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SCSkill.cs
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SCSkill.cs
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namespace DaLion.Overhaul.Modules.Professions;
#region using directives
using System.Collections.Generic;
using System.Linq;
using DaLion.Overhaul.Modules.Professions.Integrations;
using DaLion.Shared.Classes;
using DaLion.Shared.Extensions;
using DaLion.Shared.Extensions.Collections;
using DaLion.Shared.Extensions.Stardew;
using StardewValley;
#endregion using directives
/// <summary>Represents a SpaceCore-provided custom skill.</summary>
// ReSharper disable once InconsistentNaming
public sealed class SCSkill : ISkill
{
private static readonly BiMap<SCSkill, SpaceCore.Skills.Skill> SpaceCoreMap = new();
/// <summary>Initializes a new instance of the <see cref="SCSkill"/> class.</summary>
/// <param name="id">The unique id of skill.</param>
internal SCSkill(string id)
{
this.StringId = id;
var skill = SpaceCore.Skills.GetSkill(id);
this.DisplayName = skill.GetName();
if (skill.Professions.Count != 6)
{
ThrowHelper.ThrowInvalidOperationException(
$"The custom skill {id} did not provide the expected number of professions.");
}
for (var i = 0; i < 6; i++)
{
this.Professions.Add(new SCProfession(skill.Professions[i], i < 2 ? 5 : 10, this));
}
this.ProfessionPairs[-1] = new ProfessionPair(this.Professions[0], this.Professions[1], null, 5);
this.ProfessionPairs[this.Professions[0].Id] =
new ProfessionPair(this.Professions[2], this.Professions[3], this.Professions[0], 10);
this.ProfessionPairs[this.Professions[1].Id] =
new ProfessionPair(this.Professions[4], this.Professions[5], this.Professions[1], 10);
for (var i = 0; i < 6; i++)
{
var profession = this.Professions[i];
SCProfession.Loaded[profession.Id] = (SCProfession)profession;
}
SpaceCoreMap.TryAdd(this, skill);
}
/// <inheritdoc />
public string StringId { get; }
/// <inheritdoc />
public string DisplayName { get; }
/// <inheritdoc />
public int CurrentExp => SpaceCore.Skills.GetExperienceFor(Game1.player, this.StringId);
/// <inheritdoc />
public int CurrentLevel => SpaceCore.Skills.GetSkillLevel(Game1.player, this.StringId);
/// <inheritdoc />
public int MaxLevel =>
this.CanPrestige && ProfessionsModule.Config.EnablePrestige && ProfessionsModule.Config.EnableExtendedProgession &&
((ISkill)this).PrestigeLevel >= 4
? 20
: 10;
/// <inheritdoc />
public float BaseExperienceMultiplier =>
ProfessionsModule.Config.CustomSkillExpMultipliers.TryGetValue(this.StringId, out var multiplier)
? multiplier
: 1f;
/// <inheritdoc />
public IEnumerable<int> NewLevels => Reflector
.GetStaticFieldGetter<List<KeyValuePair<string, int>>>(typeof(SpaceCore.Skills), "NewLevels")
.Invoke()
.Where(pair => pair.Key == this.StringId)
.Select(pair => pair.Value);
/// <inheritdoc />
public IList<IProfession> Professions { get; } = new List<IProfession>();
/// <inheritdoc />
public IDictionary<int, ProfessionPair> ProfessionPairs { get; } = new Dictionary<int, ProfessionPair>();
/// <summary>Gets the currently loaded <see cref="SCSkill"/>s.</summary>
/// <remarks>The value type is <see cref="ISkill"/> because this also includes <see cref="LuckSkill"/>, which is not a SpaceCore skill.</remarks>
internal static Dictionary<string, ISkill> Loaded { get; } = new();
/// <summary>Gets or sets a value indicating whether this skill can gain prestige levels.</summary>
internal bool CanPrestige { get; set; } = false;
/// <summary>Gets the <see cref="SCSkill"/> equivalent to the specified <see cref="SpaceCore.Skills.Skill"/>.</summary>
/// <param name="skill">The <see cref="SpaceCore.Skills.Skill"/>.</param>
/// <returns>The equivalent <see cref="SCSkill"/>.</returns>
public static SCSkill? FromSpaceCore(SpaceCore.Skills.Skill skill)
{
return SpaceCoreMap.TryGetReverse(skill, out var scProfession) ? scProfession : null;
}
/// <summary>Gets the <see cref="SpaceCore.Skills.Skill"/> equivalent to this <see cref="SCSkill"/>.</summary>
/// <returns>The equivalent <see cref="SpaceCore.Skills.Skill"/>.</returns>
public SpaceCore.Skills.Skill? ToSpaceCore()
{
return SpaceCoreMap.TryGetForward(this, out var skill) ? skill : null;
}
/// <inheritdoc />
public void AddExperience(int amount)
{
SpaceCore.Skills.AddExperience(Game1.player, this.StringId, amount);
}
/// <inheritdoc />
public void SetLevel(int level)
{
level = Math.Min(level, this.CanPrestige ? 20 : 10);
var diff = ISkill.ExperienceByLevel[level] - this.CurrentExp;
this.AddExperience(diff);
}
/// <inheritdoc />
public void Reset()
{
// reset skill level and experience
this.AddExperience(-this.CurrentExp);
// reset new levels
var newLevels = Reflector
.GetStaticFieldGetter<List<KeyValuePair<string, int>>>(typeof(SpaceCore.Skills), "NewLevels")
.Invoke();
Reflector
.GetStaticFieldSetter<List<KeyValuePair<string, int>>>(typeof(SpaceCore.Skills), "NewLevels")
.Invoke(newLevels.Where(pair => pair.Key != this.StringId).ToList());
// reset recipes
if (ProfessionsModule.Config.ForgetRecipesOnSkillReset && this.StringId == "blueberry.LoveOfCooking.CookingSkill")
{
this.ForgetRecipes();
}
Log.D($"[Prestige]: {Game1.player.Name}'s {this.DisplayName} skill has been reset.");
}
/// <inheritdoc />
public void ForgetRecipes(bool saveForRecovery = true)
{
if (this.StringId != "blueberry.LoveOfCooking.CookingSkill" || LoveOfCookingIntegration.Instance?.IsLoaded != true)
{
return;
}
var farmer = Game1.player;
var forgottenRecipesDict = farmer.Read(DataKeys.ForgottenRecipesDict)
.ParseDictionary<string, int>();
// remove associated cooking recipes
var cookingRecipes = LoveOfCookingIntegration.Instance.ModApi!
.GetAllLevelUpRecipes().Values
.SelectMany(r => r)
.Select(r => "blueberry.cac." + r)
.ToHashSet();
var knownCookingRecipes = farmer.cookingRecipes.Keys
.Where(key => cookingRecipes.Contains(key))
.ToDictionary(key => key, key => farmer.cookingRecipes[key]);
foreach (var (key, value) in knownCookingRecipes)
{
if (saveForRecovery && !forgottenRecipesDict.TryAdd(key, value))
{
forgottenRecipesDict[key] += value;
}
farmer.cookingRecipes.Remove(key);
}
if (saveForRecovery)
{
farmer.Write(DataKeys.ForgottenRecipesDict, forgottenRecipesDict.Stringify());
}
}
/// <inheritdoc />
public void Revalidate()
{
var currentExp = this.CurrentExp;
if (currentExp > ISkill.ExpAtLevel10)
{
this.AddExperience(ISkill.ExpAtLevel10 - currentExp);
}
}
}