diff --git a/.github/workflows/build-deploy.yml b/.github/workflows/build-deploy.yml index af198b74..8e3b06b6 100644 --- a/.github/workflows/build-deploy.yml +++ b/.github/workflows/build-deploy.yml @@ -3,6 +3,7 @@ on: push: branches: - 'game-*' + - 'dev-game-*' env: GODOT_VERSION: 4.1 diff --git a/.gitignore b/.gitignore index 28b4ec4b..f46be795 100644 --- a/.gitignore +++ b/.gitignore @@ -3,3 +3,4 @@ script-instances log build/ +*.tmp diff --git a/project.godot b/project.godot index f2454e65..0a19235a 100644 --- a/project.godot +++ b/project.godot @@ -122,6 +122,11 @@ player_2_jump={ "events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":73,"key_label":0,"unicode":105,"echo":false,"script":null) ] } +input_left_mouse={ +"deadzone": 0.5, +"events": [Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"button_mask":1,"position":Vector2(240, 17),"global_position":Vector2(244, 58),"factor":1.0,"button_index":1,"canceled":false,"pressed":true,"double_click":false,"script":null) +] +} [rendering] diff --git a/scripts/check_for_export.sh b/scripts/check_for_export.sh index f32d15c5..a21559b0 100755 --- a/scripts/check_for_export.sh +++ b/scripts/check_for_export.sh @@ -9,5 +9,11 @@ if [ $COUNT -eq 1 ] then echo $GAME_FOLDER else - echo "Error: Found ${COUNT} scenes with ExportBehavior." + # IMPORTANT: This message needs to start with "Error:" so that the CI fails + echo "Error: Found ${COUNT} scenes with ExportBehavior:" + # Print all scenes with ExportBehavior in them: + for scene in $EXPORT_SCENES + do + echo $scene + done fi