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Gradient Band Interpolation Examples #26
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Thanks for sharing Kyle ! I'm very happy that you use this project to share with people interested in the topic. The thesis gives a very good conceptual and implementation insight on high level animation systems. It also shows a direction where ozz-animation tools could go, while remaining at a lower level: motion analysis, 2 joints IK, retargetting, gradient band interpolation utilities. Very interesting read ! Your shadertoy completes the thesis very well and seems like a good head start for anyone trying to implement Gradient Band Interpolation. As I'm trying to bring back ozz website and documentation, your post actually gave me the idea to add a "reference" page to be able to share these kind of material with ozz users. I'll add your shadertoy if your ok. Thanks again ! |
By all means, share this stuff wherever you'd like 👍 |
There it is: http://guillaumeblanc.github.io/ozz-animation/documentation/references/ Thanks again for sharing and giving me this idea of a reference page ! |
Nice!
…On Tue, Mar 21, 2017 at 2:45 PM Guillaume Blanc ***@***.***> wrote:
There it is:
http://guillaumeblanc.github.io/ozz-animation/documentation/references/
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Amazing! 👍 |
I'm letting this issue opened in case someone is willing to implement a Gradient Band Interpolation sample. |
Do you have anything specific in mind? Would you want it as part of the existing blending example? Are there more animations available for the example skeleton? Strafing/Turning/Running backwards, maybe 9 pose aiming? |
I think it should be a new sample. If possible Gradient Band Interpolation would be an utility that could be reused on the user side. |
I recently learned of this motion capture data-set from Carnegie Mellon which is freely available. http://mocap.cs.cmu.edu/ |
Interesting! Have you found fbx files? The only link I found is broken. |
Apparently some kind soul converted them all to fbx and put them on the
unity store.
https://www.assetstore.unity3d.com/en/#!/content/19991
That's the only source I know of in fbx form at the moment.
…On Wed, Dec 13, 2017 at 1:02 PM, Guillaume Blanc ***@***.***> wrote:
Interesting! Have you found fbx files? The only link I found is broken.
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@guillaumeblanc maybe this could be useful: https://www.mixamo.com/#/?page=1&query=walk&type=Motion%2CMotionPack |
These are great animation, but from my understanding they can't be redistributed. |
@guillaumeblanc Hi, in this example: https://guillaumeblanc.github.io/ozz-animation/samples/blend/ is 1D blend space |
BTW, the additive sample was extended (some time ago) with 2D blend space: https://guillaumeblanc.github.io/ozz-animation/samples/additive/ The missing point for a gradient band interpolation sample is definitely the lack of an animation data set. |
This isn't really an issue, but I wanted to share it with ozz users.
Unity uses a cool animation blending technique for their blend spaces. https://docs.unity3d.com/Manual/BlendTree-2DBlending.html
It's known as Gradient Band Interpolation. Here is a very extensive masters paper on many animation topics from this guy Rune Johansen http://runevision.com/thesis/rune_skovbo_johansen_thesis.pdf. He wrote the Unity animation system.
At any rate, I've implemented the Gradient Band Interpolation for both Cartesian and Radial coordinates as this shadertoy https://www.shadertoy.com/view/XlKXWR that people might find useful.
/ Kyle
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