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keymap_lightpad.h
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keymap_lightpad.h
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#include "backlight.h"
static const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP(\
FN0, F1, DEL, BSPC, \
NLCK,PSLS,PAST,PMNS, \
P7, P8, P9, PPLS, \
P4, P5, P6, \
P1, P2, P3, PENT, \
P0, NO, PDOT), \
KEYMAP(\
TRNS,PGDN,PGUP,MUTE, \
MSEL,MPRV,MNXT,VOLD, \
P7, P8, P9, VOLU, \
FN4, FN5, FN6, \
FN1, FN2, FN3, MPLY, \
FN7, NO, MSTP)
};
static const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_LAYER_MOMENTARY(1),
[1] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FN1),
[2] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FN2),
[3] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FN3),
[4] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_FN4),
[5] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_NUMPAD),
[6] = ACTION_BACKLIGHT_LEVEL(BACKLIGHT_REAR),
[7] = ACTION_BACKLIGHT_TOGGLE()
};