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yarcraft_armor.toml
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yarcraft_armor.toml
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##### 共通設定 #####
[DEFAULT.filter]
id = "^(?!YarCraft)"
naming = "m"
category = "^(arm|back|foot|head|torso|waist)$"
quality = "0"
[DEFAULT.recipe]
id.prefix = "YarCraft"
id.suffix = [ "wood", "stone", "metal", "cloth" ]
variant = [ "log", "rock", "ingot", "texture" ]
factory = [ "factory_wood", "factory_stone", "factory_metal", "loom" ]
defMat = [ "oak", "granite", "iron", "cotton" ]
tierGroup = [ "metal", "metal", "metal", "leather" ]
recipeKey = "{'*' if int(line['LV']) <= 10 else ''}"
tag = "{line['tag'] + ',noDrop,noShop' if line['tag'] else 'noDrop,noShop'}"
##### 個別設定 - 通常品 #####
[normal]
recipe.components = "{variant}/{int((w:=int(line['weight']))/500+1)},texture/{int(w/1000+1)},string/{int(w/2000+1)},needle/{int(w/2000+1)},money/{int((v:=int(line['value']))/100+1)}"
##### 個別設定 - 高品質 #####
[q1]
recipe.name_JP = "{line['name_JP']} 高品質"
recipe.name = "{line['name']} good quality"
recipe.id.suffix = [ "wood_q1", "stone_q1", "metal_q1", "cloth_q1" ]
recipe.LV = "{int(line['LV'])+10}"
recipe.recipeKey = ""
recipe.quality = "1"
recipe.components = "{variant}/{int((w:=int(line['weight']))/500+1)},texture/{int(w/1000+1)},string/{int(w/2000+1)},needle/{int(w/2000+1)},money/{int((v:=int(line['value']))/100+1)},plat/1"
##### 個別設定 - 奇跡 #####
[q2]
recipe.name_JP = "{line['name_JP']} 奇跡"
recipe.name = "{line['name']} miracle quality"
recipe.id.suffix = [ "wood_q2", "stone_q2", "metal_q2", "cloth_q2" ]
recipe.LV = "{int(line['LV'])+30}"
recipe.recipeKey = ""
recipe.quality = "2"
recipe.components = "{variant}/{int((w:=int(line['weight']))/500+1)},texture/{int(w/1000+1)},string/{int(w/2000+1)},needle/{int(w/2000+1)},money/{int((v:=int(line['value']))/100+1)},plat/5"
##### 個別設定 - 神器 #####
[q3]
recipe.name_JP = "{line['name_JP']} 神器"
recipe.name = "{line['name']} godly quality"
recipe.id.suffix = [ "wood_q3", "stone_q3", "metal_q3", "cloth_q3" ]
recipe.LV = "{int(line['LV'])+50}"
recipe.recipeKey = ""
recipe.quality = "3"
recipe.components = "{variant}/{int((w:=int(line['weight']))/500+1)},texture/{int(w/1000+1)},string/{int(w/2000+1)},needle/{int(w/2000+1)},money/{int((v:=int(line['value']))/100+1)},plat/10"