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Could you try that? I think it should work but if you already tried it, it's possible there's a bug causing the Godot 4 format to not be selected internally correctly.
Godot 4.3 fails to load the generated PCK file due to PCK version mismatch.
Engine Error:
E 0:00:24:0011 try_open_pack: Pack version unsupported: 1. <C++ Error> Condition "version != 2" is true. Returning: false <C++ Source> core/io/file_access_pack.cpp:210 @ try_open_pack()
Steps to reproduce:
godotpcktool story_1.pck -a a --command-file export.json
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