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Skeleton image - basal body representation is off #15

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hansenjn opened this issue Aug 15, 2024 · 1 comment
Open

Skeleton image - basal body representation is off #15

hansenjn opened this issue Aug 15, 2024 · 1 comment
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@hansenjn
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In the newest version, CiliaQ places the basal body marking in the Skeleton image in a place remote from the beginning of the skeleton.
There must be some coordinate conversion problem when writing the basal body mark into the skeleton image.

image

@hansenjn
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Update:
This problem only appears when the image calibration settings are 1 voxel in x,y, and z.
If they are specified in micron, in the same image, all looks fine (see below):
image

@hansenjn hansenjn self-assigned this Aug 16, 2024
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