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byakko-ex.js
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byakko-ex.js
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'use strict';
// Byakko Extreme
[{
zoneRegex: /^The Jade Stoa \(Extreme\)$/,
triggers: [
{
id: 'ByaEx Sweep The Leg',
damageRegex: gLang.kAbility.ByaSweepTheLeg,
condition: function(e, data) {
return data.IsPlayerId(e.targetId);
},
mistake: function(e, data) {
return { type: 'fail', blame: e.targetName, text: e.abilityName };
},
},
{
id: 'ByaEx Fire and Lightning',
damageRegex: gLang.kAbility.ByaFireAndLightning,
condition: function(e, data) {
return data.IsPlayerId(e.targetId);
},
mistake: function(e, data) {
return { type: 'fail', blame: e.targetName, text: e.abilityName };
},
},
{
id: 'ByaEx Distant Clap',
damageRegex: gLang.kAbility.ByaDistantClap,
condition: function(e, data) {
return data.IsPlayerId(e.targetId);
},
mistake: function(e, data) {
return { type: 'fail', blame: e.targetName, text: e.abilityName };
},
},
{
id: 'ByaEx Aratama',
damageRegex: gLang.kAbility.ByaAratama,
condition: function(e, data) {
return data.IsPlayerId(e.targetId);
},
mistake: function(e, data) {
return {
type: 'warn',
blame: e.targetName,
text: {
en: 'popped aratama',
de: 'Einschlag ausgelöst',
},
};
},
},
{
id: 'ByaEx Vacuum Claw',
damageRegex: gLang.kAbility.ByaVacuumClaw,
condition: function(e, data) {
return data.IsPlayerId(e.targetId);
},
mistake: function(e, data) {
return {
type: 'warn',
blame: e.targetName,
text: {
en: 'stepped in orb',
de: 'in Kugel reingelaufen',
},
};
},
},
{
id: 'ByaEx Imperial Guard',
damageRegex: gLang.kAbility.ByaImperialGuard,
condition: function(e, data) {
return data.IsPlayerId(e.targetId);
},
mistake: function(e, data) {
return { type: 'fail', blame: e.targetName, text: e.abilityName };
},
},
{
id: 'ByaEx Ominous Wind',
damageRegex: gLang.kAbility.ByaOminousWind,
condition: function(e, data) {
return data.IsPlayerId(e.targetId);
},
mistake: function(e, data) {
return {
type: 'warn',
blame: e.targetName, text: {
en: 'bubble collision',
de: 'Blasen sind zusammengestoßen',
},
};
},
},
{
id: 'ByaEx Hundredfold Havoc 1',
damageRegex: gLang.kAbility.ByaHundredfoldHavoc1,
condition: function(e, data) {
return data.IsPlayerId(e.targetId);
},
mistake: function(e, data) {
return {
type: 'warn',
blame: e.targetName,
text: {
en: 'thunder',
de: 'Blitz',
},
};
},
},
{
id: 'ByaEx Hundredfold Havoc 2',
damageRegex: gLang.kAbility.ByaHundredfoldHavoc2,
condition: function(e, data) {
return data.IsPlayerId(e.targetId);
},
mistake: function(e, data) {
return {
type: 'warn',
blame: e.targetName,
text: {
en: 'thunder',
de: 'Blitz',
},
};
},
},
],
}];