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Add option to duplicate resources of spawned nodes when using SpawnerBehavior #203

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leogeier opened this issue Jan 17, 2024 · 0 comments

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@leogeier
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Currently, when using SpawnerBehavior, the resources of spawned nodes are not duplicated. Thus, resources of spawned instances cannot be modified individually. Depending on the use case, this can be undesirable.

System Info:
Godot 4.2.1
nixOS 24.5

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