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WebSocketClient.h
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WebSocketClient.h
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/*
Websocket-Arduino, a websocket implementation for Arduino
Copyright 2011 Per Ejeklint
Based on previous implementations by
Copyright 2010 Ben Swanson
and
Copyright 2010 Randall Brewer
and
Copyright 2010 Oliver Smith
Some code and concept based off of Webduino library
Copyright 2009 Ben Combee, Ran Talbott
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
-------------
Now based off
http://www.whatwg.org/specs/web-socket-protocol/
- OLD -
Currently based off of "The Web Socket protocol" draft (v 75):
http://tools.ietf.org/html/draft-hixie-thewebsocketprotocol-75
*/
#ifndef WEBSOCKETCLIENT_H_
#define WEBSOCKETCLIENT_H_
#include <Arduino.h>
#include <Stream.h>
#include "String.h"
#include "Client.h"
// CRLF characters to terminate lines/handshakes in headers.
#define CRLF "\r\n"
// Amount of time (in ms) a user may be connected before getting disconnected
// for timing out (i.e. not sending any data to the server).
#define TIMEOUT_IN_MS 10000
// ACTION_SPACE is how many actions are allowed in a program. Defaults to
// 5 unless overwritten by user.
#ifndef CALLBACK_FUNCTIONS
#define CALLBACK_FUNCTIONS 1
#endif
// Don't allow the client to send big frames of data. This will flood the Arduinos
// memory and might even crash it.
#ifndef MAX_FRAME_LENGTH
#define MAX_FRAME_LENGTH 256
#endif
#define SIZE(array) (sizeof(array) / sizeof(*array))
// WebSocket protocol constants
// First byte
#define WS_FIN 0x80
#define WS_OPCODE_TEXT 0x01
#define WS_OPCODE_BINARY 0x02
#define WS_OPCODE_CLOSE 0x08
#define WS_OPCODE_PING 0x09
#define WS_OPCODE_PONG 0x0a
// Second byte
#define WS_MASK 0x80
#define WS_SIZE16 126
#define WS_SIZE64 127
class WebSocketClient {
public:
// Handle connection requests to validate and process/refuse
// connections.
bool handshake(Client &client);
// Get data off of the stream
bool getData(String& data, uint8_t *opcode = NULL);
// Write data to the stream
void sendData(const char *str, uint8_t opcode = WS_OPCODE_TEXT);
void sendData(String str, uint8_t opcode = WS_OPCODE_TEXT);
char *path;
char *host;
char *protocol;
private:
Client *socket_client;
unsigned long _startMillis;
const char *socket_urlPrefix;
// Discovers if the client's header is requesting an upgrade to a
// websocket connection.
bool analyzeRequest();
bool handleStream(String& data, uint8_t *opcode);
// Disconnect user gracefully.
void disconnectStream();
int timedRead();
void sendEncodedData(char *str, uint8_t opcode);
void sendEncodedData(String str, uint8_t opcode);
};
#endif