diff --git a/prototypes/game-shadows-of-surveillance/levels/thumbnail.png b/prototypes/game-shadows-of-surveillance/levels/thumbnail.png index 2c9041e0..f9fc19ef 100644 Binary files a/prototypes/game-shadows-of-surveillance/levels/thumbnail.png and b/prototypes/game-shadows-of-surveillance/levels/thumbnail.png differ diff --git a/prototypes/game-shadows-of-surveillance/scripts/bullet.gd b/prototypes/game-shadows-of-surveillance/scripts/bullet.gd index 133876d7..2d4b7d43 100644 --- a/prototypes/game-shadows-of-surveillance/scripts/bullet.gd +++ b/prototypes/game-shadows-of-surveillance/scripts/bullet.gd @@ -15,7 +15,6 @@ func setup(direction, muzzlePos): # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta): position += dir * speed * delta - print(position) func _on_body_entered(body): if body.is_in_group("enemy"): diff --git a/prototypes/game-shadows-of-surveillance/scripts/game-shadows-of-surveillance.gd b/prototypes/game-shadows-of-surveillance/scripts/game-shadows-of-surveillance.gd index b846fd83..0cd381bf 100644 --- a/prototypes/game-shadows-of-surveillance/scripts/game-shadows-of-surveillance.gd +++ b/prototypes/game-shadows-of-surveillance/scripts/game-shadows-of-surveillance.gd @@ -19,7 +19,6 @@ func _ready(): for node in players.values(): var remote_transform := RemoteTransform2D.new() remote_transform.remote_path = node.camera.get_path() - print(node) node.player.add_child(remote_transform) # Called every frame. 'delta' is the elapsed time since the previous frame. diff --git a/prototypes/game-shadows-of-surveillance/scripts/player2.gd b/prototypes/game-shadows-of-surveillance/scripts/player2.gd index e42838f7..51025d9a 100644 --- a/prototypes/game-shadows-of-surveillance/scripts/player2.gd +++ b/prototypes/game-shadows-of-surveillance/scripts/player2.gd @@ -28,7 +28,6 @@ func _physics_process(delta): move_and_slide() if Input.is_action_just_pressed("shoot"): - print("pew pew") shoot()