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colorGame.js
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var numSquares = 6;
//Give each square an initial color:
var colors = generateRandomColors(numSquares);
//Set the correct answer color
var pickedColor = pickColor();
var squares = document.querySelectorAll(".square");
var goalDisplay = document.querySelector("#goalDisplay");
var messageDisplay = document.querySelector("#message");
var h1 = document.querySelector("h1");
var resetButton = document.getElementById("reset");
var modeButtons = document.getElementsByClassName("mode");
//add click listeners to both hard and easy buttons
for(var i = 0; i < modeButtons.length; i++){
modeButtons[i].addEventListener("click", function(){
//both buttons get "selected" class removed
modeButtons[0].classList.remove("selected");
modeButtons[1].classList.remove("selected");
//button that is clicked gets the "selected class" added
this.classList.add("selected");
//if easy mode selected, only 3 colors needed, if hard, then 6
this.textContent === "Easy" ? numSquares = 3: numSquares = 6;
reset();
});
}
//determine starting colors of squares
for(var i = 0; i < squares.length; i++){
//add initial colors to squares
squares[i].style.backgroundColor = colors[i];
//add click listeners to squares
squares[i].addEventListener("click", function(){
//grab color of clicked square
var clickedColor = this.style.backgroundColor;
//compare color to pickedColor
if(clickedColor === pickedColor){
//change color of header and all other squares
changeColors(pickedColor);
h1.style.backgroundColor = clickedColor;
//display "Correct" in a hidden/unhidden span at top of page
messageDisplay.textContent = "Correct!";
//update reset button to say "Play Again?"
resetButton.textContent = "Play Again?";
}
else {
//change background of clicked color and display "Try
//Again" in hidden/unhidden span at top of page
this.style.backgroundColor = "#232323";
messageDisplay.textContent = "Try Again";
}
})
};
//RGB random choice (the "answer color") is displayed in the header
goalDisplay.textContent = pickedColor;
//clicking the reset button resets the game screen
resetButton.addEventListener("click", function(){
reset();
});
//changes all squares to the same color
function changeColors(color){
for(var i = 0; i < squares.length; i++){
squares[i].style.backgroundColor = color;
}
};
//chooses a random color from the color array to be the "answer"
function pickColor(){
var random = Math.floor(Math.random() * colors.length);
return colors[random];
}
//function that puts random colors into an array
function generateRandomColors(num){
//make an array
var arr = [];
//repeat num times
for (var i = 0; i < num; i++){
//get random color and push into arr
arr.push(randomColor());
}
//return that array
return arr;
}
//function that gets a random color
function randomColor(){
//pick a "red" from 0-255
var r = Math.floor(Math.random() * 256);
//pick a "green" from 0-255
var g = Math.floor(Math.random() * 256);
//pick a "blue" from 0-255
var b = Math.floor(Math.random() * 256);
return "rgb(" + r + ", " + g + ", " + b + ")";
}
//function that resets the screen
function reset(){
//generate new random colors numSquares times
colors = generateRandomColors(numSquares);
//a new "winner" color is chosen from the random colors
pickedColor = pickColor();
//the "winner" color is displayed in the heading
goalDisplay.textContent = pickedColor;
//the new random colors are applied to each square
for(var i = 0; i < squares.length; i++){
//decide if any squares should be hidden
if(colors[i]){
//first, un-hide all 6 squares
squares[i].style.display = "block";
squares[i].style.backgroundColor = colors[i];
//if only 3 random colors are generated, hide bottom three squares
} else {
squares[i].style.display = "none";
}
}
//the text on the button changes to default "New Colors"
resetButton.textContent = "New Colors";
//the header background color changes back to default
h1.style.backgroundColor = "steelblue";
//hide the message span
messageDisplay.textContent = "";
}