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/* | ||
@title: Asteroid_Dodge! | ||
@author: V205 | ||
*/ | ||
// Thanks to Hackclub and tutorials! | ||
// Setup stuff! | ||
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//Sprites! | ||
const player = "p"; // Define Player | ||
const coin = "c";// Define Coin | ||
const obstacle = "o";// Define obstacle(asteroids) | ||
const background = "b";// Define background. Only used to create space. | ||
const wall = "w";// Used to create space for text. | ||
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//Tunes! | ||
const gamePlayTune = tune` | ||
75, | ||
37.5: D5^37.5, | ||
37.5: D5^37.5, | ||
37.5: C5^37.5, | ||
37.5: C5^37.5, | ||
37.5: C5^37.5, | ||
37.5: G4^37.5, | ||
37.5: G4^37.5, | ||
37.5: G4^37.5, | ||
37.5, | ||
37.5: A5^37.5, | ||
75, | ||
37.5: B4^37.5, | ||
150, | ||
37.5: A5^37.5, | ||
37.5: A5^37.5, | ||
37.5, | ||
37.5: C4^37.5, | ||
37.5, | ||
37.5: A5^37.5, | ||
37.5: A5^37.5, | ||
37.5, | ||
37.5: A5^37.5, | ||
37.5: A5^37.5, | ||
112.5`// Game tune. | ||
const gameEndTune = tune` | ||
133.92857142857142, | ||
133.92857142857142: B5^133.92857142857142, | ||
133.92857142857142: A5^133.92857142857142, | ||
133.92857142857142: G5^133.92857142857142, | ||
133.92857142857142: F5^133.92857142857142, | ||
133.92857142857142: E5^133.92857142857142, | ||
133.92857142857142: D5^133.92857142857142, | ||
133.92857142857142: C5^133.92857142857142, | ||
133.92857142857142: B4^133.92857142857142, | ||
133.92857142857142: A4^133.92857142857142, | ||
133.92857142857142: G4^133.92857142857142, | ||
133.92857142857142: F4^133.92857142857142, | ||
133.92857142857142: E4^133.92857142857142, | ||
133.92857142857142, | ||
133.92857142857142: E4^133.92857142857142, | ||
133.92857142857142: E4^133.92857142857142, | ||
133.92857142857142, | ||
133.92857142857142: E4^133.92857142857142, | ||
133.92857142857142: E4^133.92857142857142, | ||
133.92857142857142, | ||
133.92857142857142: E4^133.92857142857142, | ||
133.92857142857142: E4^133.92857142857142, | ||
133.92857142857142, | ||
133.92857142857142: D4^133.92857142857142, | ||
133.92857142857142: D4^133.92857142857142, | ||
133.92857142857142, | ||
133.92857142857142: C4^133.92857142857142, | ||
133.92857142857142: C4^133.92857142857142, | ||
535.7142857142857`// Wa wa wa wa. You lost! | ||
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//Variables! | ||
var gameTime = 0;// How long have you been playing? | ||
var coinsCollected = 0; // How many coins? | ||
var difficulty = 1; // Difficulty increases every hundred. Might become impossible at 300 or less. | ||
var changeDifficulty = false; //Change to true if you want the difficulty to increase by one every hundred seconds. | ||
//Set bitmaps. | ||
setLegend( | ||
[obstacle, bitmap` | ||
0000000000000000 | ||
0000000000000000 | ||
0000000LLL000000 | ||
00000LLL11LL0000 | ||
0000LLL11LLLL000 | ||
000LLL11LLL0L000 | ||
000LL11LLL11LL00 | ||
000LL1LLL111L100 | ||
00LLLLLLL100L100 | ||
000LLLLLL111LL00 | ||
000LLL11111LL000 | ||
000LLL1111LLL000 | ||
0000LLLLLLLL0000 | ||
00000LLLL1100000 | ||
0000000LL1000000 | ||
0000000000000000`], // Obstacles(asteroids) | ||
[player, bitmap` | ||
................ | ||
................ | ||
..999........... | ||
..9999.......... | ||
..99999......... | ||
.99999999....... | ||
.999229999...... | ||
39922229999..... | ||
399222299999.... | ||
3992222999999... | ||
999922999999.... | ||
99999999999..... | ||
.9999999........ | ||
.9999........... | ||
.99............. | ||
................`],// Spaceship | ||
[background, bitmap` | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0002000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000200 | ||
0000000000000000`],// Background | ||
[coin, bitmap` | ||
0000000000000000 | ||
0000066666000000 | ||
0000666666600000 | ||
0006699996600000 | ||
0066996666660000 | ||
0066966666660000 | ||
0666966666666000 | ||
0669966666666600 | ||
0669966666666660 | ||
0066996666666660 | ||
0066699666666600 | ||
0006669999666000 | ||
0006666666660000 | ||
0000666666600000 | ||
0000066660000000 | ||
0000000000000000`],// coin. Very ugly. | ||
[wall, bitmap` | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000 | ||
0000000000000000`],// Black square. | ||
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) | ||
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setMap(map` | ||
wwwwwwww | ||
........ | ||
........ | ||
........ | ||
........ | ||
p....... | ||
........ | ||
........ | ||
........ | ||
........`);// set map. | ||
setSolids([wall, player]);// Don't allow other things to go inside these things. | ||
setBackground(background);// Set background. | ||
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var gameRunning = true; //This will go to false if you crash into a asteroid. | ||
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// End Setup stuff | ||
// Controlls. | ||
onInput("w", () => { | ||
if (gameRunning) { | ||
getFirst(player).y -= 1; | ||
} | ||
}); | ||
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onInput("s", () => { | ||
if (gameRunning) { | ||
getFirst(player).y += 1; | ||
} | ||
}); | ||
// Obstacle management.w | ||
function increaseDifficulty() { | ||
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if(gameTime >=101 && changeDifficulty == true){ | ||
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difficulty = Math.floor(gameTime/100 +1 ); | ||
} | ||
} | ||
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function spawnObstacle() { | ||
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for (let i = 0; i < difficulty; i++) { | ||
let x = 7; | ||
let y = getRandomNumber(1,9);//old way: Math.floor(Math.random() * 8.5); | ||
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addSprite(x, y, obstacle); | ||
} | ||
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} | ||
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function moveObstacles() { | ||
let obstacles = getAll(obstacle); | ||
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for (let i = 0; i < obstacles.length; i++) { | ||
obstacles[i].x -= 1; | ||
} | ||
} | ||
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function despawnObstacles() { | ||
let obstacles = getAll(obstacle); | ||
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for (let i = 0; i < obstacles.length; i++) { | ||
if (obstacles[i].x == 0) { | ||
obstacles[i].remove(); | ||
} | ||
} | ||
} | ||
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function checkHit() { | ||
let obstacles = getAll(obstacle); | ||
let p = getFirst(player); | ||
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for (let i = 0; i < obstacles.length; i++) { | ||
if (obstacles[i].x == p.x && obstacles[i].y == p.y) { | ||
return true; | ||
} | ||
} | ||
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return false; | ||
} | ||
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// End Obstacle management. | ||
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// Coin management. | ||
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function spawnCoins() { | ||
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if ( getRandomNumber(1,3)== 1) { | ||
let x = 7; | ||
let y = getRandomNumber(1,9);//old way: Math.floor(Math.random() * 8.5); | ||
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addSprite(x, y, coin); | ||
} | ||
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} | ||
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function moveCoins() { | ||
let coins = getAll(coin); | ||
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for (let i = 0; i < coins.length; i++) { | ||
coins[i].x -= 1; | ||
} | ||
} | ||
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function despawnCoins() { | ||
let coins = getAll(coin); | ||
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for (let i = 0; i < coins.length; i++) { | ||
if (coins[i].x == 0) { | ||
coins[i].remove(); | ||
} | ||
} | ||
} | ||
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function checkCoinHit() { | ||
let coins = getAll(coin); | ||
let p = getFirst(player); | ||
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for (let i = 0; i < coins.length; i++) { | ||
if (coins[i].x == p.x && coins[i].y == p.y) { | ||
return true; | ||
} | ||
} | ||
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return false; | ||
} | ||
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// Function to make random numbers easier. | ||
const getRandomNumber = (min, max) => { | ||
return Math.floor(Math.random() * (max - min + 1)) + min; | ||
}; | ||
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var gameLoop = setInterval(() => { | ||
increaseDifficulty(); | ||
despawnObstacles(); | ||
moveObstacles(); | ||
spawnObstacle(); | ||
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despawnCoins(); | ||
moveCoins(); | ||
spawnCoins(); | ||
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playTune(gamePlayTune); | ||
gameTime += 1; | ||
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addText( String(gameTime) , { | ||
x: 0, | ||
y: 0, | ||
color: color`3` | ||
}); | ||
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if(checkCoinHit()){ | ||
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coinsCollected+=1; | ||
addText("C: "+ String(coinsCollected), { | ||
x: 5, | ||
y: 0, | ||
color: color`6` | ||
}); | ||
} | ||
if (checkHit()) { | ||
clearInterval(gameLoop); | ||
gameRunning = false; | ||
clearText(); | ||
playTune(gameEndTune); | ||
addText("Game Over!", { | ||
x: 5, | ||
y: 6, | ||
color: color`3` | ||
}); | ||
addText("Time: "+ String(gameTime), { | ||
x: 5, | ||
y: 7, | ||
color: color`3` | ||
}); | ||
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addText("Coins: "+ String(coinsCollected), { | ||
x: 5, | ||
y: 8, | ||
color: color`6` | ||
}); | ||
} | ||
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}, 1000) | ||
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