-documented library with a plethora of available resources. React is relatively easy to learn and it allowed us to have a modular structure where we could build various reusable components. To improve and ensure code-quality, we set up very strict linting and formatting rules. We used Bulma for essential styling.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m3-deep-3d-pathfinding/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m3-deep-3d-pathfinding/tech-stack/</guid><description>Core Technology All machine learning related aspects of our project are built upon Python envionments that were managed with Conda. The reinforcement learning approach uses the TF-Agents library, which is as part of the Tensorflow framework. Our generative adversarial network was created with PyTorch. The machine learning process was accelerated using Nvidia's CUDA toolkit. The training data generation and result visualization was achieved in Unity with C#. Teamwork To efficiently work as a remote only team, we used Zoom for our meetings and Slack as our text messenger.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m4-gefahr-erkannt-gefahr-gebannt/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m4-gefahr-erkannt-gefahr-gebannt/tech-stack/</guid><description>Development Our virtual reality safety training prototype was developed with the Unity (2019.4.12f1) game engine. To make use of already implemented basic VR interactions, the SteamVR (1.2.3) plugin as well as the Virtual Reality Toolkit (3.3.0) were chosen. Furthermore, previous developing experience of some group members made it possible to apply past knowledge while shortening learning time. Hardware The application was developed targeting and using the HTC Vive VR headset.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b1/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b1/tech-stack/</guid><description>Tech Stack Com &amp; Design Discord Discord is a voice and text communication program. We used Discord throughout our project mainly for communication. We held our weekly meetings there and also discussed problems or ideas in the chat.
Notion Notion is a project management program that we used to keep track of our to-do&rsquo;s,deadlines,tests and more.
Adobe Illustrator Illustrator was mainly used to illustrate our graphics, design ideas and statistics.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b2-easycontract/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b2-easycontract/tech-stack/</guid><description>project tech stack Gitlab We used GitLab as our Git hosting platform to have an overview of our code. The idea of Git is simple, using it is difficult. Many of us were able to learn by using Git for the first time in such a large project. After understanding this tool, it followed the actual use in daily practice. Node.js With an open source server environment Node.js we have provided the basis for our platform, as it provides a script structure for websites.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b3-allmende/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b3-allmende/tech-stack/</guid><description>Communication Discord Discord was the platform the used the most to communicate about the development of allmende. It was the place where we were in constant exchange not only with the team but also with our supervisor David Müller. We took advantage of many useful tools that discord can offer like the creation of threads to discuss features or the up or down-voting of messages to decide whether a feature should be integrated or not.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b4-bessere-wahlpflichtkursbelegung/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b4-bessere-wahlpflichtkursbelegung/tech-stack/</guid><description>Developing Tools For the developing process, we used the &ldquo;MEVN&rdquo; stack, which consists of widely used and good documented tools to build a web application with HTML, CSS and Javascript. The tool that we worked the most with from this stack was Vue.js, since it is easy to learn and had the advantage of being reactive.
source: https://www.arkasoftwares.com/images/inner-pages/mevn-stack-functions.png MongoDB
document based database Express.js
JavaScript web framework that extends Node.js Vue.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b5-penny-pincher/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b5-penny-pincher/tech-stack/</guid><description>Tech Stack Com Discord Discord was our main way of communicating with each other, asking questions and it served as our remote working space. We used voice channels to split into teams and work on different tasks and text channels to inform each other of new pull requests and general info around the project.
Miro We used Miro as a means of sharing our ideas, prototypes, discussing new tasks and updating our progress on the app, basically a place for us to brainstorm during our meetings.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b6-spiel-mich-und-ich-sage-dir-wer-du-bist/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b6-spiel-mich-und-ich-sage-dir-wer-du-bist/tech-stack/</guid><description>Communication, Organisation Discord Our main communication tool was Discord, since it not only offers different text channels for each department, it also contains voice channels in which we could hold our weekly meeting. Like that we could easily share information, ask quick questions or clarify issues, all while keeping a clear overview.
Trello We used Trello to get an overview for the tasks, which needed to be dealt with. Trello was a good choice because we could label the tasks with how important they are, in which department they fall into.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m6-haptic-globe/_tech_stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m6-haptic-globe/_tech_stack/</guid><description>Development Unity
Our engine of choice, where all the little pieces come together
https://unity.com/ Oculus
We used the Oculus Rift S and the Oculus Quest with Oculus Link for a pc connection
https://www.oculus.com/ SteamVR
Allowed us to use different headsets without much hassle
https://www.steamvr.com/de/ UltraLeap
For our handtracking we used the Leap Motion and the Stereo IR 170 https://www.ultraleap.com/ Hardware HTC Vive
One of our members had a Vive We additionally used Vive trackers for our globe controller in the beginning.</description></item><item><title>Tech Stack and Tool Stack</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m4-lcvd/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m4-lcvd/tech-stack/</guid><description>Tech Stack NativeScript-Vue NativeScript is an open-souce framework to access native APIs in JavaScript. With the help of Android Studio and XCode it allows for building truly native applications with a JavaScript frontend framework, in this case Vue.js. During the development emulators have been used to preview the app.
TypeScript TypeScript adds static typing to JavaScript and therefore makes it easier to understand and debug the code. It also transpiles to JavaScript.</description></item><item><title>Ausblick</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b1-hexarcade/future-prospects/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b1-hexarcade/future-prospects/</guid><description>Einer der wesentlichen Gründe, warum wir uns schnell auf unser Spielekonzept einigen konnten, war, dass es sehr gut skalierbar ist. Während der Entwicklungsphase sind uns viele weitere Ideen und Elemente eingefallen, mit denen unser Konzept erweitert werden könnte.
So haben wir uns sehr viel mehr Distraktoren ausgedacht, als im fertigen Spiel enthalten sind zusätzlich hatten wir mit anderen Level-Konzepten und Spielmodi experimentiert.
Da wäre zum einen ein Free Play-Modus. Statt von uns erstellten Leveln, werden hier endlos Level mit einem zufälligen Pfad generiert.</description></item><item><title>Challenges</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m1-somethinar/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m1-somethinar/challenges/</guid><description>Integrating Meta SDKs with Unity Integrating the Meta XR All-in-One SDK from Oculus wasn&rsquo;t as seamless as we hoped it would be. The setup process for this package was complex and sometimes inconsistent. We were required to adhere to a strict implementation with limited flexibility for customization.
Additionally, the SDK tends to generate a lot of debug messages in the console, which are often unnecessary and can hide more critical information.</description></item><item><title>Challenges</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m6-allmende-2/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m6-allmende-2/challenges/</guid><description>Frontend In the Frontend we had componets like the species selector which is a scrollable list of species. We wanted to create an accessible App with a modern user interface. To make the species selector accessible we used a hidden radio button in the background. We made sure that all our components to be accessible and semantically correct. Making all components accssible took us some time. In addition bringing the authentification to work was a more complex task then we first thought.</description></item><item><title>Challenges</title><link>https://htw-imi-showtime.github.io/preview/ws22/master/m3-bempsy-buddy/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/master/m3-bempsy-buddy/challenges/</guid><description>❓ Understanding Concept and Construct Data Structure Model One important challenge was to understand and design an appropriate data model for all given conditions. The first wireframes were not fully finished, which is the reason some frames needed to be more clarified to continue the implementation. 🗣️ Close Cooperation and Communication Overall communication and close cooperation were significant parts of the project since exchanging information about features or general information about the application was crucial for the development process.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b5-smartlibrary/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b5-smartlibrary/future/</guid><description>Future NLP Integration:
As part of our ongoing development, we are planning to extract keywords from learning materials on Moodle by converting PDF Files with educator’s learning materials into searchable text using a PDF Reader Library. Subsequently, we analyse the text for keywords using Natural Language Processing. This comprehensive approach ensures that the SmartLibrary plugin not only remains cutting-edge but also addresses diverse content formats, including PDF materials.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b1-strollr-project/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b1-strollr-project/future/</guid><description>So, what&#39;s next? We already provided the aforementioned gardening project with access to our application for possible test runs in the near future. If it runs stable and proves to be useful, there is potential for a more regular usage, maybe even in other institutions. However, Strollr would have to be deployed through official channels for a widespread release. This poses a financial issue, at least in the case of Apple&rsquo;s App Store.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b3-dollar-game/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b3-dollar-game/future/</guid><description>So, what&#39;s next? We still have many plans! Our game currently allows the player to start with any level and any difficulty he likes. We want to encourage a total play through and will implement unlockable levels in the future. Who knows, maybe you’ll be able to unlock some easter eggs too? More Features Additionally, we are already able to reset singular levels, but what if you want to show it to a friend?</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b5-berlin-for-future/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b5-berlin-for-future/future/</guid><description>So, what&#39;s next? While we have managed to implement our MVP model for the Community Finder Website, we have left the Quiz App implementation wide open for the Berlin Senate, while providing all the designs and MVP functionality ideas. Next steps for Community Finder Comments Section to give the users an option of contacting any community via the app
Categories for communities to provide an easier way of finding desired content</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m1-gezumi/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m1-gezumi/future/</guid><description>What&#39;s next? GeZuMi can be seen as a Proof of Concept. The goal was to determine whether distances could be reliably calculated and then further processed with Bluetooth technologies. Overall, there are technical limitations to the Bluetooth concept and it is not perfect for determining real time locations.
To reliably work with the transmitted data, the filtering of the RSSI values would have to become more precise so that the unexpected spikes and drops of the values could be balanced out.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m2-something-unreal/_future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m2-something-unreal/_future/</guid><description> Many ideas, too little time We had many ideas for the creation of new levels and features for Something Unreal. Unfortunately, we were only able to put a very small number of these ideas into practice in the short time available. Extension possibilities of Something Unreal Unlimited number of further levels e.g. a space level or city level Inclusion of a level editor so that the players themselves can determine the music in the levels Expansion with boss fights</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m3-find-it/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m3-find-it/future/</guid><description>So, what&#39;s next? The focal point of our project was to create a helpful tool for young students or anyone who wants to reorient themselves in the IT-field. In order to achieve this, the test with the questions and their algorithm was the most important part. Our main forces were being used to ensure that the questions were easy to answer and had psychological value.
Going forward, the next steps would be to expand the database and create more jobs and relevant questions for them.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m6-migrate-the-imimap-to-mevn/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m6-migrate-the-imimap-to-mevn/future/</guid><description>What&#39;s next? With this version of the IMI-Map we have achieved a significant improvement over the previous version. We sincerely hope the long tradition of student projects and theses will continue and further generations of IMIs will continue maintaining and improving the IMI-Map.
And we already have a few ideas:
Future Ideas Review Processes
The idea for a possibility of reviewing internships in the IMI-Map has been around since before our project.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m7-gefahr-erkannt-gefahr-gebannt-teil-2/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m7-gefahr-erkannt-gefahr-gebannt-teil-2/future/</guid><description>Thoughts The cutting edge we have been working on emcompases a number of exciting areas that offer room for expansion.
Gamification Our product (in its current form) makes use of gamification, which remains a debated topic. As with all serious games, the selection and implementation of gamification elements must be carefully made and tested. If done wrongly, such mechanics can be demotivating and, in our case, even harmful, if too much focus is shifted from the actual lessons of workshop safety to the completion of game goals.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b3-e-learning-komplexer-zahlen/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/bachelor/b3-e-learning-komplexer-zahlen/future/</guid><description>&ldquo;It&rsquo;s hard to make predictions - especially about the future.&rdquo; —Robert Storm Petersen
Further Implementations As Robert Storm Peterson said, it&rsquo;s hard to make predictions, but we&rsquo;re going to try. What we do know is that there are still quite a few game ideas that we can work on in regards of Complex Zahlen. Since we only had one semester to develop the game, we focused on the parts that were most in demand and put the others on hold - at least for now.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m1-could-it-be-more-unreal/_future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m1-could-it-be-more-unreal/_future/</guid><description>Many ideas, too little time Due to very limited time and lack of performance optimization, we weren&rsquo;t able to include all features the Unreal Engine 5 has to offer. However, what we might to take a closer look on in the future and fully implement it into our showcase demo could be the following:
Full utilization of 3D Niagara Fluid Simulation
Deeper insight of MetaHuman Creator Extended use of Nanite Virtualized Geometry System Extension possibilities of Could it be more Unreal?</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m3-geolocation/_future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m3-geolocation/_future/</guid><description>General The next step for our project is to contact more institutions who want to cooperate with us. We mainly want to focus on those who treat cultural, historical and social issues. The concept of the app will flourish when more data is added that users can discover.
Trigger warnings As some of the topics present in this app include sensitive content, we want to add the possibility to flag content with trigger warnings, to make sure that everybody can enjoy this app.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b1-kiss/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b1-kiss/future/</guid><description>So, what&#39;s next? While things like improving the text recognition or speeding up the scanning are ongoing processes, we still have some ideas for new features that will improve the app. One thing that is on our bucket list, is to contact the European Commission because they have shown interest in projects that use their data. The European Commission has other datasets that are related to the CosIng dataset that we use, so we want to expand our dataset and implement relations between these datasets.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b2-feedbackapp/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b2-feedbackapp/future/</guid><description>Progress over time ⏱ Evaluation timeline Meeting owners already get their respective evaluations for hosted meetings. But, wouldn&rsquo;t it be great to see if the received feedback has led to an overall improvement of the meeting quality? We thought of implementing a view for meeting owners, where they can see their meeting performance over time. The idea was to show a graph or a timeline for a week, month or a specified period.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b3-a-spirit-tale/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b3-a-spirit-tale/future/</guid><description>Future Features Due to the way our Game is built and envisioned, it was quite easy for us to come up with more potential features, than we could actually implement into the game, with the given time, budget and/or skill. Most of the ideas were about adding more variety to the features that were already implemented in the game, such as creating more maps:
For example:
having the player float on a galleon on top of an ocean, with the enemies closing in on ghost ships a Sci-Fi city map with flying cars, robots etc.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b4-rematch-project/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b4-rematch-project/future/</guid><description>Here are the features we would have loved to implement if there was more time, of which many were highly requested in the conducted surveys:
More control over matches More matching criterias and filters for the search: To make sure our algorithm works great for personal values, we decided to postpone the implementation of search criterias such as ‘location’ and ‘salary’. We are eager to add them as soon as possible.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b5-meshheadz/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b5-meshheadz/future/</guid><description>Many Ideas, Little Time As it often happens while working on a project, the more time passes, the more ideas come to mind. The same happened to us. In the end, we probably could&rsquo;ve spent many additional months developing our product. Short-term Goals In general we think that with more time to develop, we would have become more experienced and therefore more confident in writing efficient code, what would result in our application being faster and the user experience being better.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b6-cargobike-adventures/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/bachelor/b6-cargobike-adventures/future/</guid><description>Future features As this app will keep being developed and improved even after the project course is completed, we do have a few ideas of what could be added to it to make it even truer as the one way stop for anything e-bike tour. Feature 1: Create user account with tour posts &amp; plan assistant Besides the site’s recommended tours, we thought that it’d enrich the site to let users create an account and add favorite routes under their profile, and also create their own route and planning similar to blog posts.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m1-augmented-boardgame-experience/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m1-augmented-boardgame-experience/future/</guid><description>Accessibility Due to the time constraints of this project, our first and foremost goal was to create a working prototype to present at the end of the semester.
One of the most important next steps, now that we achieved that goal, is to make sure the Web Content Accessibility Guidelines are followed. While some features of the game offer great opportunities, e.g. the logged history of each game for which we could add an voice over for the visually impared, for others we will need the option to disable them if needed.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m2-leistungstracker/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m2-leistungstracker/future/</guid><description>We focused on building a technically stable and well-architected project that could and will be the foundation for an application that will be used by athletic corporations. Our architecture and tech stack are built so that new features can easily be added.
Future features Advanced session planning (attendance, sickness, etc.) Team communication (chats, comments) Medical information &amp; treatments</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m3-deep-3d-pathfinding/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m3-deep-3d-pathfinding/future/</guid><description>What is next? The timespan for this project was only sufficient to train the models for a proof of concept stage. With more time and hyperparameter adjustments the quality of the path predictions could be improved. More Concepts As part of our project we also came up with more concepts which have not yet been implemented.
The first is “step by step walking from both directions”. The concept is similar to our current reinforcement learning approach, but it allows parallelisation.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws20/master/m4-gefahr-erkannt-gefahr-gebannt/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws20/master/m4-gefahr-erkannt-gefahr-gebannt/future/</guid><description>Our Future Plans Our team is proud of the progress achieved during this semester. We see it as a good foundation for future development.
Furthermore during our user tests we were able to verify what we already assumed: there is a strong request for VR applications to enrich current safety training lessons. User testing was also especially helpful to gather valuable feedback, which we used to generate even more ideas for improvement.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b2-easycontract/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b2-easycontract/future/</guid><description>So, what&#39;s next? With the first version of easyContract, the work of StartRight will hopefully become easier very soon, but the already existing functions can be further optimized and adapted. Additional Features Completing role assignment through which access rights for the website are controlled. The linking of the calendar and the project overview is a useful extension for assigning notes to an appointment directly to a project. The optimization of the contract generator with regard to the dependencies of the text modules on each other is another big step to help StartRight.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b3-allmende/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b3-allmende/future/</guid><description>So, what&#39;s next? Allmende has a huge potentional for the further grow. As the following step we see a development and writing a Rules of Conduct in order to moderate user-generated content. Moreover, Allmende is now accessible in a Webbrowser, the next step would be to make it available for mobile through the channels like Apple Store. Additional Features Like every development team working with a deadline we had to cut out some features that were planned at the beginning but had to be postponed.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b4-bessere-wahlpflichtkursbelegung/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b4-bessere-wahlpflichtkursbelegung/future/</guid><description>Extensions Our task was to make the elective course registration for IMI bachelor students easier. However, our final product can easily be extended, which will probably be done in a bachelor thesis.
All HTW students Since the studyplan can only help IMI bachelor students with their elective course registration and organization so far, the next step would be to make it usable for master students and someday all the other students as well.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b5-penny-pincher/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b5-penny-pincher/future/</guid><description>So, what&#39;s next? For now we would like to keep working on this project privately and keep improving it! We have come far but there is still a lot that we would like to do.. Additional Features Social Media Hub There are some new features we would like to add in the future such as adding notifications for limited time offers and being able to choose between main and sub categories in browser.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b6-spiel-mich-und-ich-sage-dir-wer-du-bist/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b6-spiel-mich-und-ich-sage-dir-wer-du-bist/future/</guid><description>So, what&#39;s next? Creating a whole game in such a short time span was no easy task. Basing that game on psychological research even less so. We are very excited to publish a fleshed out game, even if we had to cut some of the planned features short.
There are many ideas we could still expand on. But whether some of us might return to this game, or if we&rsquo;ll all start new projects utilising the experience we gathered during this one, remains to be seen.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m4-lcvd/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m4-lcvd/future/</guid><description>Beyond the MVP To make patients of Long Covid feel even less alone, our app should also provide
a possibility for them to connect with others in the same situation to exchange experiences a way to document experiences in their own words, like a blog, that they can share with others who are not affected Inputting a vaccination certificate or PCR test result via QR code directly into the app could help to avoid errors and make the app even easier to use.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m6-haptic-globe/_future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m6-haptic-globe/_future/</guid><description>Standalone VR Even though the Oculus Quest theoretically could offer hand tracking and a controller at the same time, they currently do not support this via their framework. This forced us to use the Leap Motion for hand tracking which is furthermore tying us to desktop VR. We hope they will open up this functionality in the future, because it would be more portable as a Quest app. Adding more Right now we only use three API’s and four different visualization types, it would be very easy to add more data sources and other ways to visualize the data on the globe.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b5-szenische-interaktion/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/bachelor/b5-szenische-interaktion/future/</guid><description>So, what&#39;s next? We want to make the App easy to use and adjustable. Our plan is to make an all in one app, so that Artists can use it for their own shows, adjust it to their needs and can help to improve it via open source and modding options. Additional Features Our project has many opportunities for new features. We want to make it more variable so that you can use it for different shows, change visualization presets in the app or activate effects on runtime.</description></item><item><title>Our Focus</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b5-the-missing-tool-projekt/our-focus/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b5-the-missing-tool-projekt/our-focus/</guid><description>Whatever you need, whenever you need it We made a huge progress in defining our final product vision when we asked ourselves what the specific use cases for our product were. We wanted to provide a tool that gives you the freedom to do what you need to do at the specific moment to make your group-project work, but that doesn&rsquo;t overwhelm you with fancy features that you most likely won&rsquo;t make any use of.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m3-lep/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m3-lep/techstack/</guid><description>App Development Java &amp; Spring Boot The backbone of our back-end, chosen for its powerful suite of features that simplify the development of stand-alone applications with minimal configuration.
MongoDB Our NoSQL database of choice, allowing for flexible data schema and efficient, scalable storage of application data.
TimeFold Integrated as the core engine for intelligent and automated scheduling, ensuring optimal allocation of resources and efficient timetabling.
ReactJS &amp; TypeScript Our core frontend framework, enabling us to build a dynamic, interactive user interface with type-checking for a reliable and scalable application.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m5-adipositas-prevention/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m5-adipositas-prevention/tech-stack/</guid><description>Concept &amp; Design Figma To create our design drafts and final designs, we used the graphics editor Figma. Miro Miro offers a great opportunity to collect and share ideas with all the team members. Frontend Flutter To build our app, we used Flutter. It is an open-source framework from Google that allows you to build platform independent apps, based on the programming language Dart. Android Studio In order to run an emulator for our app, we used Android Studio which is a development environment from Google.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m3-intu/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m3-intu/techstack/</guid><description>Concept &amp; Design Miro
Miro was used for the initial brainstorming session, for concretizing the requirements and concept, and for the wireframes. It allowed the team to discuss and visualize ideas and record decisions.
Figma
Figma was used to create the UI component library, styleguide and final design of the user interface of intu.
Development React
React is a progressive JavaScript framework, leveraging its capabilities to build interactive user interfaces.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m4-shop-gpt/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m4-shop-gpt/techstack/</guid><description>Concept &amp; Design Figma Used for creating and visualizing design concepts, and UI/UX elements. Canva Utilized for designing graphics, logos for the chatbot. Miro Used as a visual collaboration tool, allowing for the sharing of ideas, documents, and links, fostering a collaborative and productive environment. App Development NextJS Chosen as the web framework for building the application, providing server-side rendering, efficient routing, and an enhanced developer experience. React Used for frontend development, React enables the creation of interactive and reusable UI components, while TypeScript enhances code reliability and scalability.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m2-a-better-spotify/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m2-a-better-spotify/tech-stack/</guid><description>Typescript Typescript Typescript is the programming language that was used in both front- and backend. It compiles to Javascript but provides more features like type-safety. This avoids runtime errors and improves development flow with suggestions in the IDE. Backend NodeJS A Javascript runtime used in the backend ExpressJS A backend web application framework for NodeJS Frontend React React is a widely used frontend JavaScript library that provides user interfaces and was used to work on the visuals and UI components Sass Sass is a scripting language that is preprocessed and then converted into normal CSS to be read by the browser.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m3-intelligentes-bilanzkreismanagement/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m3-intelligentes-bilanzkreismanagement/tech-stack/</guid><description>Tech Stack Amazon AWS During the early stages of our project we agreed that we want to run the application as cost-efficient, scalable and performant as possible. We therefore decided to build the system on a serverless architecture using Amazon AWS Lambda functions. The lambda functions only run when they are called through their individual endpoints and provide the latest prediction data generated by the machine learning model. At the end of each month we only have to pay for the computing powert that way required to run these functions.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws22/master/m7-valit/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/master/m7-valit/techstack/</guid><description>Concept &amp; Design Miro Miro supported us from the initial brainstorming, through the concrete requirements analysis and conception phase, to the wireframes. It allowed us to discuss and visualize ideas, as well as record decisions.
Figma We used Figma to create our UI component library, the styleguide and final design of the user interface.
Frontend Vue.js To build the web user interface, we felt that Vue.js was suited for our needs: A progressive JavaScript framework that provides incrementally adaptable architecture with the focus on declarative rendering and component composition.</description></item><item><title>Use Cases</title><link>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b1/use-cases/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/bachelor/b1/use-cases/</guid><description>Vibro2018 Use Case Case: Sam sees a video in which first a lion, then a lake is shown. Step 1 Sam enters “Lion“ into the Keyword Search.
Step 2 He starts looking in the Result Map, but isn‘t satisfied with the results there so he thinks painting the lion would help. Sam goes to the Painting-Tool and starts drawing the lion. After he is done, he notes that the drawing didn‘t help him, so he hits UNDO.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m3-lep/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m3-lep/future/</guid><description>Consideration of further Rhythm Types In our current version, we&rsquo;ve handled regulations dealing with the most common rhythms, ensuring LEP factors in weekly and biweekly module planning for time collisions as well as special constraints.
We understand that exceptions, demand more consideration and code restructuring in future to enhance adaptability. Especially one-time events like introductions at the start of semester have to be handled differently as well as unique faculty-specific rhythms like 3x6, where the module starts slightly delayed in the semester, initially five times every two weeks and then ends on a single day during the penultimate month of the semester.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m4-gamingforthefuture/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m4-gamingforthefuture/future/</guid><description>Future Prospect: Add visualisation of biodiversity aspects Further development of different levels Improvement of tile influence algorithm Further implementation of localization Gameplay improvement
Where we’re at: Currently, Gaming for Future only contains one level for presentation purpose Algorithm for influence of each biome tile is developed Achieved our goal, which is to emphasize the crucial issue of water scarcity E-Mail collector is implemented Available only in 2 languages</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m5-adipositas-prevention/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m5-adipositas-prevention/future/</guid><description>What more is possible? In our conception phase, we came up with a whole bunch of other ideas that we couldn&rsquo;t implement within the limited number of weeks. Here we list a few of these ideas to illustrate the potential that still lies in the app. More educational content We believe that awareness and education is an important key to a lasting healthier life. Therefore, we have planned to provide more prepared content to users in order to provide more knowledge about nutrition and exercise.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b6-security-audit-bot/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b6-security-audit-bot/future/</guid><description>Future For the future, we plan to make the SecurityAuditBot even more powerful by enabling the connection of all relevant databases. This will allow the bot to access a broader database and perform more comprehensive checks on existing entries in the databases.
Furthermore, we will continuously implement more services to extend the SecurityAuditBot’s functionality and cover more security aspects. This includes implementing a configuration check for services, e.g. to identify and point out default passwords.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m3-intu/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m3-intu/future/</guid><description>During the creation of the MVP, certain features were excluded due to considerations of scope, time limitations, or their relative importance compared to the essential feature set. This section aims to highlight some of the features that may be added to intu in the future.
Index Cards One of the features that has already been fully designed for future integration is “Index Cards”. Users will not only be able to transfer learning content into the notes in the knowledge base but also create index cards from it.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m4-shop-gpt/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m4-shop-gpt/future/</guid><description>Uploading Multiple Images It is intended that ShopGPT will support the ability to upload multiple images in the future. This will enable users to provide more detailed visual information about the products they are seeking, allowing for even more accurate and tailored recommendations. Combination of Text and Image Input Currently, the user can either text or upload an image. We want to work towards seamlessly integrating both text and image input simultaneously within ShopGPT.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m2-a-better-spotify/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m2-a-better-spotify/future/</guid><description>Overview As Better Spotify is an application that was created solely to provide an improved version of an already existing streaming platform, the possible extensions to it are truly endless. To give a short idea of what had been planned by the team but discarded due to the time restrictions, only a selected few of the 30+ ideas in the backlog will be explained. Comment function One improvement that the focus group had talked about and one of our team members had found during research was the possibility of leaving a comment on a song.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws21/master/m3-intelligentes-bilanzkreismanagement/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws21/master/m3-intelligentes-bilanzkreismanagement/future/</guid><description>Where we&#39;re at? During the last few months we were able to create a full design library with custom components that allows future designers to enter the project and quickly start designing new components. This was accomplished by keeping the entire figma document clearly and well structured. We were also able to deliver a high-fidelity prototype dashboard that already covers a full basic user flow within a framework that easily allows future developers to add more functionality without compromising for scalability or performance.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws22/master/m7-valit/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/master/m7-valit/future/</guid><description>Not all features made it into our MVP. Either because of scale, time constraints or importance in contrast to the minimum feature set. Here we want to highlight what we wish to add later and also to show a few of the ideas we deem as a fit for Valit.
Editor For Creating Individual Questionnaires The editor will allow users to easily create custom questionnaires by selecting from a variety of question types, such as multiple-choice, open-ended, and rating scales.</description></item><item><title>Team</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m2-something-unreal/_team/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m2-something-unreal/_team/</guid><description>The Team We are a team of various personalities, ages, experience and knowledge. We all came together to work on the project Something Unreal. Despite diversity, there is one thing that unites us all - our love for video games and new technologies.
In the beginning, everyone shared their preferences on what they would like to contribute to the project. Some wanted to gain new experiences, while others wanted to do what they are good at.</description></item><item><title>Team</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m1-could-it-be-more-unreal/_team/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m1-could-it-be-more-unreal/_team/</guid><description>The Team We are a team of 8 people in total. This semester, we decided to develop a playable Unreal Engine 5 showcase demo. Each of us had different prior knowledge of the Unreal Engine at the beginning of the project. In the past 4 months we have done our best to demonstrate the new features of the Unreal Engine 5 in a short playable demo. In the process we also encountered various challenges, be it the hardware-hungry Unreal Engine 5, unstable performance or the lack of sufficient repository space.</description></item><item><title>Team</title><link>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b6-security-audit-bot/team/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/bachelor/b6-security-audit-bot/team/</guid><description> The team We are a young team of three people who worked on the whole creation of the project: Kjell Liebher Minh Vo Mirijam Trippel</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m1-somethinar/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m1-somethinar/tech-stack/</guid><description>VR Headsets Oculus We used the Meta Quest 3 VR headsets and the Oculus software with Unity for running and testing our application. Game Engine Unity Unity provided the core framework for developing our game, offering both 2D and 3D capabilities essential for our project. Networking Photon Fusion 2 We chose Photon Fusion 2 for its handling capabilities of multiplayer game synchronization and networking. XR Interactions Meta XR All-in-One SDK The Meta XR All-in-One SDK was our key asset for implementing immersive XR interactions in our game.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b5-the-missing-tool-projekt/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b5-the-missing-tool-projekt/tech-stack/</guid><description>Node.js &amp; Socket.io We made use of Node.js, which is an asynchronous event-driven JavaScript runtime and designed to build scalable network applications. Together with Socket.io, which enables real-time, bidirectional and event-based communication, we had the perfect base for building our application. MongoDB We decided to work with MongoDb, which is a document-oriented database system, classified as a NoSQL database program. It is really simple to use, but offers deep query-abilities at the same time.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b4-manifesto/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b4-manifesto/tech-stack/</guid><description>Jira Jira helped to keep our tasks in order and who is doing what regarding creating our concept or the software. Discord With Discord, we had a constant flow of communication. It offers either text- or voice-channels. Miro Miro helped us to collect and order our ideas concerning the project to sort our thoughts. GitHub We shared our codes with the help of GitHub, it made it possible to work on the project simultaneously.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m6-allmende-2/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m6-allmende-2/tech-stack/</guid><description>Architecture architecture The architecture is seperated into three layers: Machine Learning Mircoservice, Backend and Frontend. The Machine Learning Mircoservice get requests from the Backend with an image that should be classified. Inside the Machine Learning Mircoservie a Flask instance is running to handle requests from the Backend. When a image should be classified the TensorFlow Model uses our trained models to classify the image and sends a response with information about which animal could be classified.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws22/master/m3-bempsy-buddy/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/master/m3-bempsy-buddy/tech-stack/</guid><description> Architecture Communication Design Frontend Backend Miscellaneous</description></item><item><title>Videos</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b1-hexarcade/videos/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b1-hexarcade/videos/</guid><description> Präsentation Gameplay Editor</description></item><item><title>Credits</title><link>https://htw-imi-showtime.github.io/preview/ss21/master/m2-something-unreal/_credits/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/master/m2-something-unreal/_credits/</guid><description>Credits Heart Texture:
Heart photo created by kjpargeter - www.freepik.com
Coronavirus Model:
Coronavirus Model by aqpetteri is licensed under CC BY 4.0
Mesh Flipbook Lightning Material:
Lightning Texture by Forever Prototyping</description></item><item><title>Credits</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m1-could-it-be-more-unreal/_credits/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m1-could-it-be-more-unreal/_credits/</guid><description>(Demo) Credits Emote Sticker &ldquo;I Dont Know&rdquo;:
Sticker created by Freepik - www.freepik.com
Emote Sticker &ldquo;Pointing&rdquo;:
Sticker created by Smashicons - www.smashicons.com
Emote Sticker &ldquo;Binocular&rdquo;:
Sticker created by Slidicon
Sponza Model:
Sponza Model by Intel Corporation
Tower Model:
Tower Model by Aysu
Wooden Bridge Model:
Wooden Bridge by Sanzid
Car Model 1:
Dirty car by 3D Error 404
Car Model 2:
Old Car - VAZ 2107 by Arkady Gribachev</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws23/master/m1-somethinar/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m1-somethinar/future/</guid><description>Further Potential of our Game During the initial stages of our game development, we brainstormed numerous ideas that, due to the fact that we spent a lot of time working on the colocation, couldn&rsquo;t be realized in the current version. This section highlights some of these concepts to showcase the underlying potential and future directions our game could take. Collecting upgrades and special skills One idea we have is to introduce a system where players can collect upgrades and special skills throughout the game.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss22/master/m6-allmende-2/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss22/master/m6-allmende-2/future/</guid><description>Chat Implementation Allmende is a social media platform for nature enthusiast. A missing but a mandatory function for a social media app is the ability to chat with other nature enthusiast. Having this feature enables the user the opportunity to communicate in real-time and to connect with others. Edit User Profil For a social media platform it is very important to create a user profil. It would be good to be able to change the profil image.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws22/master/m3-bempsy-buddy/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws22/master/m3-bempsy-buddy/future/</guid><description>👥 Support Groups For greater support and help, support groups should be integrated in the application. These groups can help users to connect with a number of like-minded users which will make it easier to deal with complicated topics and share similar experiences. Additionally, users who are not BEM entitled or buddies can join these support groups anytime. 🗺️ Map A map shall help users to find buddies near their locations.</description></item><item><title>Future Features</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b5-the-missing-tool-projekt/future-features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b5-the-missing-tool-projekt/future-features/</guid><description>So, what&#39;s next? If we have had more time, we probably would have come up with so much more ideas of what to integrate in The Missing Tool. And we already had some ideas that we would like to be realized in the future – either by us or some other students who will get a chance to work on the tool. Audiochat We want to give our users the opportunity to chat via audio, as an addition to the chat that is already present.</description></item><item><title>Screenshots</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b1-hexarcade/gallery/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b1-hexarcade/gallery/</guid><description/></item><item><title>Video</title><link>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b4-manifesto/video/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss21/bachelor/b4-manifesto/video/</guid><description/></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss24/bachelor/b4-sempy/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/bachelor/b4-sempy/features/</guid><description>Features SEMPY-Button on the idealo Website. Our SEMPY Button offers a relaxed shopping experience that provides customers with recommendations based on the information from the three major platforms: idealo, Amazon, and YouTube. Whether the customer is interested in products like a &ldquo;Victorinox Huntsman&rdquo;, an &ldquo;MSR Hubba Hubba 2 NX&rdquo;, or &ldquo;Apple AirPods 3&rdquo;, the SEMPY-AI Tool caters to the customer&rsquo;s individual needs.
SEMPY-modal on the idealo Website. We take information from idealo, YouTube and Amazon and give them to the OpenAi to process and summarize them.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss24/bachelor/b1-infinite-zoom/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/bachelor/b1-infinite-zoom/process/</guid><description>Process The first step into our project was deciding on a game engine to create it with. After evaluating various options, we chose Godot, an open-source software that supports both its own programming language, GDScript, and C#. Our team used both languages.
Once the technical decisions were made, we all worked in parallel. Some of us started by focusing on developing the mechanics for a zoom effect in a 3D environment, while others concentrated on implementing smooth player motion.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss24/bachelor/b4-sempy/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/bachelor/b4-sempy/process/</guid><description>Process Pipeline of data processing. At the beginning of the project, there was a brainstorming phase where we wanted to define how our project should look like at the end of the semester. Initially, we thought of having a tool where customers could have a conversation on the idealo website and ask everything about the product. We took inspiration from Perplexity AI, ChatGPT, and similar AI tools.
After a long discussion, we concluded that we would generate the output of the OpenAI API and place it on the website.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss24/bachelor/b5-pam/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/bachelor/b5-pam/process/</guid><description>Process The Project was both a technologically tricky undertaking, and a means for us to learn how programming projects will work in the future, with a large focus on Agile Development and SCRUM-style Progress management. We started by setting up a regular Scrum Schedule. Sprints were undertaken on a bi-weekly basis, with remote progress meetings every second week between the sprints, regularly on Wednesdays. We started off by examining the original site, and taking a look at the programming language that had been chosen for us.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss24/master/m1-gaming-for-future/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/master/m1-gaming-for-future/process/</guid><description>Initial Meetings The three of us, who had worked on the simulation last semester, provided the new team members with a brief introduction to the codebase and detailed information about water scarcity, our algorithms, and other essential aspects. Communication and Iteration We held weekly Scrum meetings with product owners to iterate on and refine project details, working in sprints to ensure continuous progress and alignment with our goals. Programming Workflow We managed our Source Code using the Gitflow Workflow and GitLab.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss24/master/m3-cognicity/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/master/m3-cognicity/process/</guid><description>Research As the very first step of our research, we read studies and articles on the topic of cognitive skills and how they can be tested to get an idea of what cognitive skills there are and how they could be measured. We also performed a market analysis to see what existing games with a similar focus are out there and what we could learn from them. Simultaneously, we already collected ideas for possible minigames we could implement to help enhance specific cognitive skills and researched possibilities to motivate our users to keep training.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss24/master/m4-orgxtract/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/master/m4-orgxtract/process/</guid><description>Defining our Problem To understand the problem better, we took a deep dive into the composition of organizational charts of German authorities. Every organizational chart not only looked different but also did not follow the same structure. The only thing they had in common was their format: PDF. We had a lot of discussion with the Open Knowledge Foundation about their objective to make these organizational charts machine-readable. Their answer was straightforward: To make research easier and, above all, faster.</description></item><item><title>Challenges</title><link>https://htw-imi-showtime.github.io/preview/ss24/master/m4-orgxtract/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/master/m4-orgxtract/challenges/</guid><description>Large Amounts of Data According to the Federal Office of Administration, there are a total of 966 federal authorities and institutions in Germany (Statista, 20.07.2024). However, there are many more, as the statistics do not include the offices at state level. One of the challenges of the project was to create a tool that would fit as many different organizational charts as possible in order to capture as much data as feasible.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss24/bachelor/b1-infinite-zoom/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/bachelor/b1-infinite-zoom/features/</guid><description>Features Zoom Effect We have used different implementations to visualize this effect. In some scenes, the objects are scaled up while the camera stays static; in others, the camera moves forward as the objects keep in their position.
Transitions When one scene is finished, the game transforms you into a new one, creating an endless loop.
Gameplay In this game, the player starts with three lives. Colliding with an obstacle decreases half a heart from their health.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss24/master/m1-gaming-for-future/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/master/m1-gaming-for-future/features/</guid><description>Features Supervised tile based gridmap interactions Map interactions are controlled and supervised in order to restrict specific player interactions, removing some of the previous sandbox-aspect of the game.
Ground water level sensitive game winning conditions Player actions directly influence groundwater levels. These influence changes are computed by respecting a data-table though and built to try and mimic somereal-life behavior in the environment.
Reviving species Such objectives are displayed in the form of quests and can be achieved in the game by modifying the biomes configuration on the map and applying the right configurations and some other hidden conditions.</description></item><item><title>Gameplay</title><link>https://htw-imi-showtime.github.io/preview/ss24/master/m2-food4future/gameplay/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/master/m2-food4future/gameplay/</guid><description>Gameplay You can manipulate the light-conditions, the temperature, the pH-value and the salinity of the water the algae should grow in. Keep an eye on the status of your plant with your score and the indicator on the floating monitor within all stages. If you want to learn more about the parts needed to do this kind of research, you can click on the small icons with an “i”. Those will open small boxes with text that will let you know more.</description></item><item><title>Process</title><link>https://htw-imi-showtime.github.io/preview/ss24/master/m2-food4future/process/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/master/m2-food4future/process/</guid><description>Process The first thing we thought about within the brainstorming for this project was: • What do we want to communicate?
• Who is the target audience?
• How can we target this audience? We answered those questions by communication with the product owners of the food4future-project. Food4Future (f4f) is a joint project funded by the German Federal Ministry of Education and Research (BMBF) as a part of the “Agricultural Systems of the Future” programme.</description></item><item><title>Story</title><link>https://htw-imi-showtime.github.io/preview/ss24/master/m2-food4future/story/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/master/m2-food4future/story/</guid><description>Story In our AR-Game environment the “No land”-Scenario takes place. The area available for food production is decreasing. You are part of a team responsible for the indoor cultivation of algae. Therefore, you can experience all three important stages of the research necessary to grow the best algae for your country.</description></item><item><title>Workflow</title><link>https://htw-imi-showtime.github.io/preview/ss24/master/m2-food4future/workflow/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/master/m2-food4future/workflow/</guid><description>Workflow As we are working in a group of four, we must use git (githHub) as our Version Control System. As our game engine we choose Unity, because it should be easier to work with as a beginner. To create the 3D-Models we used Blender and the build-in solutions provided by Unity itself. As our app only deploys on Android yet, we also used smartphones and tablets to test the application.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ss24/master/m4-orgxtract/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/master/m4-orgxtract/features/</guid><description>Python Library The library contains primitives for extracting PDFs and detects shapes and words. It includes semantic analysis of organizational charts. The library can be used in your Python projects. It can be customized to your needs for your organizational charts by providing your own datasets. Command Line Tool The command line tool is designed to convert PDF files into JSON files. This main feature offers a simple user interface to quickly extract data from individual or multiple files.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss24/master/m1-gaming-for-future/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/master/m1-gaming-for-future/techstack/</guid><description>Tech Stack Overview Our project utilizes a diverse tech stack to support various aspects of development, design, 3D modeling, music production, and communication.
Development: We leverage Unity Engine for robust game development, integrated seamlessly with JetBrains Rider and Visual Studio for efficient coding and version control through GitLab.
Design: Graphic and UI design is powered by industry-standard tools including Adobe Photoshop and Adobe Illustrator, along with collaborative platforms like Figma and Mural for design iterations and team collaboration.</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ss24/master/m4-orgxtract/techstack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/master/m4-orgxtract/techstack/</guid><description>Organization Github for code collaboration and distribution Trello for task organization Figma for visualization prototyping Core Python Python was selected due to its status as the most prominent programming language for data science. Given the extensive range of available packages, it proved to be the most effective language for our problem.
PyMuPDF The PyMuPDF library was employed for the extraction of data from PDF documents, as it is the most high-performance Python library for this purpose.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss24/master/m4-orgxtract/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/master/m4-orgxtract/future/</guid><description>Open Data Formats For now, the PDF files are only converted into JSON Files. Developing the project further, integrating more open data formats (RDF, CSV, etc.) would be an option to create more possible use cases. Integration with External Tool The Technologiestiftung Berlin has developed an organizational chart tool that makes it easy to create organizational charts in a browser. The foundation has developed a JSON format called orgjson. Files in this format can be uploaded via their web interface.</description></item><item><title>ws23</title><link>https://htw-imi-showtime.github.io/preview/ws23/debug/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/debug/</guid><description/></item><item><title>ss24</title><link>https://htw-imi-showtime.github.io/preview/ss24/project_overview/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss24/project_overview/</guid><description>This is the Project Metadata Overview - Back to Index</description></item><item><title/><link>https://htw-imi-showtime.github.io/preview/ws23/master/m4-gamingforthefuture/review/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/master/m4-gamingforthefuture/review/</guid><description>Für alle Projekte: bitte überprüfen, ob alle Bilddateien notwendig sind und sich nicht doch noch verkleinern lassen. (und es ggfs. Auch tun) die Texte nochmal durchgehen und straffen. Bei Team reicht z.B. wir waren 5 IMI-Master: Namen und Bilder. (evtl. Noch Aufteilung von Verantwortlichkeiten, wenn Sie nicht woanders stehen) M4 Sehr schöne Seite!
Dateigrössen alles ok.
wenn Sie wollen, könnten Sie prüfen, ob sich die Größe der Bilder weiter reduzieren lässt, z.</description></item><item><title>About the project</title><link>https://htw-imi-showtime.github.io/preview/ss20/master/m6-visense/about/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/master/m6-visense/about/</guid><description> Project Goals web application for visualization of IoT sensor data in building models anomaly detection analysis of measured values by calculating gradients and defining limit values for each sensor timeline chronological monitoring and comparison of sensor data mesh coloring colored representation of the measured values on sensor meshes in the 3D model sensor meshes documentation of sensor locations in the 3D model Project Structure</description></item><item><title>App gallery</title><link>https://htw-imi-showtime.github.io/preview/ss20/master/m1-unhooked/gallery/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/master/m1-unhooked/gallery/</guid><description> Main screen of our App Onboarding screen Unit screen Unit multiple choice quiz screen Unit single choice quiz screen Unit fill the blank quiz screen Unit feedback screen Knowledgebase screen Knowledgebase unit screen Profile screen Archievement screen Login screen</description></item><item><title>Behind the Scenes</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b3-private-investors/behind-the-scenes/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b3-private-investors/behind-the-scenes/</guid><description/></item><item><title>Challenges</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b4-hypnobuddy/challenges/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b4-hypnobuddy/challenges/</guid><description>Challenges: User Management: Balancing Complexity and Simplicity The intricacies of managing users across three categories—therapists, patients, and parents—demanded a delicate balance. Based on therapists&rsquo; recommendations, we opted to allow patients and parents to share the same account, simplifying the user experience. However, creating a secure yet straightforward connection between therapists and patients posed a unique challenge. To streamline this, we implemented connection codes, enabling therapists to effortlessly initiate and secure connections with their patients during the first therapy session.</description></item><item><title>Concept gallery</title><link>https://htw-imi-showtime.github.io/preview/ss20/master/m1-unhooked/concept/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/master/m1-unhooked/concept/</guid><description> Unhooked wireframe concept</description></item><item><title>Contact</title><link>https://htw-imi-showtime.github.io/preview/contact/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/contact/</guid><description>The IMIxShowtime is a showcase of the term-long practical projects in the International Media and Computing Bachelor&rsquo;s and Master&rsquo;s programs. It takes place every term on the Friday of the last week of lectures.</description></item><item><title>Das Team</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b3-private-investors/das-team/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b3-private-investors/das-team/</guid><description>Unser Team besteht aus 8 Student*innen und 3 Betreuern, 2 davon (Jakob und Fabi) sind auch noch Medieninformatik Studenten an der HTW. Wir sind ein sehr internationales Team mit unterschiedlichen Schwerpunkten und Interessen.
Nataliia Alina Daria Leonie Egor Justin Minh Cong Schwerpunkte Nataliia - Geolocation/Results Page Alina - Kostenrechner/Home Page Daria - Kostenrechner/Home Page Leonie - Front End/Settings Page Egor - Design/Storybook Justin - Front End/Settings Page Minh - Back End/Data Fetching Cong - Back End/Data Fetching Fabian Tino Jakob</description></item><item><title>Design</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b3-private-investors/design/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b3-private-investors/design/</guid><description>Die Entwicklung des Design der App ist einer der faszinierendsten Prozesse des gesamten Projekts. Es zeigt einem, wie gut man Farben kombinieren kann, wie man unterschiedlichen Formen fühlt, wie man Objekte auf der Seite zusammenstellen kann usw. Dies ist ein kreativer Prozess, an dem jeder teilnehmen kann, unabhängig davon, welches Wissen er besitzt. Er verbindet und gibt viel zum Nachdenken.
Bei der Entwicklung unseres ersten Designs waren wir kaum beschränkt, sodass wir unserer Kreativität freien Lauf lassen konnten.</description></item><item><title>Features</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b6-avatavr/features/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b6-avatavr/features/</guid><description>The VR Testing Environment One goal of our project was to construct a virtual test environment where the interaction between a user and the instructor could be examined. The challenge consisted of creating such an environment while not making it distracting enough to turn the focus away from the character that has to be evaluated. For a majority of our testers this was the first time experiencing a surrounding in Virtual Reality Scene 1 Introduction inside the Apartment In this scene the player is greeted by the instructor, and asked to point out some different uses of electric current in a regular household.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b4-hypnobuddy/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b4-hypnobuddy/future/</guid><description>As we reflect on our current achievements, we envision a future where our web application evolves into an essential tool for diverse forms of mental therapy. Here are key areas where we see potential for improvement: Therapy Session Calendar Streamlining Appointment Management
To streamline the therapeutic process, we plan to incorporate a comprehensive Therapy Session Calendar. This feature would empower therapists and clients to create or request new appointments directly within the app.</description></item><item><title>Future</title><link>https://htw-imi-showtime.github.io/preview/ss23/master/m5-quizzer-ai/future/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss23/master/m5-quizzer-ai/future/</guid><description>🧊 bloc integration We&rsquo;re planning to expand our Flutter application by integrating Bloc for state management. Bloc is a state management design pattern and architecture used in Flutter to handle the flow of data and manage the state of an application. It is specifically designed to simplify and structure the way an app&rsquo;s state is handled and updated. One of the main advantages of using Bloc for state management is that it helps to maintain a clear separation of concerns.</description></item><item><title>IMI-Showtime via Zoom</title><link>https://htw-imi-showtime.github.io/preview/zoom-help/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/zoom-help/</guid><description>1. Install or update Zoom If you do not have the Zoom client installed yet, you can get it here:
Windows | Other platforms
If you already have the client installed, please make sure it is up to date. 2. Join the Zoom session Simply follow this link: https://htw-berlin.zoom.us/j/97320821203
3. Switching rooms To switch from the main session into breakout rooms you first need to click on the „Breakout Rooms“ button (1) and then click „Join“ for the desired room (2) and confirm with „Yes“ (3).</description></item><item><title>Important Dates</title><link>https://htw-imi-showtime.github.io/preview/dates/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/dates/</guid><description>After Showtime is just before the next Showtime - upcoming events:</description></item><item><title>Imprint</title><link>https://htw-imi-showtime.github.io/preview/imprint/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/imprint/</guid><description>Diese Seite präsentiert Praxisprojekte der Studiengänge Internationale Medieninformatik Bachelor und Internationale Medieninformatik Master der HTW Berlin und ergänzt diese Webseiten.
Redaktionelle Verantwortung und verantwortliche Ansprechperson Studiengangssprecher der Studiengänge Internationale Medieninformatik (Bachelor &amp; Master)
Prof. Dr. Barne Kleinen
HTW Berlin, Fachbereich 4
Wilhelminenhofstr. 75A
12495 Berlin
barne.kleinen#64;htw-berlin.de
https://www.htw-berlin.de/impressum/
Telefon: +49 30 5019 - 3738
Urheberschutz und Nutzung Die Urheber räumen Ihnen ganz konkret das Nutzungsrecht ein, sich eine private Kopie für persönliche Zwecke anzufertigen.</description></item><item><title>Pictures</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b2-vrforfuture/pictures/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b2-vrforfuture/pictures/</guid><description/></item><item><title>Privacy Policy</title><link>https://htw-imi-showtime.github.io/preview/privacy-policy/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/privacy-policy/</guid><description>Es gilt die Datenschutzerklärung der HTW Berlin.
Diese Website verwendet keine Cookies und speichert keine Informationen, die über die üblichen Server-Logs der Webserver unter https://htw-berlin.de/ und https://github.com/ für https://htw-imi-showtime.github.io/preview/ und https://htw-imi-showtime.github.io/staging/ hinausgehen.</description></item><item><title>Project Archive Overview</title><link>https://htw-imi-showtime.github.io/preview/archive/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/archive/</guid><description/></item><item><title>Projects</title><link>https://htw-imi-showtime.github.io/preview/projects/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/projects/</guid><description>This term there are 5 bachelor&rsquo;s and 5 master&rsquo;s projects:</description></item><item><title>Schedule</title><link>https://htw-imi-showtime.github.io/preview/schedule/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/schedule/</guid><description>There will be brief project presentations with a quick Q&amp;A in the morning (very brief presentations, the odd times are real, we might even be a bit quicker than this) and a project fair in the afternoon.
Ort: H 001 / Campus Wilhelminenhof</description></item><item><title>Showtime Website History</title><link>https://htw-imi-showtime.github.io/preview/hugo/history/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/hugo/history/</guid><description>For now, this is a gitinfo tryout:
(see https://gohugo.io/methods/page/gitinfo/)
GitInfo: Gitinfo: AbbreviatedHash: 7fb3449 AuthorDate: 2024-12-12 AuthorEmail: 147180494&#43;[email protected] AuthorName: Charlotte John CommitDate: 2024-12-12 Hash: 7fb344978f26bdb73a43ceac69b6c87b3e2c0c76 Subject: Update documentation and templates (#408)</description></item><item><title>Source Code</title><link>https://htw-imi-showtime.github.io/preview/ss20/master/m1-unhooked/source-code/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/master/m1-unhooked/source-code/</guid><description>The source code for the frontend and backend is available at GitLab.
Frontend: Gitlab frontend source code
Backend: Gitlab backend source code</description></item><item><title>Tech Stack</title><link>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b6-avatavr/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ws23/bachelor/b6-avatavr/tech-stack/</guid><description>The Oculus Headsets Thanks to the &ldquo;Institut für Kultur und Informatik an der HTW Berlin&rdquo;, which provided us with access to cutting-edge Oculus Headsets. The Quest 2 and Quest Pro, equipped with hand sensors, offered a seamless tracking experience, eliminating the need for external scanning setups. While these headsets proved to be revolutionary, navigating through app testing during the development phase presented its own set of challenges.
Oculus Quest App Meta Developer Hub Building the VR Environment Due to the implementation of the OpenXR Library into the Game Engine Unity, we were able to develop an app that is able to be played on most of the VR Headsets available.</description></item><item><title>Tech-Stack</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b3-private-investors/tech-stack/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b3-private-investors/tech-stack/</guid><description>Flutter/Dart Das Projekt war das Ergebnis eines Hackathons. Es wurde ursprünglich in Flutter (Dart) geschrieben, also mussten wir nicht die Programmiersprache auswählen, in der wir unsere App schreiben würden, als wir anfingen, daran zu arbeiten. Flutter ist eine sehr einfaches, klares und angenehmes Open-Source UI-Entwicklungs-Kit von Google, die für jeden Anfänger, der sich für die Entwicklung von Cross-Plattform-Apps interessiert, verständlich ist. Alle Komponenten in Flutter sind widgets, aus denen wir unsere App Stück für Stück zusammenstellen.</description></item><item><title>Video</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b4-energy-matters/video/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b4-energy-matters/video/</guid><description/></item><item><title>Videos</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b2-vrforfuture/videos/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b2-vrforfuture/videos/</guid><description> Preview Presentation</description></item><item><title>Videos</title><link>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b3-private-investors/videos/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/bachelor/b3-private-investors/videos/</guid><description> Wie das Projekt entstanden ist? Arbeit in Corona-Zeiten App für Privatinvestoren Start your Search</description></item><item><title>Videos</title><link>https://htw-imi-showtime.github.io/preview/ss20/master/m1-unhooked/videos/</link><pubDate>Mon, 01 Jan 0001 00:00:00 +0000</pubDate><guid>https://htw-imi-showtime.github.io/preview/ss20/master/m1-unhooked/videos/</guid><description> Showtime presentation</description></item></channel></rss>