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Map1_Crossing.xml
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<?xml version="1.0" encoding="utf-8"?>
<?xml version="1.0" encoding="utf-8"?>
<zone name="The Crossing" id="1">
<node id="1" name="The Crossing, Magen Road">
<description>The whitewashed building before you is stark and functional. A sign mounted on it is hand painted and carved with cunning skill. White-robed figures and all manner of injured and infirm people stream in and out of a double door, leaving thin trails of blood on the spotless pavement.</description>
<position x="300" y="-408" z="0" />
<arc exit="east" move="east" destination="2" />
<arc exit="south" move="south" destination="335" />
<arc exit="west" move="west" destination="7" />
<arc exit="go" move="go wide arch" destination="432" />
<arc exit="go" move="go double door" destination="307" />
</node>
<node id="2" name="The Crossing, Magen Road">
<description>Not far off you spot the town walls, which meet at a right angle in this northeast corner of town. This road is kept busy by the traffic to and from the popular haunts crowded into this sector - the Barbarians' Guild, the Champions' Arena, the Empaths' Guild, Martyr Saedelthorp's Healing Hospital, and the convivial Gaethrend's Court Inn. In addition, the Paladins' Guild farther north, and the gate leading out of town to the Warrior Mages' Guild and the wilds all are accessed through this street.</description>
<position x="330" y="-408" z="0" />
<arc exit="north" move="north" destination="141" />
<arc exit="east" move="east" destination="3" />
<arc exit="west" move="west" destination="1" />
</node>
<node id="3" name="The Crossing, Magen Road">
<description>This bustling junction presents a cross section of the world's inhabitants in various states of health and disrepair. Bloodied adventurers, impaired healers, overextended spellsingers, and other members of the walking wounded lurch their way towards the Healing Hospital to the west. Litters, carts and horses carry those too badly hurt to move under their own power. In striking contrast are the strapping barbarians who swagger by, towards the Arena and Barbarians' Guild southwest.</description>
<position x="370" y="-408" z="0" />
<arc exit="north" move="north" destination="144" />
<arc exit="south" move="south" destination="4" />
<arc exit="west" move="west" destination="2" />
</node>
<node id="4" name="The Crossing, Trothfang Street">
<description>You stand at the southeast corner of the Champions' Arena, its thick, solid walls and dome rising above you. You can barely make out on its surface scrawled inscriptions and graffiti with names and titles of barbarians of yore. Some of the engravings have dates and numbers next to them. A gust of wind blows the scent of incense offered in the flames on the Temple towers to mix with the odors of sweated bodies.</description>
<description>You stand at the southeast corner of the Champions' Arena, its thick, solid walls and dome rising high into the night sky. Scrawled inscriptions and graffiti with names and titles of barbarians of yore are barely visible on the wall's surface. Some of the engravings have dates and numbers next to them. Jutting up over the top of the wall in the distance to the east is a thin spire that appears to be shrouded in mist.</description>
<position x="370" y="-328" z="0" />
<arc exit="north" move="north" destination="3" />
<arc exit="east" move="east" destination="149" />
<arc exit="west" move="west" destination="5" />
</node>
<node id="5" name="The Crossing, Trothfang Street">
<description>The cries of scalpers and touts from the street mix with those from within the thick-walled, domed structure here -- shouts calling for blood and demanding that honor be satisfied, as well as less shrill exhortations to local favorites or up-and-coming gladiators and knights. Several daunting-looking centurions clad in full ceremonial armor scrutinize you stoically from under the scarlet canopy that shades the entrance to the Champions' Arena.</description>
<position x="320" y="-328" z="0" />
<arc exit="east" move="east" destination="4" />
<arc exit="west" move="west" destination="6" />
</node>
<node id="6" name="The Crossing, Trothfang Street">
<description>Due north you see the square that marks the entrance to the Barbarians' Guild, with its arcade of caryatides and telamones, life-size and lifelike sculptures of former female and male Arena Champions. The covered entryway to the Arena is dead ahead to the east, while beyond that rise the town walls.</description>
<position x="300" y="-328" z="0" />
<arc exit="north" move="north" destination="335" />
<arc exit="east" move="east" destination="5" />
<arc exit="go" move="go society building" destination="865" />
</node>
<node id="7" name="The Crossing, Flamethorn Way">
<description>Trellises woven of strips of wicker and cane cover the front of the Herbalist's Shop here. Vines cling gratefully to the walls, their tendrils seeking ever-tighter grips around the crosspieces of the trellises. Ivy, morning glory, honeysuckle, jasmine and leafy green creepers all compete in the upward race for light and moisture, making the facade of the shop look more like an ancient ruin than the thriving and busy trade it is.</description>
<position x="200" y="-408" z="0" />
<arc exit="north" move="north" destination="136" />
<arc exit="east" move="east" destination="1" />
<arc exit="go" move="go shop" destination="219" />
</node>
<node id="8" name="The Crossing, Clanthew Boulevard">
<description>Intimidatingly large passersby crowd around you, and you gulp as you notice most of the men and women here of all races tower above their average counterparts. They also tend to dress differently - fully equipped, even in the midst of the city - in leathers, hide and armor, weapons drawn or at the ready over shoulders or at their sides. Carefully you make your way through the throng, since something tells you this would not be a good spot to step on anyone's toes.</description>
<position x="240" y="-368" z="0" />
<arc exit="east" move="east" destination="335" />
<arc exit="south" move="south" destination="9" />
<arc exit="west" move="west" destination="11" />
<arc exit="go" move="go meeting hall" destination="975" />
</node>
<node id="9" name="The Crossing, Cheopman Lane">
<description>Large clay urns and willow baskets spill out onto the footpath here, filled with riotous displays of bright flowers in full bloom, sprigs of emerald green foliage, and ornamental reeds, boughs and branches. A young girl leans nonchalantly against the entrance to the Florist's Shop, watching over the wares. Smiling shyly, she beckons enticingly to potential customers.</description>
<position x="240" y="-318" z="0" />
<arc exit="north" move="north" destination="8" />
<arc exit="south" move="south" destination="10" />
<arc exit="go" move="go florist's shop" destination="655" />
</node>
<node id="10" name="The Crossing, Cheopman Lane">
<description>Ragtag merchants and vendors lug heavily-laden sacks and bundles south, while others leave, heading north with empty pushcarts and baskets. The town's less well-off citizenry stroll by, looking for good deals in the impromptu flea market of Mongers' Bazaar. Others proudly show off their new purchases and hard-won bargains.</description>
<position x="240" y="-298" z="0" />
<arc exit="north" move="north" destination="9" />
<arc exit="go" move="go bazaar" destination="379" />
</node>
<node id="11" name="The Crossing, Clanthew Boulevard" note="Apostle Headquarters|Apostle HQ">
<description>The cobblestones here are grey and flecked with crystals that sparkle as you move along the boulevard. High walls over which loom still higher structures with shuttered, mute windows that face the street and baked tile roofs, indicate you are passing through one of the wealthier residential sections of the Crossing.</description>
<position x="170" y="-368" z="0" />
<arc exit="east" move="east" destination="8" />
<arc exit="south" move="south" destination="12" />
<arc exit="west" move="west" destination="18" />
<arc exit="go" move="go small hut" destination="899" />
</node>
<node id="12" name="The Crossing, Via Iltesh">
<description>This small lane off of Clanthew Boulevard narrows to the south and grows wider as it leads north into the main road, giving it a shape reminiscent of the blade of a huge greatsword. Due south you can see the verdant border of the Town Green and the shops of the Weaponsmith and Armorer. To the northeast is the dome of the Champions' Arena and to the west, the three-story colonnades of the Academy dominate the skyline.</description>
<position x="170" y="-260" z="0" />
<arc exit="north" move="north" destination="11" />
<arc exit="south" move="south" destination="13" />
</node>
<node id="13" name="The Crossing, Via Iltesh">
<description>The lane is quite narrow here, with the sides of the Armorer's and Weaponsmith's shops encroaching on the path itself. Their huddling structures and the shady hedges and lunats that form this northern boundary of the Town Green cause slippery moss to grow upon the cobblestones and cast a cool, damp pall over this end of the street.</description>
<position x="170" y="-220" z="0" />
<arc exit="north" move="north" destination="12" />
<arc exit="south" move="south" destination="14" />
</node>
<node id="14" name="The Crossing, Town Green North" note="Town Green|TGN|Wanted Board">
<description>A small path of bent grass leads to a narrow stretch of cobblestones between the grass and the privet hedge that stands before Milgrym the Weaponsmith's. The town's main source of serviceable arms, Milgrym does a good trade and has a solid reputation. The stream of customers, though steady, seems careful not to disturb the usual tranquility of the facing greensward.</description>
<position x="170" y="-180" z="0" />
<arc exit="north" move="north" destination="13" />
<arc exit="east" move="east" destination="17" />
<arc exit="southeast" move="southeast" destination="15" />
<arc exit="south" move="south" destination="16" />
<arc exit="southwest" move="southwest" destination="23" />
<arc exit="west" move="west" destination="225" />
<arc exit="go" move="go weaponsmith's" destination="191" />
<arc exit="go" move="go green pond" destination="467" />
</node>
<node id="15" name="The Crossing, Town Green Southeast" note="TGSE">
<description>This tranquil corner of the Green has a small bower of entwined modwyn vines, laden with tempting, grape-like clusters. A limestone bench and some sawed-off sections of trees that serve as rustic stools make up an open-air performance space, where bards, musicians and poets can demonstrate their talents.</description>
<position x="210" y="-140" z="0" />
<arc exit="north" move="north" destination="17" />
<arc exit="west" move="west" destination="16" />
<arc exit="northwest" move="northwest" destination="14" />
<arc exit="go" move="go grass path" destination="371" />
<arc exit="go" move="go amphitheater gate" destination="377" />
</node>
<node id="16" name="The Crossing, Town Green South" note="TGS">
<description>A gap in the stand of lunat trees leads south into Lunat Shade Road. In that general direction lie Berolt's Dry Goods, the Town Hall, the soaring presence of the Temple, the Provincial Bank and other key structures. A few loafers loll on the grass, watching those entering and leaving the Green. Sparrows, jays and other birds call to one another from the treetops, flitting back and forth between their nests and roosts in the dense hedges bordering the park.</description>
<description>A gap in the stand of lunat trees leads south into Lunat Shade Road. In that general direction the lights shining from Berolt's Dry Goods, the Town Hall, the soaring presence of the Temple, the Provincial Bank and other key structures can be seen. A few loafers loll on the grass, watching those entering and leaving the green, or laying back to gaze at the night sky. A lone nightingale serenades from the hedges bordering the park, unaware of its appreciative audience.</description>
<position x="170" y="-140" z="0" />
<arc exit="north" move="north" destination="14" />
<arc exit="northeast" move="northeast" destination="17" />
<arc exit="east" move="east" destination="15" />
<arc exit="south" move="south" destination="40" />
<arc exit="west" move="west" destination="23" />
<arc exit="northwest" move="northwest" destination="225" />
</node>
<node id="17" name="The Crossing, Town Green Northeast" note="TGNE">
<description>The cool, welcome expanse of the Town Green is a pleasant place to gather and exchange news, gossip and adventuring pointers with all the folk and races of Elanthia who are drawn to town. A soft, spongy carpet of well-manicured grass underfoot affords a comfortable cushion for sitting or sprawling out to enjoy a rare moment of rest in the warm sun. An ancient oak tree provides shelter for those so inclined.</description>
<description>The cool, welcome expanse of the Town Green is a pleasant place to gather and exchange news, gossip and adventuring pointers with all the folk and races of Elanthia who are drawn to town. A soft, spongy carpet of well-manicured grass underfoot affords a comfortable cushion for sitting or sprawling beneath the star-studded night sky. An ancient oak tree provides shelter for those so inclined.</description>
<position x="210" y="-180" z="0" />
<arc exit="south" move="south" destination="15" />
<arc exit="southwest" move="southwest" destination="16" />
<arc exit="west" move="west" destination="14" />
<arc exit="go" move="go walkway" destination="264" />
<arc exit="go" move="go path" destination="379" />
<arc exit="none" move="go shadowed gap" destination="853" />
</node>
<node id="18" name="The Crossing, Clanthew Boulevard">
<description>You pause a moment at one of the busiest crossroads of town. Through this intersection must pass most of those traveling from the wilderness of the Western Tier into the heart of the Crossing, and those departing as well. To the east lie the gates to the Eastern Tier, affording access to the Warrior Mages' Guild and the Observatory, and other, more perilous, destinations.</description>
<position x="60" y="-368" z="0" />
<arc exit="east" move="east" destination="11" />
<arc exit="south" move="south" destination="19" />
<arc exit="west" move="west" destination="31" />
</node>
<node id="19" name="The Crossing, S'zella Plaza" note="S'zella Plaza">
<description>This small piazza stands between the Academy Asemath and the shops and residences clustered around the Town Green to the east. Its granite pavement has been well-worn, since it forms the north-south connection between the major artery of the Crossing, Clanthew Boulevard, and Lorethew Street. Several stone benches, roughly hewn out of the same material as the pavement, form a semi-circle around a polychrome plaster statue in a quiet corner of the square.</description>
<position x="60" y="-282" z="0" />
<arc exit="north" move="north" destination="18" />
<arc exit="south" move="south" destination="234" />
</node>
<node id="20" name="The Crossing, Asemath Walk">
<description>You stand before a sign in the shape of a giant lute, painted in red and gilt and inlaid with ivory and jet, with florid script proclaiming the virtues of the True Bard d'Or, the Crossing's finest purveyor of high-quality instruments for
, aesthetes and amateurs alike. Dashing, gaily-clad figures stream in and out of the shop, lutes slung over shoulders or pipes clasped under arms. A haunting tune, at once both exhilarating and melancholic, emanates from the doorway.</description>
<description>You stand before a sign in the shape of a giant lute, painted in red and gilt and inlaid with ivory and jet, with florid script proclaiming the virtues of the True Bard d'Or, the Crossing's finest purveyor of high-quality instruments for bards, aesthetes and amateurs alike. Dashing, gaily-clad figures stream in and out of the shop, lutes slung over shoulders or pipes clasped under arms. A haunting tune, at once both exhilarating and melancholic, emanates from the doorway.</description>
<position x="60" y="-140" z="0" />
<arc exit="north" move="north" destination="234" />
<arc exit="east" move="east" destination="22" />
<arc exit="south" move="south" destination="21" />
<arc exit="west" move="west" destination="25" />
<arc exit="go" move="go bards shop" destination="401" />
</node>
<node id="21" name="The Crossing, Asemath Walk">
<description>The crowd here is boisterous, composed of students, teachers, and seekers of all kinds. Some head south to the famed taproom of the Half Pint Inn, others appear to have already enjoyed the libations there to the dregs and are heading back for study. The inn to the south and the visitors to the High Temple to the southeast contribute to the brisk flow of people to and from the Academy.</description>
<description>Small groups of students walk by talking in animated fashion, some excitedly about the night's feature show at the famed taproom of the Half Pint Inn, others laughing themselves wearily home after a too many few rounds of liquid libation. The well-lit inn to the south as well as the blazing flames on the towers of the High Temple to the southeast add to the cheery street atmosphere.</description>
<position x="60" y="-100" z="0" />
<arc exit="north" move="north" destination="20" />
<arc exit="south" move="south" destination="37" />
</node>
<node id="22" name="The Crossing, Manciple Cobble">
<description>This cobbled street connects the Town Green with the streets leading to Academy Asemath and the shops, inns and eateries that cluster around it. Old stone residences line the walkway, making it more like a court than a through street. Your footsteps echo off their unyielding, secretive facades.</description>
<position x="90" y="-140" z="0" />
<arc exit="east" move="east" destination="23" />
<arc exit="west" move="west" destination="20" />
</node>
<node id="23" name="The Crossing, Town Green Southwest" note="TGSW|Pillory">
<description>The hedgerow to the west meets the row of tall lunat trees that separates the Town Green from the commercial traffic on Lunat Shade Road due south. The growth is especially dense here, with no way to slip past either of the living fences. The small thorns on the hedges, to keep out stray livestock in search of prime pasture, look daunting in any case.</description>
<position x="130" y="-140" z="0" />
<arc exit="north" move="north" destination="225" />
<arc exit="northeast" move="northeast" destination="14" />
<arc exit="east" move="east" destination="16" />
<arc exit="west" move="west" destination="22" />
</node>
<node id="24" name="The Crossing, Puddle Path">
<description>The packed dirt path between bustling Town Green and the quieter confines of Smithy Lane has been worn to a smooth, deep hollow over the years. A perennial pool of murky brown water now sits obstinately in the center of the path, requiring passers-by to gather up their hems or risk a muddying. From time to time, small boys have been known to hide in the bushes bordering the path, hoping for a tantalizing glimpse of a lady's ankle.</description>
<position x="90" y="-220" z="0" />
<arc exit="southeast" move="southeast" destination="225" />
<arc exit="go" move="go wooden gate" destination="607" />
</node>
<node id="25" name="The Crossing, Trollferry Approach">
<description>The street here is a bit neglected, as though it once carried constant foot and cart traffic, but now is somewhat forlorn and forgotten. Little draws your attention, only the red brick back of the bathhouse along the south side of the path, and the clapboard back of the Bards' Shop directly north. The smells of steam, water, varnish and rosin escape through small windows facing the street, as the path curves northeast to intersect with Asemath Walk.</description>
<position x="10" y="-140" z="0" />
<arc exit="east" move="east" destination="20" />
<arc exit="west" move="west" destination="26" />
</node>
<node id="26" name="The Crossing, Trollferry Approach">
<description>This intersection leads north to Lorethew and Clanthew Streets, which provide access to the river crossing and to the guild headquarters to the north and to the east. The embankment of the river is built up slightly ahead, providing a small measure of protection against flooding, while also serving as the base for a crumbling, old pier.</description>
<position x="-40" y="-140" z="0" />
<arc exit="north" move="north" destination="27" />
<arc exit="east" move="east" destination="25" />
<arc exit="west" move="west" destination="32" />
<arc exit="go" move="go society building" destination="873" />
</node>
<node id="27" name="The Crossing, Lorethew Street">
<description>The path here follows the curves of the Oxenwaithe, bringing you nearer to the swirling, dark currents. Along the bank, to the southwest, you make out several dinghies bobbing and straining at their moorings, in a doomed dance of freedom they can never win, except at the behest of some greedy ferryman or in the wake of a storm.</description>
<position x="-40" y="-242" z="0" />
<arc exit="north" move="north" destination="28" />
<arc exit="east" move="east" destination="36" />
<arc exit="south" move="south" destination="26" />
</node>
<node id="28" name="The Crossing, Sirenberry Row">
<description>The daunting, austere structure of Academy Asemath, directly east, blocks out the light, and leaves the humble facade on the other side of the path in intermittent shade. Scholars and singers, teachers and troubadours, mimes and masters all saunter past, content in their mutual feelings of superiority. Round the corner, you can just spy a gaudy sign on a shop to the east.</description>
<position x="-40" y="-282" z="0" />
<arc exit="north" move="north" destination="29" />
<arc exit="south" move="south" destination="27" />
</node>
<node id="29" name="The Crossing, Clanthew Boulevard" note="Bard">
<description>From the west comes the sound of currents rushing through a narrow river bend, while in the distance, just barely evident to the northwest, is a corner of the outer town wall, over which the calls of birds can be heard. Mingled among the sublime sounds of nature, are the equally sweet sounds reaching your ears from a small, unpretentious building set unobtrusively off to the south side of the road.</description>
<position x="-40" y="-368" z="0" />
<arc exit="east" move="east" destination="31" />
<arc exit="south" move="south" destination="28" />
<arc exit="west" move="west" destination="30" />
<arc exit="go" move="go small building" destination="468" />
<arc exit="go" move="go gate" destination="1029" />
<arc exit="go" move="go bui" destination="468" />
</node>
<node id="30" name="The Crossing, Clanthew Boulevard">
<description>The meandering course of the River Oxenwaithe lies dead ahead. Wooden carts, powered by all manner of two- and four-legged beasts, rumble past, headed west towards the broad, well-worn planks of the Oxenwaithe Bridge and east into the heart of the Crossing. Groups of armed adventurers, mystics, merchants and rogues weave in and out of the wheeled and hoofed mobs.</description>
<position x="-70" y="-368" z="0" />
<arc exit="east" move="east" destination="29" />
<arc exit="go" move="go oxenwaithe bridge" destination="94" />
</node>
<node id="31" name="The Crossing, Clanthew Boulevard">
<description>A side entrance to the Academy, in the form of a low, bronze gate, stands here. Students and faculty come and go through it, since it provides convenient access to the inns and eateries clustered to the north and east of Elanthia's most renowned seat of learning and research. Several blocks to the east looms the dome of the Champions' Arena, which also houses the Barbarians' Guild and farther north, both within and without the sheltering walls of town, lie various other Guilds.</description>
<position x="10" y="-368" z="0" />
<arc exit="north" move="north" destination="122" />
<arc exit="east" move="east" destination="18" />
<arc exit="west" move="west" destination="29" />
<arc exit="go" move="go low gate" destination="196" />
</node>
<node id="32" name="The Crossing, Trollferry Quay">
<description>A dilapidated wooden pier juts out into the steel-grey waters of the Oxenwaithe River here. Several battered dinghies bounce up and down in time to the currents. In olden days this was a major ferry crossing, presided over by a loathsome and capricious troll. Now it is naught but a rotting ruin, as is no doubt the corpse of its former owner.</description>
<position x="-60" y="-140" z="0" />
<arc exit="east" move="east" destination="26" />
<arc exit="south" move="south" destination="33" />
<arc exit="none" move="go rotting ruin" destination="855" />
</node>
<node id="33" name="The Crossing, Embankment">
<description>Dark, swirling currents of the river rush by, headed southward toward ultimate merger with the mighty Segoltha River. Still darker, shadowy and inexplicably sinister figures hustle by you, noiselessly, passing in and out of a black, recessed doorway set almost invisibly into a nondescript wall along the curb.</description>
<position x="-60" y="-100" z="0" />
<arc exit="north" move="north" destination="32" />
<arc exit="south" move="south" destination="34" />
<arc exit="go" move="go black doorway" destination="218" />
</node>
<node id="34" name="The Crossing, Embankment">
<description>The embankment here is high and crude, just a mound of packed mud, earth and marl that seems unlikely to be capable of doing more than providing the neighborhood residents with a false sense of security. Still, there are a few houses and shops along the riverbank. Those establishments that have been built hard by the river must take great pains to propitiate the elemental gods since the structures still remain standing.</description>
<position x="-60" y="-60" z="0" />
<arc exit="north" move="north" destination="33" />
<arc exit="south" move="south" destination="35" />
</node>
<node id="35" name="The Crossing, Full Moons Crescent">
<description>The street curves here to match a bend in the river. A freshly whitewashed house, two stories high, stands just off the path. Craning your neck, you see the second floor is actually some sort of glass-enclosed solarium, the light streaming through its panes and refracted into a halo of prismatic auras.</description>
<position x="-60" y="-20" z="0" />
<arc exit="north" move="north" destination="34" />
<arc exit="east" move="east" destination="95" />
<arc exit="go" move="go seeress' house" destination="657" />
</node>
<node id="36" name="The Crossing, Lorethew Street">
<description>This narrow road runs east-west between the Academy and many of the town's shops. To the east you can see the low shops and hedges that surround the Town Green, while west looms the tributary river, flowing on its winding course south into the mighty Segoltha River.</description>
<position x="10" y="-242" z="0" />
<arc exit="east" move="east" destination="234" />
<arc exit="west" move="west" destination="27" />
</node>
<node id="37" name="The Crossing, Asemath Walk">
<description>Clerics, academics and carousers all are apparent here, headed throughout town on different courses. The windows and terraces from the back of the two-storied Half Pint Inn face the street from the south, while to the east is the side of the cleric's shop. Smooth paving stones, pale grey with dark grey borders, have been laid to coordinate with the approaches to the High Temple.</description>
<description>Normally filled with bustling Clerics, academics and carousers of all types and ages, this area is peaceful as most people have retired for the night, excepting the occasional joyous song that escapes an open window from the back of the two-storied Half Pint Inn to the south. The side of the Cleric's shop is to the east, bordering the smooth paving stones that have been laid to coordinate with the approaches of the High Temple.</description>
<position x="60" y="-20" z="0" />
<arc exit="north" move="north" destination="21" />
<arc exit="east" move="east" destination="38" />
<arc exit="west" move="west" destination="96" />
</node>
<node id="38" name="The Crossing, Alamhif Trace">
<description>A constant stream of townsfolk and outlanders file past you but the mix is not your usual pastiche of rag-tag traders, bare-chested barbarians, indolent bards and assorted laborers. Here most people speak in serene tones or peer at you benevolently from behind cowls of the cleric's calling. Many cluster around Brother Durantine's Cleric Shop, which hugs the north side of the road. A monk pauses in the shadows cast by the High Temple tower to the southwest before continuing his journey.</description>
<description>This normally sedate area is nearly still in the night hours, the occasional late-night shopper heading to or from Brother Durantine's Cleric Shop, which hugs the north side of the road. A hooded monk exits the shop into the shadows and fingers his prayer beads with unconscious familiarity as he glances up at the bright flame on the High Temple tower to the southwest, pausing a moment before continuing his journey.</description>
<position x="130" y="-20" z="0" />
<arc exit="east" move="east" destination="39" />
<arc exit="south" move="south" destination="44" />
<arc exit="west" move="west" destination="37" />
<arc exit="go" move="go cleric shop" destination="407" />
</node>
<node id="39" name="The Crossing, Alamhif Trace">
<description>This pivotal junction connects many of the Crossing's key locations. Proudly located to the south you see the translucent dome of the Temple flanked by its three guard towers, while the Town Green and the Town Hall can be seen off toward the north and northeast. The babble of many languages, of clan and guild and folk, fill the air here. Travelers dressed in all manner of costume, garb and battle gear amble past, admiring the view of the buildings here, or looking about to get their bearings.</description>
<description>This pivotal junction connects many of the Crossing's key locations. Blazing to the south in the night sky are the flames on the Temple's three towers, while the lights of Town Green and Town Hall can be seen off towards the north and northeast. The babble of many languages, clan and guild and folk fill the air here, busy at every hour. Travelers dressed in all manner of costume, garb and battle gear amble past, admiring the darkened outlines of the buildings, or looking about to get their bearings.</description>
<position x="170" y="-20" z="0" />
<arc exit="north" move="north" destination="40" />
<arc exit="southeast" move="southeast" destination="42" />
<arc exit="west" move="west" destination="38" />
<arc exit="go" move="go carousel square" destination="184" />
</node>
<node id="40" name="The Crossing, Lunat Shade Road">
<description>Majestic lunat trees line this byway, donated by the town's prosperous traders, a reminder of how their Guild delights in improving the quality of life for beings all over Elanthia. One such wealthy merchant, though not as ostentatious as most, is Berolt, the dry goods dealer. His venerable general store here outfits adventurers with all the basic necessities. The row of trees on the north side of the street also serves to shade the south half of Town Green.</description>
<position x="170" y="-100" z="0" />
<arc exit="north" move="north" destination="16" />
<arc exit="east" move="east" destination="41" />
<arc exit="south" move="south" destination="39" />
<arc exit="go" move="go general store" destination="189" />
</node>
<node id="41" name="The Crossing, Lunat Shade Road">
<description>A modest two-story building with a slate roof and large windows dominates this section of town. This is the Town Hall, the place to pay fines and taxes, obtain permits and licenses, and attend the occasional town meeting. On the other side of this tree-lined street is the Plaza. Looking east from here you can barely make out the ramparts of the Eastern Wall over the low roofs of the houses and shops.</description>
<position x="210" y="-100" z="0" />
<arc exit="east" move="east" destination="155" />
<arc exit="west" move="west" destination="40" />
<arc exit="go" move="go town hall" destination="311" />
</node>
<node id="42" name="The Crossing, Hodierna Way" note="Kraelyst start point|travel start point" color="#808000">
<description>The hustle of crowds making their way between the secular and religious centers of town that converge here carries you along with its momentum. The granite and marble facade of the First Provincial Bank catches your eye, standing before you as solid as its name. A Gor'Tog guard armed with pike and crossbow is posted at the door, while a few well-dressed merchants congregate outside.</description>
<position x="210" y="20" z="0" />
<arc exit="east" move="east" destination="160" />
<arc exit="southwest" move="southwest" destination="43" />
<arc exit="northwest" move="northwest" destination="39" />
<arc exit="go" move="go provincial bank" destination="231" />
</node>
<node id="43" name="The Crossing, Immortals' Approach" note="almsbox|tithe">
<description>This stretch of road is wide and paved with smooth stone blocks. Cherry trees in carved stone planters border the sweeping approach while softening the exterior walls surrounding the Temple grounds. Flames flicker from the tops of three tall towers standing guard over the orb of the Main Temple. Fragile walkways lash the towers to each other high above the orb.</description>
<description>This stretch of road is wide and paved with smooth stone blocks. Cherry trees in carved stone planters border the sweeping approach while softening the exterior walls surrounding the Temple grounds. Flames brightly visible in the dark flare from the tops of three tall towers standing guard over the orb of the Main Temple. Fragile walkways lash the towers to each other high above the orb.</description>
<position x="170" y="60" z="0" />
<arc exit="northeast" move="northeast" destination="42" />
<arc exit="northwest" move="northwest" destination="44" />
<arc exit="go" move="go longbow bridge" destination="46" />
<arc exit="go" move="go mahogany gate" destination="440" />
</node>
<node id="44" name="The Crossing, Immortals' Approach">
<description>This cobblestone walk is heavily trafficked with guests leaving the Half Pint Inn to the west and monks and pilgrims traveling to and from the temple to the southeast. Next to this path looms one of the walls of the High Temple enclosing the fire topped towers and walkways soaring far above. Although life bustles on around you, you pause to contemplate deeper issues for a brief moment. Emerging from your reverie, you resume your journey.</description>
<description>The night hours bring revelers traveling to and from the many amusements to be found in the Half Pint Inn to the west, with the occasional monk or pilgrim making a quiet trek to the Temple to the southeast. A wall enclosing the fire-topped towers of the High Temple looms closely to the path, the soaring walkways connecting one tower to another looming as shadows high above.</description>
<position x="130" y="20" z="0" />
<arc exit="north" move="north" destination="38" />
<arc exit="southeast" move="southeast" destination="43" />
<arc exit="west" move="west" destination="45" />
<arc exit="go" move="go hedged archway" destination="967" />
</node>
<node id="45" name="The Crossing, Werfnen's Strole" note="Werfnen's Strole">
<description>Werfnen's Strole, the Path of Dreamers, leads from the glories of the High Temple to the renowned hospitality of Skalliweg Barrelthumper's Half Pint Inn. The jocular Halfling is known throughout all Elanthia as the consummate innkeeper. Mouthwatering aromas and heart-gladdening songs waft out of the inn, while the soothing gurgling of the tributary to the south creates a poignant counterpoint to the uproar within.</description>
<description>Werfnen's Strole, the Path of Dreamers, leads from the glories of the High Temple to the renowned hospitality of Skalliweg Barrelthumper's Half Pint Inn, brightly lit to welcome any late traveler. The jocular Halfling is known throughout all Elanthia as the consummate innkeeper. Mouthwatering aromas and heart-gladdening songs waft out of the inn, while the soothing gurgling of the tributary to the south creates a poignant counterpoint to the uproar within.</description>
<position x="90" y="20" z="0" />
<arc exit="east" move="east" destination="44" />
<arc exit="go" move="go half inn" destination="659" />
<arc exit="none" move="go alley" destination="860" />
</node>
<node id="46" name="The Crossing, Chieftain Walk">
<description>This busy threeway is a vital link. The Longbow Bridge feeds into it from the northeast, and the warehouse and dock district which stand to the south and west bustle with activity. The commercial district to the northwest, and the pleasant and populous beach resort are to the southeast, just at the mouth of the River Oxenwaithe, where it empties into the Segoltha.</description>
<position x="90" y="140" z="0" />
<arc exit="north" move="north" destination="47" />
<arc exit="southeast" move="southeast" destination="49" />
<arc exit="southwest" move="southwest" destination="52" />
<arc exit="go" move="go longbow bridge" destination="43" />
</node>
<node id="47" name="The Crossing, 3 Retainers' Crescent">
<description>The Longbow Bridge is due east, as the river flows beneath it, just at the edge of your vision. To the south is the Shipyard and The Strand, a pleasant beach where the two rivers that define the life of the Crossing meet. To the west are the commercial institutions that are the centers of trade and finance.</description>
<position x="90" y="100" z="0" />
<arc exit="north" move="north" destination="48" />
<arc exit="south" move="south" destination="46" />
<arc exit="west" move="west" destination="79" />
</node>
<node id="48" name="The Crossing, 3 Retainers' Crescent">
<description>There seems to be great confusion along this narrow stretch of road, as folk of all races and professions pass by and overflow the curbs. They spill into the street to better make their way, crisscrossing at no particular corner, and running in front of lumbering wagons, darting handcarts or mounted travelers.</description>
<position x="90" y="60" z="0" />
<arc exit="south" move="south" destination="47" />
<arc exit="west" move="west" destination="80" />
<arc exit="go" move="go old warehouse" destination="437" />
</node>
<node id="49" name="The Strand, Sandy Path">
<description>Light filters through a line of trees as you make your way down this cheerful dirt path. A narrow clearing affords you a view of sandy embankments and the lapis-colored waters of the Oxenwaithe River. A number of townsfolk and itinerant merchants greet you as you press along this thoroughfare. </description>
<description>The wind rustles through a stand of trees which line the path, their tops rising like dark shadows against the night sky. Occasionally you encounter a lone traveller, but for the most part it is quiet here.</description>
<position x="130" y="180" z="0" />
<arc exit="southeast" move="southeast" destination="50" />
<arc exit="northwest" move="northwest" destination="46" />
<arc exit="go" move="go rickety wagon" destination="653" />
</node>
<node id="50" name="The Strand, Sandy Path" note="Premium Portal|Portal|banyan tree|Kintalia" color="#FF00FF">
<description>Following the roadside along the Oxenwaithe's bank, you are struck by the quiet beauty of the place. Taking pause to breathe in the crisp, clean air, you reflect on your surroundings. Sand, sparkling as if mixed with diamond dust, pours into deep blue undulating waters. A lush copse of trees spreads to the north, while to the southeast, a series of delightful small buildings is set back from the river's edge.</description>
<description>You can hear the Oxenwaithe lapping gently at its bank, creating a soothing sound not unlike a lullaby. The light reflected from the moons provide shimmery paths along the sandy embankments at water's edge.</description>
<position x="170" y="220" z="0" />
<arc exit="southeast" move="southeast" destination="51" />
<arc exit="northwest" move="northwest" destination="49" />
<arc exit="go" move="go meeting portal" destination="652" />
</node>
<node id="51" name="The Strand, Crystalline Beach">
<description>Several bungalows surround a large communal center sporting a long, wide veranda. These form the heart of The Strand's resort area, providing respite from day-to-day concerns. Each bungalow is a simple, single-story unit, positioned to afford an uninterrupted view of the delta where the Oxenwaithe and Segoltha meet. Beyond the bungalows, sparkling sand stretches from a grassy knoll down a gentle incline, ending in a low ledge of rock pocked with tidal pools.</description>
<description>Several bungalows surround a large communal center sporting a long, wide veranda. With the exception of a lighted window on the top floor of the center, all is silent and dark against the night sky. The constant crash of waves upon a ledge of rocks at river's edge is the only sound you hear, save for the occasional bustle of a resort worker on the communal center's veranda.</description>
<position x="210" y="260" z="0" />
<arc exit="west" move="west" destination="54" />
<arc exit="northwest" move="northwest" destination="50" />
<arc exit="go" move="go veranda" destination="483" />
</node>
<node id="52" name="The Crossing, Chieftain Walk">
<description>The warehouses and low buildings to the northwest resolve into a flat, open stretch of turf to the south, where the two rivers that shape the Crossing begin to come together. This level alluvial delta is home to the Crossing's main shipyard, where many of the barges, ferries, frigates, merchant ships, and corsairs that ply the rivers and seas of Elanthia are built. The weathered shipyard gate leads southeast.</description>
<position x="50" y="180" z="0" />
<arc exit="northeast" move="northeast" destination="46" />
<arc exit="west" move="west" destination="53" />
<arc exit="go" move="go shipyard gate" destination="237" />
</node>
<node id="53" name="The Crossing, Esplanade Eluned">
<description>The promenade here is a pleasant place to stroll along the riverbank and watch the activities on the broad and swift Segoltha River. The walkway is broad and clean, paved with bright red bricks forming whimsical patterns and abstract designs. The breeze off the river is invigorating. Several young hawkers try to peddle snacks and flowers to families or couples out taking the air, while merchants and seamen rush by.</description>
<position x="10" y="180" z="0" />
<arc exit="east" move="east" destination="52" />
<arc exit="west" move="west" destination="56" />
</node>
<node id="54" name="The Strand, Crystalline Beach">
<description>Sand continues to stretch from east to west. Children of all races can often be found at the water's edge, playing games or building ephemeral castles. To one side, a grove of spreading Wyndwood trees provides the perfect spot for quiet meditation, while further off, several braziers set on piles of rock indicate that this is a favorite picnic location.</description>
<description>The gently rushing waters of the Segoltha fill the air with a pleasant drone. Traveling along the riverbank, you chance upon a large picnic area dotted with iron braziers set neatly on low rock pillars.</description>
<position x="170" y="260" z="0" />
<arc exit="east" move="east" destination="51" />
<arc exit="west" move="west" destination="55" />
<arc exit="go" move="go grill" destination="856" />
</node>
<node id="55" name="The Strand, Crystalline Beach">
<description>Short grasses and flowering dirdel provide a carpet in the sand along this part of the Segoltha. A jagged rock juts out of the water just beyond the river bank, its dark surface streaked with deep green moss. A group of Nadira turn lazy circles just off shore, no doubt hunting for their next meal. In the distance, lovers walk arm in arm along the river, while a lone beach-goer scours the sand for unique shells.</description>
<description>Short grasses and flowering dirdel provide a carpet in the sand along this part of the Segoltha. A jagged rock breaks the surface of the water just off shore, obscuring part of the starry sky. The intermittent chatter of a family of nesting Nadira birds reaches your ear.</description>
<position x="150" y="260" z="0" />
<arc exit="east" move="east" destination="54" />
<arc exit="go" move="go sandstone tower" destination="602" />
<arc exit="go" move="go sturdy pier" destination="606" />
</node>
<node id="56" name="The Crossing, Esplanade Eluned">
<description>Hustling businessmen mingle with grimy dockworkers and indolent strollers here, all proceeding at very different paces. Handcarts filled with baskets and burlap bundles are pushed by stout, young lads past ladies decked in their finery. Most of the well-heeled leisure set seems to be headed to and from the freshly painted dock here. Some private boats and pleasure craft are moored to it.</description>
<position x="-30" y="180" z="0" />
<arc exit="east" move="east" destination="53" />
<arc exit="west" move="west" destination="57" />
<arc exit="go" move="go freshly dock" destination="169" />
</node>
<node id="57" name="The Crossing, Esplanade Eluned">
<description>The path here runs right along the river bank, as the shore curves into the land to form a small protected inlet. Directly south, a few small craft are beached, anchored by heavy rocks. One has oars but no rudder, another has a rudder but no bottom, and yet another has a bottom riddled with holes. Several tattered nets are hung on driftwood frames to dry, and alongside them, a few gutted fish.</description>
<position x="-70" y="180" z="0" />
<arc exit="north" move="north" destination="77" />
<arc exit="east" move="east" destination="56" />
<arc exit="west" move="west" destination="58" />
</node>
<node id="58" name="The Crossing, Esplanade Eluned">
<description>An apparent contradiction, the toney esplanade here is right in the midst of a group of warehouses to the north and the customs and storage house of Riverfront Portage to the west. The strollers and workers mingle, with most of the leisure traffic centering around the noisy amusement pier to the south.</description>
<position x="-150" y="180" z="0" />
<arc exit="east" move="east" destination="57" />
<arc exit="southwest" move="southwest" destination="60" />
<arc exit="west" move="west" destination="61" />
<arc exit="northwest" move="northwest" destination="59" />
<arc exit="go" move="go amusement pier" destination="477" />
<arc exit="go" move="go mahogany building" destination="671" />
</node>
<node id="59" name="The Crossing, Stevedore's Wend">
<description>The scene is monotonous - warehouses to the west, warehouses to the east, and the hulking shell of the customs clearing house and main warehouse, Riverfront Portage. Its back wall looms due south, as you skirt around this corner. Few but the bedraggled longshoremen trudging by have business along this byway and they eye you listlessly.</description>
<position x="-190" y="140" z="0" />
<arc exit="north" move="north" destination="72" />
<arc exit="southeast" move="southeast" destination="58" />
<arc exit="go" move="go old warehouse" destination="673" />
</node>
<node id="60" name="The Crossing, Lemicus Square">
<description>This corner of Lemicus Square is dotted with litter and looks a bit neglected. The hulk of Riverfront Portage looms along the north edge of the square and extends for several blocks west. To the south is a wooden pier with a painted sign arched over the entrance.</description>
<position x="-190" y="220" z="0" />
<arc exit="northeast" move="northeast" destination="58" />
<arc exit="southwest" move="southwest" destination="66" />
<arc exit="west" move="west" destination="64" />
<arc exit="go" move="go wooden pier" destination="236" />
</node>
<node id="61" name="The Crossing, Esplanade Eluned">
<description>The road winds among narrow, aged apartments built from brown sandstone. Their elaborate vine traceries and gargoyle reliefs have been dusted nearly smooth with the passage of years. Rows of large, unpaned windows stare out upon the world like dozens of sightless eyes.</description>
<position x="-205" y="180" z="0" />
<arc exit="east" move="east" destination="58" />
<arc exit="west" move="west" destination="62" />
<arc exit="go" move="go sandstone apartment" destination="685" />
</node>
<node id="62" name="The Crossing, Esplanade Eluned">
<description>Light blue sandstone apartments rise from the roadside, their color in stark contrast to the brown of the surrounding buildings. A small patch of ground near one entrance has been made into a small desert garden, and contains dozens of kronar-sized holes, from which small, black lizards with long, green-tipped whiptails occasionally streak forth.</description>
<position x="-215" y="180" z="0" />
<arc exit="east" move="east" destination="61" />
<arc exit="west" move="west" destination="63" />
<arc exit="go" move="go brick building" destination="691" />
<arc exit="go" move="go sandstone apartment" destination="688" />
</node>
<node id="63" name="The Crossing, Esplanade Eluned">
<description>A large oak tree stands in a wide cul-de-sac at the end of the road, its arms arching high above the surrounding buildings as if straining to best them in a contest of size. Behind its gnarled, massive trunk stands a weathered three-story apartment building formed of white sandstone.</description>
<position x="-310" y="180" z="0" />
<arc exit="east" move="east" destination="62" />
<arc exit="go" move="go thatched cottage" destination="692" />
<arc exit="go" move="go apartment building" destination="693" />
</node>
<node id="64" name="The Crossing, Lemicus Square">
<description>A wide square here opens up to the town's main river freight, storage and customs house, Riverfront Portage. Crowds of dockworkers, wharf rats and riffraff mingle with the customs brokers, agents and emissaries of the wealthy merchants and trading houses of the town.</description>
<position x="-230" y="220" z="0" />
<arc exit="east" move="east" destination="60" />
<arc exit="south" move="south" destination="66" />
<arc exit="northwest" move="northwest" destination="65" />
<arc exit="go" move="go portage" destination="696" />
</node>
<node id="65" name="The Crossing, Kertigen Road">
<description>Kertigen Road cuts a broad diagonal swath through the neighborhood here, separating the working class residences and old crofts on the west side of the road, from the storage facilities and trading houses to the east.</description>
<position x="-310" y="126" z="0" />
<arc exit="north" move="north" destination="69" />
<arc exit="southeast" move="southeast" destination="64" />
</node>
<node id="66" name="The Crossing, Lemicus Square">
<description>The east side of the Sand Spit Tavern is here, its dilapidated and weathered clapboard attesting its owner's neglect. Still, the rowdy laughter and shouts from within make it a somewhat homey and attractive roost, a haven for sailors and seamen, dockworkers and locals who seek some relief from their toil and travels.</description>
<position x="-230" y="260" z="0" />
<arc exit="north" move="north" destination="64" />
<arc exit="northeast" move="northeast" destination="60" />
<arc exit="northwest" move="northwest" destination="67" />
<arc exit="go" move="go dock" destination="235" />
</node>
<node id="67" name="The Crossing, Haven's End">
<description>The word to describe the building in front of you would be "ramshackle", a tavern to judge from the sign hanging loose from a rod jutting out over the door. Apparently built from a medley of materials, including what looks like part of the hull of an old trading galleon, the place seems to fit well into the general neighborhood.</description>
<description>The word to describe the building in front of you would be ramshackle, a tavern to judge from the sign hanging loose from a rod jutting out over the door. Apparently built from a medley of materials, including what looks like part of the hull of an old trading galleon, the place seems to fit well into the general neighborhood.</description>
<position x="-270" y="220" z="0" />
<arc exit="southeast" move="southeast" destination="66" />
<arc exit="west" move="west" destination="68" />
<arc exit="go" move="go sand tavern" destination="699" />
</node>
<node id="68" name="The Crossing, Haven's End">
<description>This is the end of the road - literally. All to the north and west, this dead end is surrounded by a weed-choked vacant lot, a remnant of some ancient farmer's croft or field that was incorporated into the Crossing early on in its evolution. The dark, rich bank of the Segoltha River rises to the south, too steep here to attempt to climb.</description>
<description>This is the end of the road - literally. All to the north and west, this dead end is surrounded by a weed-choked vacant lot, a remnant of some ancient farmer's croft or field that was incorporated into the Crossing early on in its evolution. The dark, rich bank of the Segoltha River rises steeply to the south, a difficult climb due to the slick and precipitous slope.</description>
<position x="-310" y="220" z="0" />
<arc exit="east" move="east" destination="67" />
<arc exit="climb" move="climb bank" destination="476" />
</node>
<node id="69" name="The Crossing, Kertigen Road">
<description>A spacious, clean facade of Ulven's Warehouse fronts the east side of the road here. To the west, Elmod Close forms the southernmost boundary of a rather downbeat neighborhood that is home to rickety rowhouses, dilapidated crofts and the infamous Drelstead Prison.</description>
<position x="-310" y="100" z="0" />
<arc exit="north" move="north" destination="70" />
<arc exit="south" move="south" destination="65" />
<arc exit="west" move="west" destination="106" />
<arc exit="go" move="go warehouse" destination="702" />
</node>
<node id="70" name="The Crossing, Kertigen Road">
<description>An overloaded flatbed wagon races past, its driver pushing the horses to their limits. A small child emerging from the lane to the west is knocked to the ground by its passing, while a group of older lads gather up some boxes that have fallen off the wagon in its hasty flight north to the gates.</description>
<position x="-310" y="66" z="0" />
<arc exit="north" move="north" destination="71" />
<arc exit="east" move="east" destination="73" />
<arc exit="south" move="south" destination="69" />
<arc exit="west" move="west" destination="103" />
</node>
<node id="71" name="The Crossing, Kertigen Road">
<description>The streets conform to a right angle in the town walls here. The back of the Guard House, with a narrow barred window in it, stands on the east curb. A uniformed deputy, surrounded by heavily armed guards, conducts a lawbreaker in irons from the Guard House for a very long vacation in Drelstead Prison, which lies several blocks west.</description>
<position x="-310" y="20" z="0" />
<arc exit="north" move="north" destination="99" />
<arc exit="south" move="south" destination="70" />
<arc exit="west" move="west" destination="100" />
</node>
<node id="72" name="The Crossing, Ustial Road">
<description>This stretch of Ustial Road is a strange mixture of people and buildings. Several prosperous-looking townhouses line the north side of the street. Their windowless exteriors rise above thick town walls decorated with glazed ceramic tiles. Through the iron gates that lead within, you spy well-appointed rooms clustered around shady courtyards. On the south side of the street, the houses are more modest, as though some invisible boundary had been drawn straight down the middle of the road.</description>
<position x="-190" y="66" z="0" />
<arc exit="north" move="north" destination="85" />
<arc exit="east" move="east" destination="74" />
<arc exit="south" move="south" destination="59" />
<arc exit="west" move="west" destination="73" />
<arc exit="go" move="go large building" destination="525" />
</node>
<node id="73" name="The Crossing, Ustial Road">
<description>The two-story dwellings on the north side of the street are sequestered by high town walls. Shade trees from the inner yards of the houses hang over into the street. Surrounding one well-kept gate, a colorful wall mural relieves the dun-colored monotony of the protective ramparts. To the south, the equally humdrum back wall of a warehouse looms.</description>
<position x="-241" y="66" z="0" />
<arc exit="east" move="east" destination="72" />
<arc exit="west" move="west" destination="70" />
<arc exit="go" move="go limestone building" destination="937" />
</node>
<node id="74" name="The Crossing, Mercantile Street">
<description>This is a quiet section of Mercantile Street, leading behind the Traders' Guild and between sundry warehouses holding goods awaiting shipment or sale. Just against the back wall of the whitewashed Guildhall is what appears to be a small rock garden. On closer inspection, you see by the offerings in the midst of the rocks that it is a shrine of some kind.</description>
<position x="-108" y="66" z="0" />
<arc exit="east" move="east" destination="75" />
<arc exit="west" move="west" destination="72" />
<arc exit="go" move="go shrine" destination="703" />
</node>
<node id="75" name="The Crossing, Mercantile Street">
<description>The road here is partially blocked by an overturned oxcart. Large, burlap-wrapped bales are scattered over the cobbles and the sidewalk, making you detour around them. Other wagons and barrows wait rather impatiently for the harried driver to right his cart, rehitch his team and clear the way.</description>
<position x="-70" y="66" z="0" />
<arc exit="east" move="east" destination="76" />
<arc exit="south" move="south" destination="77" />
<arc exit="west" move="west" destination="74" />
</node>
<node id="76" name="The Crossing, Mercantile Street">
<description>On the north side of the street is the back of the tall bank building, looking daunting and impregnable with its thick, windowless walls. Just opposite, a secure, expansive warehouse has a gang of uniformed Gor'Togs surrounding it on all sides. Armed to the teeth, they glower at you, as a S'Kra Mur foreman hisses some order to them.</description>
<position x="-28" y="66" z="0" />
<arc exit="east" move="east" destination="78" />
<arc exit="west" move="west" destination="75" />
</node>
<node id="77" name="The Crossing, Scullion Way">
<description>Squeezed between overpoweringly solid warehouses on two sides, Scullion Way leads north-south between Mercantile Street and the waterside concourse, Esplanade Eluned. Servants, humble working folk, laborers, artisans, shopkeepers and other stalwarts on whose backs rest the commerce, defense and very life of the Crossing itself flow past you. A few gull calls and a light riverine scent drift up from the south.</description>
<position x="-70" y="140" z="0" />
<arc exit="north" move="north" destination="75" />
<arc exit="south" move="south" destination="57" />
</node>
<node id="78" name="The Crossing, Drayhorse Trace">
<description>A long, fortified warehouse here extends to the west into Mercantile Street. It looks more like some kind of military storehouse or armory. Guards dressed in some kind of private uniforms discourage you from further satisfying your curiosity about the structure. You turn your attention to the waters of the River Oxenwaithe, which from this spot is visible both to the north and the east, as it snakes its way southwards around this promontory.</description>
<position x="10" y="66" z="0" />
<arc exit="north" move="north" destination="81" />
<arc exit="southeast" move="southeast" destination="79" />
<arc exit="west" move="west" destination="76" />
</node>
<node id="79" name="The Crossing, Drayhorse Trace">
<description>The constant clamor of hooves on cobblestones echoes off the walls of the distribution centers, granaries, magazines, and storehouses that border the street in this part of town. Horse-drawn flatbed wagons, mounted merchants on fine steeds, and carriages bearing regal ladies all clatter by, raising whorls of dust.</description>
<position x="44" y="100" z="0" />
<arc exit="east" move="east" destination="47" />
<arc exit="northwest" move="northwest" destination="78" />
</node>
<node id="80" name="The Crossing, 3 Retainers' Crescent">
<description>Here the way diverges from the riverbank and is set off as it connects between major arteries leading to the commercial heart of the Crossing, the water transport hub, and Longbow Bridge.</description>
<position x="30" y="60" z="0" />
<arc exit="east" move="east" destination="48" />
<arc exit="northwest" move="northwest" destination="81" />
</node>
<node id="81" name="The Crossing, Gold Barque Quay">
<description>Several swank-looking private boats, gondolas and a few sleek, flat-bottomed river boats are tied up here. A large log raft stands in dry dock on some stone pilings, ready to be put into service on those occasions when the floods of demonic weather cause the River Oxenwaithe to o'erflow its banks and wash out the town's two bridges or if invaders breach the town's defenses and set torch to them.</description>
<position x="10" y="40" z="0" />
<arc exit="southeast" move="southeast" destination="80" />
<arc exit="south" move="south" destination="78" />
<arc exit="west" move="west" destination="82" />
</node>
<node id="82" name="The Crossing, Bank Street">
<description>The Moneylender's commands a breathtaking view of the River Oxenwaithe and its aquatic commerce flowing south towards the mighty Segoltha River and thence eastward to the sea. From its top-floor windows the bankers can keep watch over the Traders' Guild to the west, and can view the low sprawling warehouses and docks to the south. Directly across the river is a curious dwelling with a glass gazebo atop it.</description>
<position x="-30" y="40" z="0" />
<arc exit="east" move="east" destination="81" />
<arc exit="west" move="west" destination="83" />
<arc exit="go" move="go well-used road" destination="874" />
<arc exit="go" move="go society building" destination="898" />
</node>
<node id="83" name="The Crossing, Bank Street">
<description>A lovely view of the river bend is afforded to the northeast, but the vast majority of the pedestrians here hurry by oblivious, as they make their way to the various commercial, financial and trade establishments located in this part of town. Wealthy merchants, determined traders, intent-looking shopkeepers and wholesalers, and their hangers-on, pass you by. You could swear you also see a crafty cutpurse or two among the jostling throng.</description>
<position x="-70" y="40" z="0" />
<arc exit="east" move="east" destination="82" />
<arc exit="west" move="west" destination="84" />
<arc exit="go" move="go society building" destination="851" />
</node>
<node id="84" name="The Crossing, Bank Street">
<description>You stand at the entrance to the Traders' Guildhall, an understated, elegant structure with carved wooden doors, stout brick chimneys, tiled gables, pargetted decorations and leaded glass windows. The door that leads inside is guarded by an officious concierge. Due west along this busy street is the Crossing's Guard House, and east is the Moneylender, a financial institution for merchants great and small all over Elanthia.</description>
<position x="-110" y="40" z="0" />
<arc exit="north" move="north" destination="88" />
<arc exit="east" move="east" destination="83" />
<arc exit="west" move="west" destination="85" />
<arc exit="go" move="go traders' guildhall" destination="339" />
</node>
<node id="85" name="The Crossing, Commerce Avenue">
<description>The congested junction of Commerce Avenue, Bank Street and Ustial Road is here. One block east is the Traders' Guildhall, and to the south lie the giant warehouses and customs clearing houses that serve the river trade. Farther east lies the Mercantile Union, and farther south lie the docks and the roaring currents of the great Segoltha River itself. The wealthy traders in the immediate vicinity deemed this the perfect spot for the Guard House.</description>
<position x="-190" y="40" z="0" />
<arc exit="north" move="north" destination="86" />
<arc exit="east" move="east" destination="84" />
<arc exit="south" move="south" destination="72" />
<arc exit="go" move="go guard house" destination="404" />
</node>
<node id="86" name="The Crossing, Commerce Avenue">
<description>This is a transitional block of busy Commerce Avenue, leading between the mercantile, financial and dock districts to the south, and the somewhat shabby, older and less savory neighborhood to the north.</description>
<position x="-190" y="-40" z="0" />
<arc exit="north" move="north" destination="87" />
<arc exit="east" move="east" destination="88" />
<arc exit="south" move="south" destination="85" />
<arc exit="go" move="go iron doors" destination="357" />
</node>
<node id="87" name="The Crossing, Scorpion Lane">
<description>Though no sinister dead-end or perilous cul-de-sac, you feel wary as you make your way along this lane. The shadowy rear wall of a large nondescript building bounds the north side of the street here, instilling an irrational but unshakable sensation of countless unseen departures and arrivals through secret doors at your back and hidden tunnels beneath your feet. Glimmers of light east toward Water Sprite Way provide some comfort, as do the busy sounds from Kertigen Road to the west.</description>
<position x="-190" y="-60" z="0" />
<arc exit="north" move="north" destination="118" />
<arc exit="east" move="east" destination="89" />
<arc exit="south" move="south" destination="86" />
<arc exit="west" move="west" destination="97" />
<arc exit="go" move="go artificer's shop" destination="223" />
</node>
<node id="88" name="The Crossing, Water Sprite Way">
<description>The road curves slightly in concert with the river here, gradually merging with Bank Street. Rising to the south you see the wood and white plaster facade of the Traders' Guildhall. From this vantage point, it is more modest looking than you would have expected but still impeccably designed and executed.</description>
<position x="-110" y="-40" z="0" />
<arc exit="north" move="north" destination="89" />
<arc exit="south" move="south" destination="84" />
<arc exit="west" move="west" destination="86" />
<arc exit="go" move="script crossingtrainerfix go cottage" destination="385" />
<arc exit="go" move="script crossingtrainerfix go haberdashery" destination="704" />
</node>
<node id="89" name="The Crossing, Water Sprite Way">
<description>Water Sprite Way intersects here with Scorpion Lane to the west. Although this riverside walk is pleasant and refreshing, you cannot help but notice a large proportion of rather seedy-looking characters coming and going from the various side streets to the west and northwest. Prosperous, beefy-faced traders stroll north and south, destined for the various commercial areas down by the river and in the eastern half of town.</description>
<position x="-110" y="-60" z="0" />
<arc exit="north" move="north" destination="90" />
<arc exit="south" move="south" destination="88" />
<arc exit="west" move="west" destination="87" />
</node>
<node id="90" name="The Crossing, Water Sprite Way">
<description>The currents of the River Oxenwaithe undulate past, almost hypnotically. Tiny points of light reflect and dance on the water's surface like a congregation of fey folks and water sprites playing amongst the waves. Directly across the river, you see the low profiles of the locksmith's and other shops and residences of the east bank of town. The embankment on the opposite shore rises a few feet high.</description>
<position x="-110" y="-100" z="0" />
<arc exit="north" move="north" destination="91" />
<arc exit="south" move="south" destination="89" />
</node>
<node id="91" name="The Crossing, Damaris Lane">
<description>The river bends slightly west here, and your path verges on the low embankment. The blue currents carry a wide range of river traffic southwards downstream. Barges straining their way upstream, urged on by polemen or dragged by teams of oxen along the shore. The glistening surface of the water and the bright view of the town on the eastern shore is a welcome sight, compared to the murky shadows looming farther west down the street.</description>
<position x="-110" y="-140" z="0" />
<arc exit="northeast" move="northeast" destination="92" />
<arc exit="south" move="south" destination="90" />
<arc exit="west" move="west" destination="117" />
</node>
<node id="92" name="The Crossing, Nightrunner's Quay">
<description>In one of the most unsavory parts of the Crossing, this little spit of land juts out into the Oxenwaithe just far enough to take advantage of its swift currents. A small pier, barely more than a few crude planks, is buoyed up by some empty barrels. Tied to a rusty nail in one of the planks is a low-floating barge.</description>
<position x="-70" y="-180" z="0" />
<arc exit="southwest" move="southwest" destination="91" />
<arc exit="northwest" move="northwest" destination="93" />
</node>
<node id="93" name="The Crossing, Varlet's Run">
<description>You happen upon a shadowy street corner, within leaping distance of the riverbank for a quick getaway via the River Oxenwaithe or a fast dart into the murky underpinnings of Oxenwaithe Bridge. The lack of illumination also serves to protect the identities of the customers of the small, dimly-lit shop by the side of the road.</description>
<position x="-110" y="-220" z="0" />
<arc exit="north" move="north" destination="94" />
<arc exit="southeast" move="southeast" destination="92" />
<arc exit="west" move="west" destination="115" />
<arc exit="go" move="go shop" destination="433" />
</node>
<node id="94" name="The Crossing, Oxenwaithe Bridge" note="Oxenwaithe Bridge">
<description>This bridge is wide and sturdy, its strong oaken planks weathered but in good repair. Across this span must stream all the traffic directly proceeding to or coming from the Northern and Western Tiers. Oxcarts laden with imports and exports rumble past.</description>
<position x="-110" y="-368" z="0" />
<arc exit="east" move="east" destination="30" />
<arc exit="south" move="south" destination="93" />
<arc exit="west" move="west" destination="114" />
</node>
<node id="95" name="The Crossing, Water Street">
<description>A fascinating mix of townsfolk and adventurers pass by, frequenting the taverns, shops and bathhouse in this part of town, or taking the scenic path along the east bend in the Oxenwaithe on their way to or from far-off destinations.</description>
<position x="-40" y="-20" z="0" />
<arc exit="east" move="east" destination="96" />
<arc exit="west" move="west" destination="35" />
</node>
<node id="96" name="The Crossing, Water Street">
<description>The low, long Orem's Bathhouse building squats along the north side of Water Street. Its reddish-brown walls feel warm and moist to the touch. People emerge all relaxed and rosy-cheeked while clients entering look sorely in need of a good, hot bath. Orem is famed for his clean establishment and for the lack of problems the place generates for the local guard house.</description>
<position x="10" y="-20" z="0" />
<arc exit="east" move="east" destination="37" />
<arc exit="west" move="west" destination="95" />
<arc exit="go" move="go bathhouse" destination="325" />
</node>
<node id="97" name="The Crossing, Scorpion Lane">
<description>The east end of the lane here seems dark and shabby, with cloaked figures striding by, strangely silent. A few wealthy traders, surrounded by private mercenaries, hurry by, glancing to and fro nervously. A lone town deputy patrols the cobbled road, conspicuously avoiding the shadowy areas around the characterless buildings.</description>
<position x="-230" y="-60" z="0" />
<arc exit="east" move="east" destination="87" />
<arc exit="west" move="west" destination="98" />
</node>
<node id="98" name="The Crossing, Kertigen Road">
<description>Kertigen Road intersects Scorpion Lane to the east. Due west rise the town walls, which the road here follows, straight north to the gate leading to the Northern Tier, and almost all the way south to the banks of the Segoltha. The crowds jostling you on all sides bear eloquent, if annoying, testament to this street's crucial position.</description>
<position x="-310" y="-60" z="0" />
<arc exit="north" move="north" destination="109" />
<arc exit="east" move="east" destination="97" />
<arc exit="south" move="south" destination="99" />
</node>
<node id="99" name="The Crossing, Kertigen Road">
<description>The calls of a few creatures, some bird and other wild beings, reach your ears from just over the town wall here. Though the walls are high enough to protect the Crossing, the scents of hill and forest cannot be kept out, nor can the winds from the mountains and plateaus to the west.</description>
<position x="-310" y="-20" z="0" />
<arc exit="north" move="north" destination="98" />
<arc exit="south" move="south" destination="71" />
</node>
<node id="100" name="The Crossing, Swithen's Court" note="Swithen's Court" color="#00FFFF">
<description>A thatched house with a cruck frame sits on a small plot of land here. Its archaic, rustic design reminds you that this part of town used to be crofts and farmland, until the walls were extended in the quest for more living space and protection.</description>
<position x="-330" y="20" z="0" />
<arc exit="east" move="east" destination="71" />
<arc exit="west" move="west" destination="101" />
</node>
<node id="101" name="The Crossing, Swithen's Court" color="#00FFFF">
<description>Gaunt hounds root around in the rubbish that lines the street and the sewage ditches here. Their forlorn yelps echo off the closely-spaced housing blocks of the town's working poor. Built of humble mud bricks and flammable wood, they lean out across the narrow street. Across the narrow gap, standing on rickety landings or balconies, neighbors call to each other with the latest gossip, or quarrel or trade bawdy stories.</description>
<position x="-350" y="20" z="0" />
<arc exit="east" move="east" destination="100" />
<arc exit="west" move="west" destination="102" />
</node>
<node id="102" name="The Crossing, Swithen's Court">
<description>The ruins of the old prison stand here, due north of the newly built Drelstead Prison. It is nothing but a charred pile of rubble, mute testament to some old uprising or invasion to free ransom prisoners or those of conscience. The local elders may still recall, most though have forgotten.</description>
<position x="-370" y="20" z="0" />
<arc exit="east" move="east" destination="101" />
<arc exit="go" move="go prison ruins" destination="439" />
</node>
<node id="103" name="The Crossing, Inkhorne Street" note="Inkhorne Street">
<description>The cobblestones are uneven and crumbling here, and a view to the west down the narrow street indicates ramshackle single story huts long inured to neglect. The bustling traffic and commerce that is carried by Kertigen Road due east does not seem to stray down this path.</description>
<position x="-330" y="66" z="0" />
<arc exit="east" move="east" destination="70" />
<arc exit="west" move="west" destination="104" />
</node>
<node id="104" name="The Crossing, Inkhorne Street">
<description>A beggar hobbles by you, swathed in rags. As you try to ignore his pleas, you cannot help notice that through one of his torn sleeves is visible a purple, raised scar -- the brand of justice which marks him as a former long-term inhabitant of the town's infamous Drelstead Prison, which lies at the end of this street.</description>
<position x="-350" y="66" z="0" />
<arc exit="east" move="east" destination="103" />
<arc exit="west" move="west" destination="105" />
</node>
<node id="105" name="The Crossing, Inkhorne Street" note="Drelstead Prison">
<description>A three-story brick building, with slits for windows, covered by iron bars, abruptly blocks your way. The path is strewn with garbage, and an open ditch brimming with filth runs around the structure and out under the town wall which stands directly behind it. Before the grim building, some workmen are mending a raised wooden platform on which stands a gallows.</description>
<position x="-370" y="66" z="0" />
<arc exit="east" move="east" destination="104" />
</node>
<node id="106" name="The Crossing, Elmod Close" note="Elmod Close" color="#00FFFF">
<description>Elmod Close, a quiet dead end, merges to the east with bustling Kertigen Road. The shouts of workmen and merchants can be heard from that direction, and the clattering of wagons and barrows laden with trade goods. A few locals rest under the shady elmod trees that line the street and engage in idle banter about the affairs of the neighborhood.</description>
<position x="-330" y="100" z="0" />
<arc exit="east" move="east" destination="69" />
<arc exit="west" move="west" destination="107" />
</node>
<node id="107" name="The Crossing, Elmod Close" color="#00FFFF">
<description>Some modest, single-story residences line the street here, long buildings with a single door in the middle, and hoary thatched roofs. You notice both people and livestock crossing the thresholds of some of the homes, which apparently serve as living quarters, hearth and manger. The cobbled streets of the lane are strewn with straw.</description>
<position x="-350" y="100" z="0" />
<arc exit="east" move="east" destination="106" />
<arc exit="west" move="west" destination="108" />
</node>
<node id="108" name="The Crossing, Elmod Close" color="#00FFFF">
<description>The street ends here and the pavement gives way to rich, damp earth. A small garden plot extends west, the apparent pride and joy of the dwellers at this end of the lane. It is carefully tended, with piles of fertilizer lovingly heaped around green, tender seedlings. A scarecrow done up like a raggedy Gor'Tog keeps the winged neighborhood riffraff away.</description>
<position x="-370" y="100" z="0" />
<arc exit="east" move="east" destination="107" />
</node>
<node id="109" name="The Crossing, Kertigen Road">
<description>Although there is a varied mix of adventurers and townsfolk around you, the section of the Crossing just east strikes you as somewhat disreputable. The walls that parallel Kertigen Road on its western edge offer security from the evils that dwell without, but do little to protect against those miscreants who choose to make the city streets their hunting grounds.</description>
<position x="-310" y="-100" z="0" />
<arc exit="north" move="north" destination="110" />
<arc exit="south" move="south" destination="98" />
</node>
<node id="110" name="The Crossing, Kertigen Road">
<description>Your journey brings you hard in the shadow of the town walls here, that separate the Crossing from the wilds of the Western Tier. The northwest corner of the barricades lies a few hundred paces north, where the gates are guarded throughout all watches of the day and night.</description>
<position x="-310" y="-140" z="0" />
<arc exit="north" move="north" destination="111" />
<arc exit="south" move="south" destination="109" />
</node>
<node id="111" name="The Crossing, Kertigen Road">
<description>The rather unsavory side of the Viper's Nest Inn borders the east side of the curb. Its windows are dirty and opaque, except where panes of glass have been shattered here and there. The sounds and smells that emanate from it are rank and unappetizing, but you figure it must appeal to a certain clientele. Draft animals, carts, soldiers, and traders stream by, in between ragamuffin urchins and stray dogs picking at the rubbish heaps around the inn.</description>
<position x="-310" y="-180" z="0" />
<arc exit="north" move="north" destination="112" />
<arc exit="south" move="south" destination="110" />
</node>
<node id="112" name="The Crossing, Goodwhate Pike">
<description>Old woodframe buildings that appear to be vacant border the wide pike here. Heavy traffic has taken its toll, leaving deep ruts and almost demolishing the curb, so that the already decrepit mud-and-twig structures almost seem to spill out upon the road. You have no doubt that, during the height of the rainy season, they literally do. Directly west lies the Western Gate.</description>
<position x="-310" y="-368" z="0" />
<arc exit="east" move="east" destination="113" />
<arc exit="south" move="south" destination="111" />
<arc exit="west" move="west" destination="121" />
</node>
<node id="113" name="The Crossing, Goodwhate Pike">
<description>A long, barn-like structure hunkers just by the road here, wedged between the cobbled way and the high outer walls of town that lie just north. A very high, very wide double door leads in and from it you hear the lowing of oxen, the whinnying of steeds and the braying of obstinate pack animals. An exotic-looking trader in a silk robe forcibly leads a recalcitrant camel from the building, almost knocking you over.</description>
<description>A long, barn-like structure hunkers just by the road here, wedged between the cobbled way and the high outer walls of town that lie just north. A very high, very wide double door leads in and from it the lowing of oxen, the whinnying of steeds and the braying of obstinate pack animals can be heard. An exotic-looking trader in a silk robe forcibly leads a recalcitrant camel from the building, almost knocking a nearby attendant to the ground.</description>
<position x="-230" y="-368" z="0" />
<arc exit="east" move="east" destination="114" />
<arc exit="south" move="south" destination="119" />
<arc exit="west" move="west" destination="112" />
<arc exit="go" move="go barnlike structure" destination="568" />
</node>
<node id="114" name="The Crossing, Goodwhate Pike">
<description>The gates to the west, the river and Oxenwaithe Bridge to the east, the town walls and dense forests and scrub just beyond to the north - all serve to remind you of the dichotomy between the untamed forces of nature and the works of mortals that life in Elanthia constantly confronts you with. Such cosmic musings are soon cut short, however, as a foul-smelling Dwarf barbarian shoves you aside rudely and lumbers past.</description>
<description>The gates to the west, the river and Oxenwaithe Bridge to the east, the town walls and dense forests and scrub just beyond to the north - all serve as a reminder of the dichotomy between the untamed forces of nature and the works of mortals that life in Elanthia constantly confronts its inhabitants with. Such cosmic musings are soon cut short, however, as a foul-smelling Dwarf barbarian shoves aside a few passersby rudely and lumbers past.</description>
<position x="-190" y="-368" z="0" />
<arc exit="east" move="east" destination="94" />
<arc exit="south" move="south" destination="115" />
<arc exit="west" move="west" destination="113" />
</node>
<node id="115" name="The Crossing, Varlet's Run">
<description>This murky lane connects the Viper's Nest Inn, whose entrance is to the southwest, and the Pawnshop, whose doors are just east, around the corner. Anonymous but brisk traffic between the two establishments makes you wonder whether the patrons are pawning their goods to buy more drink or are relieving themselves of slightly hot merchandise acquired in some ill-lit nook of the tavern.</description>
<position x="-190" y="-220" z="0" />
<arc exit="north" move="north" destination="114" />
<arc exit="east" move="east" destination="93" />
<arc exit="south" move="south" destination="116" />
<arc exit="west" move="west" destination="119" />
<arc exit="go" move="go scruffy doorway" destination="338" />
</node>
<node id="116" name="The Crossing, Cutpurse Alley">
<description>Cutpurse Alley runs between the Pawn Shop on the east side of the way, and the notorious Viper's Nest Inn on the west. You feel a mob of shadowy figures skulking past you, although you can discern no one clearly. The hot breath of a covetous scoundrel on the nape of your neck reminds you of how this byway got its name and causes you to quicken your step.</description>
<position x="-190" y="-180" z="0" />
<arc exit="north" move="north" destination="115" />
<arc exit="south" move="south" destination="117" />
</node>
<node id="117" name="The Crossing, Damaris Lane">
<description>Unlike most of the Crossing's broad and expansive intersections, the corners where Damaris Lane meets Cutpurse Alley are shadowy and sinister. Though the junction makes for a small plaza of sorts, there is a claustrophobic feel here that does not bode well.</description>
<position x="-190" y="-140" z="0" />
<arc exit="north" move="script crossingtrainerfix north" destination="116" />
<arc exit="east" move="script crossingtrainerfix east" destination="91" />
<arc exit="south" move="script crossingtrainerfix south" destination="118" />
<arc exit="west" move="script crossingtrainerfix west" destination="120" />
<arc exit="go" move="script crossingtrainerfix go academy" destination="367" />
</node>
<node id="118" name="The Crossing, Dodgers' Row">
<description>Feet tread the cobbled streets here, booted feet, sandaled feet, armored feet, rag-wrapped feet, all thumping against the pavement and reverberating off the closely-spaced, rundown buildings. In the slimy gutter, along the west curb, a pile of dry straw has been heaped up against a sewer grating.</description>
<position x="-190" y="-120" z="0" />
<arc exit="north" move="north" destination="117" />
<arc exit="south" move="south" destination="87" />
<arc exit="climb" move="climb sewer grating" destination="295" />
</node>
<node id="119" name="The Crossing, Varlet's Run">
<description>This is a small, foul-smelling byway that most civilized folks would flee through as quickly as their feet would carry them. And yet, this lane seems to exert a perverse fascination, a hint of things unseen, sinister or forbidden always just about to transpire.</description>
<position x="-230" y="-220" z="0" />
<arc exit="north" move="north" destination="113" />
<arc exit="east" move="east" destination="115" />
<arc exit="go" move="go dark shrine" destination="707" />
</node>
<node id="120" name="The Crossing, Damaris Lane">
<description>Broken bottles, filthy rags, rotting food and less identifiable rubbish litter the road just in front of the unsavory Viper's Nest Inn. There seems to be no usable sidewalks, or else the curbs and cobblestones are in such disrepair that there is no way to tell where one ends and the other begins. Trying to avoid either stumbling or stepping in something awful, you pick your way along, with evident distaste and distrust.</description>
<position x="-210" y="-140" z="0" />
<arc exit="east" move="east" destination="117" />
<arc exit="go" move="go viper's inn" destination="708" />
</node>
<node id="121" name="The Crossing, Western Gate">
<description>Camels, oxen, and mules compete with Elves, Gor'Togs, and Humans to pass through the narrow gate which breaches the stone wall between town and the western reaches. The lowing of animals, and the bellowing of irate travelers become almost indistinguishable the more you listen. After a few minutes, so do the unmistakable odors of unwashed sojourners and domestic beasts of burden. It begins to dawn on you why folks are anxious to pass through customs, whatever the cost, as quickly as possible.</description>
<position x="-341" y="-368" z="0" />
<arc exit="east" move="east" destination="112" />
<arc exit="go" move="go western gate" destination="172" />
<arc exit="go" move="go stone stairs" destination="398" />
<arc exit="go" move="go guard house" destination="712" />
</node>
<node id="122" name="The Crossing, Truffenyi Place">
<description>Truffenyi Place runs straight along the north-south axis of the Crossing and leads to the Guilds and Academy, vital institutions of town life. A quiet but constant buzz of citizens and adventurers engaged in missions, commerce, debate and worship fills the street. More pronounced are the peals of amiable laughter and snippets of modest songs that come from Taelbert's Inn, perched proudly on the west curb.</description>
<position x="10" y="-408" z="0" />
<arc exit="north" move="north" destination="123" />
<arc exit="east" move="east" destination="128" />
<arc exit="south" move="south" destination="31" />
<arc exit="go" move="go oak door" destination="465" />
<arc exit="go" move="go inn" destination="713" />
</node>
<node id="123" name="The Crossing, Truffenyi Place">
<description>Stands of sicle trees shade the intersection here, and continue to line the lane leading west. Your path follows the town wall, which takes a 90-degree turn here from east to north. Over the wall, to the west, beyond the low fruit trees, you see taller, darker vegetation, as though the forest itself is gathering its forces to lay siege to this outpost of civilization set among the wilderness.</description>
<position x="10" y="-448" z="0" />
<arc exit="north" move="north" destination="124" />
<arc exit="south" move="south" destination="122" />
<arc exit="west" move="west" destination="126" />
</node>
<node id="124" name="The Crossing, Truffenyi Place">
<description>The road here is smooth and clear of debris, the cobblestones underfoot flawlessly dressed. To the north, the way opens into a wide plaza, paved in bright mosaics depicting the gods of Elanthia in their benevolent and terrifying aspects. To the south and west, lie the Tannery and the way to the Rangers' Guild.</description>
<position x="10" y="-488" z="0" />
<arc exit="north" move="north" destination="125" />
<arc exit="south" move="south" destination="123" />
</node>
<node id="125" name="The Crossing, Fostra Square" note="Fostra Square">
<description>Truffenyi Place ends in a broad plaza here, a pleasant river- and pine-scented breeze greeting you in the open space. Several tall, sculpted columns flank a heavily-carved rosewood door that serves as the entryway to the Clerics' Guild. The sounds of muttered chants, invocations and lessons are audible from the building's stained-glass windows.</description>
<position x="10" y="-528" z="0" />
<arc exit="south" move="script crossingtrainerfix south" destination="124" />
<arc exit="go" move="script crossingtrainerfix go guild" destination="344" />
<arc exit="go" move="script crossingtrainerfix go hovel" destination="366" />
<arc exit="go" move="script crossingtrainerfix go portico gate" destination="725" />
</node>
<node id="126" name="The Crossing, Sicle Grove Lane">
<description>A low, shed-like building stands beneath the trees along the road here. It has a gabled roof that dips off to the side, covering a smaller annex from which a vent disgorges noxious vapors into the street. Various antlers, skulls, and tusks decorate the outside of the shed.</description>
<position x="-30" y="-448" z="0" />
<arc exit="east" move="east" destination="123" />
<arc exit="west" move="west" destination="127" />
<arc exit="go" move="go tanner's shed" destination="220" />
</node>
<node id="127" name="The Crossing, Sicle Grove Lane">
<description>The town wall here is overgrown with flowering vines and herbs, making it appear to be a barrier of intertwining branches and blossoms. A small path leads north through an ivy-covered gateway in the wall. Though the trail may have been a temporary one at first, long years of use by visitors to and from the Rangers' Guild at its end have assured its permanent existence.</description>
<position x="-70" y="-448" z="0" />
<arc exit="east" move="east" destination="126" />
<arc exit="go" move="go path" destination="336" />
</node>
<node id="128" name="The Crossing, Covered Alleyway">
<description>This alleyway runs between Gildleaf Circle and Truffenyi Place. It is covered with a makeshift tin canopy supported by iron nails in the closely-spaced buildings. Although narrow and unpaved, it is free of debris and appears to be frequented for deliveries and shortcuts. An archway on one side leads between the buildings.</description>
<position x="50" y="-408" z="0" />
<arc exit="east" move="east" destination="129" />
<arc exit="west" move="west" destination="122" />
<arc exit="go" move="go side door" destination="463" />
</node>
<node id="129" name="The Crossing, Gildleaf Circle">
<description>Mouthwatering aromas, gentle laughter and refined conversation emanating from the quaint twin cottages here make this corner of the Crossing a popular destination. The famed shop of the town's leading purveyor of fine victuals, Barsabe the Halfling, snuggles next to the bakery of Saranna, his wife of many years. Rotund boys scurry between both shops and dart out with baskets and trays laden with fresh delicacies. A narrow alley runs between the two shops and leads west.</description>
<position x="90" y="-408" z="0" />
<arc exit="north" move="north" destination="132" />
<arc exit="east" move="east" destination="130" />
<arc exit="west" move="west" destination="128" />
<arc exit="go" move="go grocer" destination="870" />
<arc exit="go" move="go baker" destination="464" />
</node>
<node id="130" name="The Crossing, Gildleaf Circle">
<description>The wide path curves here, its borders marked in high, straight marble curbstones. Beds of flowers and foliage separate the street from the sidewalk, and still more trees and shrubs separate the walkways from the residences. Around the bend to the west are the busy shops of the Grocer and Baker, while north is the quirky storefront of Elanthia's most adept and eccentric Alchemist, Chizili.</description>
<position x="130" y="-408" z="0" />
<arc exit="north" move="north" destination="131" />
<arc exit="west" move="west" destination="129" />
</node>
<node id="131" name="The Crossing, Gildleaf Circle">
<description>Pungent, noxious fumes waft out of the open door of the Alchemist's Shop on the west side of the street here. Vapors of sulfur, formaldehyde, alcohol and methane are just a few of the odors you can identify, among myriad more you'd rather not hazard a guess at. Serious, stooped figures with long, grey locks or beards go and come through the door, oblivious to the choking miasma.</description>
<position x="130" y="-448" z="0" />
<arc exit="north" move="north" destination="135" />
<arc exit="east" move="east" destination="136" />
<arc exit="south" move="south" destination="130" />
<arc exit="go" move="go alchemist's shop" destination="226" />
</node>
<node id="132" name="The Crossing, Gildleaf Circle">
<description>Well-heeled folk stroll past on their way south for a bite to eat or to errands in the heart of the Crossing. Draped in rich fur cloaks, velvets and brocades, sporting rings and brooches of rare gems and precious metals, these prosperous burghers seem a far cry from the veteran, hardened adventurers encountered elsewhere within the city limits. They are even more remote from the shanty dwellers of the Middens, who subsist on the outskirts of society.</description>
<position x="90" y="-448" z="0" />
<arc exit="north" move="north" destination="133" />
<arc exit="south" move="south" destination="129" />
</node>
<node id="133" name="The Crossing, Eylhaar Bane Road">
<description>Eylhaar Bane Road curves sharply here to become the expansive arc of Gildleaf Circle, a broad, clean road with gravel shoulders and terrazzo sidewalks. The footpaths are lined with cultivated beds of azaleas and marigolds between rows of ornamental dwarf fruit trees and dazzling gildleaf shrubs. Ornate gingerbread cottages and elegant townhouses with wrought-iron balconies and grillwork are set back from the curb, behind sturdy gates or thickets of topiary.</description>
<position x="90" y="-528" z="0" />
<arc exit="east" move="east" destination="135" />
<arc exit="south" move="south" destination="132" />
<arc exit="west" move="west" destination="134" />
<arc exit="go" move="go almhara arch" destination="274" />
<arc exit="go" move="go stone building" destination="735" />
</node>
<node id="134" name="North Gate, Gate">
<description>Nearly forgotten and in disrepair, the North Gate sits untended among a cluster of weeds. Thorny vines grow unheeded against its crumbling archway, and the decorative carvings along the sides of the arch have long since eroded to impressionistic ridges and gashes. Deep ruts slicing through the road's surface waylay unwary travelers even in the daylight.</description>
<description>Nearly forgotten and in disrepair, the North Gate sits untended among a cluster of weeds. Night's dim light casts shadows among the impressionistic ridges and gashes covering the sides of the arches: all that erosion has left of once magnificent decorative carvings. Loose stones scattered across the broken pavement threaten to send unwary travelers sprawling.</description>
<position x="50" y="-528" z="0" />
<arc exit="east" move="east" destination="133" />
<arc exit="go" move="go crumbling archway" destination="173" />
</node>
<node id="135" name="The Crossing, Eylhaar Bane Road">
<description>Looking north, scanning from east to west, you can see the profiles of the Paladins' and Clerics' Guilds rising above the shops and homes that dot the neighborhood like patches of a crazy quilt. To the south, you can barely discern the top story of Academy Asemath, with its white marble friezes in high relief. A row of prickly privet hedges, their intertwining branches creating a formidable fence, line both sides of the way.</description>
<position x="130" y="-528" z="0" />
<arc exit="east" move="east" destination="137" />
<arc exit="south" move="south" destination="131" />
<arc exit="west" move="west" destination="133" />
<arc exit="go" move="go lattice-work gate" destination="294" />
</node>
<node id="136" name="The Crossing, Flamethorn Way">
<description>Tapering flamethorn trees line the road, their scarlet leaves swaying vividly against the sky in a slight breeze. A red-crested woodpecker, invisible among the branches until it reveals itself with a sharp *RAT-TAT-TAT* in search of food, harshly chides you for interrupting its meal and flits away, over the rooftops of the Healing Hospital and Empaths' Guild to the east. To the south, the tree-lined path continues.</description>
<position x="200" y="-448" z="0" />
<arc exit="south" move="south" destination="7" />
<arc exit="west" move="west" destination="131" />
<arc exit="go" move="go wrought-iron gate" destination="248" />
</node>
<node id="137" name="The Crossing, Eylhaar Bane Road">
<description>Low, long houses border the south side of the road here, simple, one-room affairs with doors in the center, and chimney holes cut through the thatched roofs. The lowing of cattle from within also bespeaks of the humbleness of the inhabitants.</description>