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Several of the game screens do not an explicit success/forward button. This can be confusing for some users.
For example, on the introduction/storyline screen, the two buttons read "Don't show me this again" and "Skip". These options can be misinterpreted. The "Skip" button should probably instead read "Continue".
Another example is on the calibration screen. After a successful calibration occurs, the only options presented are "Re-calibrate", and the "back" button in the top-left corner. There is no button that allows the user to say: "Yes, I'd like to confirm my calibration and continue".
Screens of Interest
introduction/storyline screen
calibration screen
...
Proposed Solution
identify screens within the game that do not have explicit success buttons (add the to the list started above)
address each screen as appropriate
The text was updated successfully, but these errors were encountered:
Several of the game screens do not an explicit success/forward button. This can be confusing for some users.
For example, on the introduction/storyline screen, the two buttons read "Don't show me this again" and "Skip". These options can be misinterpreted. The "Skip" button should probably instead read "Continue".
Another example is on the calibration screen. After a successful calibration occurs, the only options presented are "Re-calibrate", and the "back" button in the top-left corner. There is no button that allows the user to say: "Yes, I'd like to confirm my calibration and continue".
Screens of Interest
Proposed Solution
The text was updated successfully, but these errors were encountered: