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I'm compiling Ozz Animation for AVX and I noticed in simd_math_sse-inl.h that with only OZZ_SHUFFLE_PS1() is specialized for AVX. I thought there might be opportunities to implement > SSE2 intrinsics for things like hadd etc, but I was wondering whether there's a reason they weren't already used or was it just a lack of time to implement them? I don't mind implementing them and submitting a PR, but if you've looked into it already and decided for one reason or another that they don't help with perf or don't fit in then I can just save the time / effort.
The text was updated successfully, but these errors were encountered:
I'm compiling Ozz Animation for AVX and I noticed in simd_math_sse-inl.h that with only OZZ_SHUFFLE_PS1() is specialized for AVX. I thought there might be opportunities to implement > SSE2 intrinsics for things like hadd etc, but I was wondering whether there's a reason they weren't already used or was it just a lack of time to implement them? I don't mind implementing them and submitting a PR, but if you've looked into it already and decided for one reason or another that they don't help with perf or don't fit in then I can just save the time / effort.
The text was updated successfully, but these errors were encountered: