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main.cpp
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main.cpp
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#include <string>
#include <sapi.h>
#include <comdef.h>
#include <sstream>
#include <math.h>
#include <sphelper.h>
#include <vector>
#include "skse/PluginAPI.h"
#include "skse/skse_version.h"
#include "skse/GameAPI.h"
#include "skse/GameData.h"
#include "skse/GameTypes.h"
#include "skse/PapyrusNativeFunctions.h"
#include "skse/PapyrusVM.h"
#include "skse/GameThreads.h"
#include "detour.h"
#include "thiscall.h"
using namespace std;
static SKSEPapyrusInterface* g_papyrusInterface = NULL;
static SKSETaskInterface* g_taskInterface = NULL;
IDebugLog gLog("ttsVoicedPlayerDialoguePlugin.log");
PluginHandle gPluginHandle = kPluginHandle_Invalid;
vector<ISpObjectToken*> gVoices;
ISpVoice* gVoice = NULL;
// Default settings - should match those in Papyrus
bool gModEnabled = true;
UInt32 gPlayerVoiceID = 0;
UInt32 gPlayerVoiceVolume = 50;
SInt32 gPlayerVoiceRateAdjust = 0;
/*************************
** Player speech state **
**************************/
enum PlayerSpeechState {
TOPIC_NOT_SELECTED = 0,
TOPIC_SELECTED = 1,
TOPIC_SPOKEN = 2
};
struct PlayerSpeech {
PlayerSpeechState state;
bool isNPCSpeechDelayed;
UInt32 option;
};
PlayerSpeech* gPlayerSpeech = NULL;
void initializePlayerSpeech() {
if (gPlayerSpeech == NULL) {
gPlayerSpeech = new PlayerSpeech();
gPlayerSpeech->state = TOPIC_NOT_SELECTED;
gPlayerSpeech->isNPCSpeechDelayed = false;
}
}
/***************************************************
** Event handling for when TTS finished speaking **
****************************************************/
class TopicSpokenEventDelegate : public TaskDelegate {
public:
virtual void Run() override {
UInt32 setTopic = 0x006740E0;
UInt32 sayTopicResponse = 0x006741B0;
if (gPlayerSpeech->state == TOPIC_SELECTED) {
gPlayerSpeech->state = TOPIC_SPOKEN;
gPlayerSpeech->isNPCSpeechDelayed = false;
// Here's the fun part: once TTS stopped speaking, we gotta set the topic again,
// then speak it. It's already done on the first click event, but we're ignoring it
// with our onDialogueSayHook to allow TTS to speak.
MenuTopicManager* mtm = MenuTopicManager::GetSingleton();
thisCall<void>(mtm, setTopic, gPlayerSpeech->option);
thisCall<void>(mtm, sayTopicResponse, 0, 0);
}
}
virtual void Dispose() override {
delete this;
}
};
void __stdcall executeVoiceNotifyThread() {
CSpEvent evt;
HANDLE voiceNotifyHandle = gVoice->GetNotifyEventHandle();
do {
WaitForSingleObject(voiceNotifyHandle, INFINITE);
while (gVoice != NULL && evt.GetFrom(gVoice) == S_OK) {
if (evt.eEventId == SPEI_END_INPUT_STREAM) {
g_taskInterface->AddTask(new TopicSpokenEventDelegate());
}
}
} while (gVoice != NULL);
};
/********************************************
** Initializing voices and setting up TTS **
*********************************************/
float* masterVolumeSetting = (float*)0x01271D0C;
float* voiceVolumeSetting = (float*)0x01B108F0;
vector<ISpObjectToken*> getVoices() {
vector<ISpObjectToken*> voiceObjects;
ULONG voiceCount = 0;
ISpObjectToken* voiceObject;
IEnumSpObjectTokens* enumVoiceObjects;
SpEnumTokens(SPCAT_VOICES, NULL, NULL, &enumVoiceObjects);
enumVoiceObjects->GetCount(&voiceCount);
HRESULT hr = S_OK;
ULONG i = 0;
while (SUCCEEDED(hr) && i < voiceCount) {
hr = enumVoiceObjects->Item(i, &voiceObject);
voiceObjects.push_back(voiceObject);
i++;
}
enumVoiceObjects->Release();
return voiceObjects;
}
ULONG getVoicesCount() {
ULONG voiceCount = 0;
IEnumSpObjectTokens* enumVoiceObjects;
SpEnumTokens(SPCAT_VOICES, NULL, NULL, &enumVoiceObjects);
enumVoiceObjects->GetCount(&voiceCount);
enumVoiceObjects->Release();
return voiceCount;
}
void initializeVoices() {
if (gVoice == NULL) {
gVoices = getVoices();
if (FAILED(CoInitializeEx(NULL, COINIT_APARTMENTTHREADED))) {
_MESSAGE("Problem: CoInitializeEx failed");
}
else if (FAILED(CoCreateInstance(CLSID_SpVoice, NULL, CLSCTX_ALL, IID_ISpVoice, (void **)&gVoice))) {
_MESSAGE("Problem: CoCreateInstance failed");
}
CoUninitialize();
ULONGLONG eventTypes = SPFEI(SPEI_END_INPUT_STREAM);
if (FAILED(gVoice->SetInterest(eventTypes, eventTypes))) {
_MESSAGE("Problem: SetInterest failed");
}
CreateThread(NULL, 0, (LPTHREAD_START_ROUTINE)executeVoiceNotifyThread, NULL, NULL, NULL);
}
}
void speak(const char* message) {
initializeVoices();
std::wstringstream messageStream;
messageStream << message;
// Volume is set every time because master / voice volume might have changed
gVoice->SetVolume(round(gPlayerVoiceVolume * (*masterVolumeSetting) * (*voiceVolumeSetting)));
gVoice->Speak(messageStream.str().c_str(), SPF_ASYNC | SPF_IS_NOT_XML | SPF_PURGEBEFORESPEAK, NULL);
}
void stopSpeaking() {
gVoice->Speak(L"", SPF_ASYNC | SPF_IS_NOT_XML | SPF_PURGEBEFORESPEAK, NULL);
}
/*********************
** ON TOPIC SETTER **
**********************/
BYTE* gOnTopicSetter = (BYTE*)0x00674113;
BYTE* gOnTopicSetterResume;
struct ObjectWithMessage {
const char* message;
};
struct ObjectWithObjectWithMessage {
ObjectWithMessage* object;
};
void __stdcall onTopicSetterHook(ObjectWithObjectWithMessage* object, UInt32 option) {
if (!gModEnabled) {
return;
}
initializePlayerSpeech();
if (gPlayerSpeech->state == TOPIC_NOT_SELECTED || gPlayerSpeech->state == TOPIC_SPOKEN) {
gPlayerSpeech->state = TOPIC_SELECTED;
gPlayerSpeech->isNPCSpeechDelayed = false;
gPlayerSpeech->option = option;
speak(object->object->message);
}
}
__declspec(naked) void onTopicSetterHooked() {
__asm {
push edx
mov edx, [esp+0xC] // The selected option is an argument to the function, and is still on the stack there
pushad
push edx
push esi // `esi` register here contains a pointer to an object, containing
// a pointer to another object with a pointer to the string of a chosen topic
// (I didn't bother to figure out what this object is)
call onTopicSetterHook
popad
pop edx
jmp[gOnTopicSetterResume]
}
}
/***********************
** DIALOGUE SAY HOOK **
************************/
BYTE* gOnDialogueSay = (BYTE*)0x006D397E;
BYTE* gOnDialogueSayResume;
BYTE* gOnDialogueSaySkip = (BYTE*)0x006D39C4;
bool __stdcall shouldDelayNPCSpeech() {
if (!gModEnabled) {
return false;
}
initializePlayerSpeech();
// This is for when the user wants to skip the convo by (usually vigorously) clicking
if (gPlayerSpeech->state == TOPIC_SELECTED && gPlayerSpeech->isNPCSpeechDelayed) {
gPlayerSpeech->state = TOPIC_NOT_SELECTED;
gPlayerSpeech->isNPCSpeechDelayed = false;
stopSpeaking();
}
else if (gPlayerSpeech->state == TOPIC_SELECTED) {
gPlayerSpeech->isNPCSpeechDelayed = true;
return true;
}
return false;
}
__declspec(naked) void onDialogueSayHooked() {
__asm {
pushad
call shouldDelayNPCSpeech
test al, al
jnz DELAY_NPC_SPEECH // If should delay NPC speech, go to some code after
popad
jmp[gOnDialogueSayResume]
DELAY_NPC_SPEECH:
popad
jmp[gOnDialogueSaySkip]
}
}
/**********************************************
** Registered functions and their delegates **
**********************************************/
class SetVoiceDelegate : public TaskDelegate {
public:
virtual void Run() override {
initializeVoices();
gVoice->SetVoice(gVoices[gPlayerVoiceID]);
}
virtual void Dispose() override {
delete this;
}
};
class SetRateAdjustDelegate : public TaskDelegate {
public:
virtual void Run() override {
initializeVoices();
gVoice->SetRate(gPlayerVoiceRateAdjust);
}
virtual void Dispose() override {
delete this;
}
};
VMResultArray<BSFixedString> getAvailableTTSVoices(StaticFunctionTag*) {
vector<ISpObjectToken*> voices = getVoices(); // We can't just use `gVoices` because it's on another thread
VMResultArray<BSFixedString> vmVoiceList;
WCHAR* szDesc;
const char* szDescString;
UInt32 size = voices.size();
vmVoiceList.resize(size);
for (UInt32 i = 0; i < size; i++) {
SpGetDescription(voices[i], &szDesc);
_bstr_t szDescCommon(szDesc);
szDescString = szDescCommon;
vmVoiceList[i] = BSFixedString(szDescString);
voices[i]->Release();
}
voices.clear();
return vmVoiceList;
}
SInt32 setModEnabled(StaticFunctionTag*, bool modEnabled) {
gModEnabled = modEnabled;
return 1; // Pretty sure it'll be successful
}
SInt32 setTTSPlayerVoiceID(StaticFunctionTag*, SInt32 id) {
SInt32 isSuccessful = 1;
if (id >= getVoicesCount()) {
id = 0;
isSuccessful = 0;
}
gPlayerVoiceID = id;
g_taskInterface->AddTask(new SetVoiceDelegate());
return isSuccessful;
}
SInt32 setTTSPlayerVoiceVolume(StaticFunctionTag*, SInt32 volume) {
SInt32 isSuccessful = 1;
if (volume > 100 || volume < 0) {
volume = 50;
isSuccessful = 0;
}
gPlayerVoiceVolume = volume;
return isSuccessful;
}
SInt32 setTTSPlayerVoiceRateAdjust(StaticFunctionTag*, SInt32 rateAdjust) {
SInt32 isSuccessful = 1;
if (rateAdjust < -10 || rateAdjust > 10) {
rateAdjust = 0;
isSuccessful = 0;
}
gPlayerVoiceRateAdjust = rateAdjust;
g_taskInterface->AddTask(new SetRateAdjustDelegate());
return isSuccessful;
}
bool registerFuncs(VMClassRegistry* a_registry) {
a_registry->RegisterFunction(new NativeFunction0<StaticFunctionTag, VMResultArray<BSFixedString>>("GetAvailableTTSVoices", "TTS_Voiced_Player_Dialogue_MCM_Script", getAvailableTTSVoices, a_registry));
a_registry->RegisterFunction(new NativeFunction1<StaticFunctionTag, SInt32, bool>("SetTTSModEnabled", "TTS_Voiced_Player_Dialogue_MCM_Script", setModEnabled, a_registry));
a_registry->RegisterFunction(new NativeFunction1<StaticFunctionTag, SInt32, SInt32>("SetTTSPlayerVoiceID", "TTS_Voiced_Player_Dialogue_MCM_Script", setTTSPlayerVoiceID, a_registry));
a_registry->RegisterFunction(new NativeFunction1<StaticFunctionTag, SInt32, SInt32>("SetTTSPlayerVoiceVolume", "TTS_Voiced_Player_Dialogue_MCM_Script", setTTSPlayerVoiceVolume, a_registry));
a_registry->RegisterFunction(new NativeFunction1<StaticFunctionTag, SInt32, SInt32>("SetTTSPlayerVoiceRateAdjust", "TTS_Voiced_Player_Dialogue_MCM_Script", setTTSPlayerVoiceRateAdjust, a_registry));
return true;
}
/********************
** Initialization **
*********************/
extern "C" {
bool SKSEPlugin_Query(const SKSEInterface * skse, PluginInfo * info) {
// populate info structure
info->infoVersion = PluginInfo::kInfoVersion;
info->name = "TTS Voiced Player Dialogue";
info->version = 1;
// store plugin handle so we can identify ourselves later
gPluginHandle = skse->GetPluginHandle();
if(skse->isEditor) {
_MESSAGE("loaded in editor, marking as incompatible");
return false;
}
if(skse->runtimeVersion != RUNTIME_VERSION_1_9_32_0) {
_MESSAGE("Problem: unsupported runtime version %08X", skse->runtimeVersion);
return false;
}
_MESSAGE("TTS Voiced Player Dialogue initialized");
return true;
}
bool SKSEPlugin_Load(const SKSEInterface * skse) {
// These set up injection points to the game:
// 1. When the topic is clicked, we'd like to remember the selected
// option (so that we can trigger same option choice later) and actually speak the TTS message
gOnTopicSetterResume = detourWithTrampoline(gOnTopicSetter, (BYTE*)onTopicSetterHooked, 5);
// 2. When the NPC is about to speak, we'd like prevent them initially, but still allow other dialogue events.
// We also check there, well, if user clicks during a convo to try to skip it, we'll also stop the TTS speaking.
gOnDialogueSayResume = detourWithTrampoline(gOnDialogueSay, (BYTE*)onDialogueSayHooked, 6);
g_papyrusInterface = static_cast<SKSEPapyrusInterface*>(skse->QueryInterface(kInterface_Papyrus));
if (!g_papyrusInterface) {
_MESSAGE("Problem: g_papyrusInterface is false");
return false;
}
else if (!g_papyrusInterface->Register(registerFuncs)) {
_MESSAGE("Problem: registration failed");
return false;
}
g_taskInterface = static_cast<SKSETaskInterface*>(skse->QueryInterface(kInterface_Task));
if (!g_taskInterface) {
_MESSAGE("Problem: task registration failed");
return false;
}
_MESSAGE("TTS Voiced Player Dialogue loaded");
return true;
}
};