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During gameplay, we are already tracking an "average speed" metric for game-play statistics. We could potentially use this information to hint at the user when their EMG sensitivity settings are inproperly configured. For example, when we notice an extremely low average speed we could alert the user with a promt along the lines of:
"Does Momo's movement feel sluggish? You may be working harder than you need to, try adjusting sensitiviy settings here..."
We could provide a similar alert for when the average speed is extremely high.
The text was updated successfully, but these errors were encountered:
During gameplay, we are already tracking an "average speed" metric for game-play statistics. We could potentially use this information to hint at the user when their EMG sensitivity settings are inproperly configured. For example, when we notice an extremely low average speed we could alert the user with a promt along the lines of:
"Does Momo's movement feel sluggish? You may be working harder than you need to, try adjusting sensitiviy settings here..."
We could provide a similar alert for when the average speed is extremely high.
The text was updated successfully, but these errors were encountered: