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Severe performance issues with Back 4 Blood. #20
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Could you maybe provide more information? |
Any kernel that features the TT kernel has this exact issue with no variation. I run 5.19 but this has been going on for a long time. afaik |
You can set different load balancers. Check the README from this repo: May try it with the CB or GRQ and report it back. |
The output of |
Architecture: x86_64 |
remember im only testing with b4b which is veryyy sensitive to cpu schedulers and the like. It is also the only game i have seen that excibits this extreme stutter with certain cpu schedulers. power govornors change nothing 0: Normal TT balancer = good fps / unplayable stutter |
It is a balancer issue. Wait for the next LTS. I am going to add the cfs balancer back as an option. |
Just so we are clear. I am using cachyos's TT kernel. But xanmod is the exact same. |
Could you try this patch with cfs balancer option 2 (replaced GRQ with CFS) |
Hi @hamadmarri, Good to hear that you are still maintaining the tt scheduler. I'm compiling the kernels with the latest tt scheduler on my devices (on top of the 5.19 kernel with backported 6.0 scheduler patches from the clearlinux github repo) Just one small thing: it might be a good idea to add a knob to enable/disable the latency sensitive feature. I remember this was not battery friendly on my laptop. Although I saw there is |
Besides from TT: Actually, @vnepogodin has implemented a first test for latency nice into ananicy-cpp. You can find it here: |
Hello @raykzhao Glad that you are still interested to TT. I have changed the lat. sens. a bit and also added sysctl to disable. I also added a sticky cpu bound tasks to be in current cpu: Regarding the xanmod patch, I will check with Alex about it. Thank you |
Ill give details as needed but i dont know what to include here other than my experience.
Basicly B4B lags VERRRY badly with this scheduler. Its mostly unplayable. This is not an issue with the regular xanmod or any other scheduler except bmq in my experience.
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