Injecting Into Loaded Scene #345
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brock-henderson
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In Zenject I could inject into a child installer like this:
_zenjectSceneLoader.LoadSceneAsync(sceneName, LoadSceneMode.Additive, container => { container.BindInstance(pos).WhenInjectedInto<SubsceneInstaller>(); container.BindInstance(playCount).WhenInjectedInto<SubsceneInstaller>(); });
How do I something similar in VContainer?
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