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开始.py
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开始.py
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import sys
import pygame
from pygame.sprite import Group
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from ship import Ship
from alien import Alien
from button import Button
import game_functions as gf
def run_game():
#初始化游戏并创建一个屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width,ai_settings.screen_height))
pygame.display.set_caption('打大头')
#创建Play按钮
play_button = Button(ai_settings,screen,"Play")
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings,screen,stats)
#创建一艘飞船
ship = Ship(ai_settings,screen)
#创建一个用于存储子弹,外星人的编组
bullets = Group()
aliens = Group()
gf.create_fleet(ai_settings,screen,ship,aliens)
#开始游戏的主循环
while True:
gf.check_events(ai_settings,screen,stats,sb,play_button,ship,
aliens,bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings,screen,stats,sb,ship,aliens,bullets)
gf.update_aliens(ai_settings,screen,stats,sb,ship,aliens,bullets)
gf.update_screen(ai_settings,screen,stats,sb,ship,aliens,bullets,
play_button)
run_game()