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host_pool.js
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host_pool.js
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'use strict';
const net = require('node:net');
const utils = require('haraka-utils');
/* HostPool:
*
* Starts with a pool of backend hosts from a "forwarding_host_pool"
* configuration that looks like this (port defaults to 25 if not set):
*
* 1.1.1.1:11, 2.2.2.2:22, 3.3.3.3:33
*
* It randomizes the list and then gives then out sequentially (for
* predictability).
*
* If failed() is called with one of the hosts, we mark it down for retry_secs
* and don't give it out again until that period has passed.
*
* If *all* the hosts have been marked down, ignore the marks and give
* out the next host. That's to keep a random short-lived but widespread
* network failure from taking the whole system down.
*/
const logger = require('./logger');
class HostPool {
// takes a comma/space-separated list of ip:ports
// 1.1.1.1:22, 3.3.3.3:44
constructor (hostports_str, retry_secs) {
const hosts = (hostports_str || '')
.trim()
.split(/[\s,]+/)
.map(hostport => {
const splithost = hostport.split(/:/);
if (! splithost[1]){
splithost[1] = 25;
}
return {
host: splithost[0],
port: splithost[1]
};
});
this.hostports_str = hostports_str;
this.hosts = utils.shuffle(hosts);
this.dead_hosts = {}; // hostport => true/false
this.last_i = 0; // the last one we checked
this.retry_secs = retry_secs || 10;
}
/* failed
*
* Part of the external API for this module. Call it when you see a failure to
* this backend host and it'll come out of the pool and put into the recheck
* timer.
*/
failed (host, port) {
const self = this;
const key = `${host}:${port}`;
const retry_msecs = self.retry_secs * 1000;
self.dead_hosts[key] = true;
function cb_if_still_dead () {
logger.warn(`${host} ${key} is still dead, will retry in ${self.retry_secs} secs`);
self.dead_hosts[key] = true;
// console.log(1);
setTimeout(() => {
self.probe_dead_host(host, port, cb_if_still_dead, cb_if_alive);
}, retry_msecs);
}
function cb_if_alive () {
// console.log(2);
logger.info(`${host} ${key} is back! adding back into pool`);
delete self.dead_hosts[key];
}
setTimeout(() => {
self.probe_dead_host(host, port, cb_if_still_dead, cb_if_alive);
}, retry_msecs);
}
/* probe_dead_host
*
* When the timer fires, we'll ping the host, and if it's still dead we'll
* update the dead_hosts list. If it's back online, we just don't touch the
* dead_hosts lists, and the next time get_host() is called, it'll be in the
* mix.
*/
probe_dead_host (
host, port, cb_if_still_dead, cb_if_alive
){
logger.info(`probing dead host ${host}:${port}`);
const connect_timeout_ms = 200; // keep it snappy
let s;
try {
s = this.get_socket();
s.setTimeout(connect_timeout_ms, () => {
// nobody home, it's still dead
s.destroy();
cb_if_still_dead();
});
s.on('error', e => {
// silently catch all errors - assume the port is closed
s.destroy();
cb_if_still_dead();
});
s.connect(port, host, () => {
cb_if_alive();
s.destroy(); // will this conflict with setTimeout's s.destroy?
});
}
catch (e) {
// only way to catch run-time javascript errors in here;
console.log(`ERROR in probe_dead_host, got error ${e}`);
throw e;
}
}
/* get_socket
*
* so we can override in unit test
*/
get_socket () {
return new net.Socket();
}
/* get_host
*
* This approach borrowed from the danga mogilefs client code
*
* If all the hosts look dead, it returns the next one it would have tried
* anyway. That should make it more forgiving about transient but widespread
* network problems that make all the hosts look dead.
*/
get_host () {
let host;
let found;
let first_i = this.last_i + 1;
if (first_i >= this.hosts.length){
first_i = 0;
}
for (let i = 0; i < this.hosts.length; ++i){
let j = i + first_i;
if (j >= this.hosts.length) {
j -= this.hosts.length;
}
host = this.hosts[j];
const key = `${host.host}:${host.port}`;
if (this.dead_hosts[key]) {
continue;
}
this.last_i = j;
found = true;
break;
}
if (found) {
return host;
}
else {
logger.warn(
`no working hosts found, retrying a dead one, config (probably from smtp_forward.forwarding_host_pool) is '${this.hostports_str}'`);
this.last_i = first_i;
return this.hosts[first_i];
}
}
}
module.exports = HostPool;