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The conversion boils down to finding an equation of the form y = mx + q, one for latitude and one for longitude. Y will be the converted value, x will be the value to be converted. The real problem is to find values for m and q that work well over the whole map and this can always be done mathematically. However, due to the low degree of accuracy with which a co-ordinate can be derived from the map, compared to those derived by the game engine, it is really difficult to find suitable values.
In my specific case, for the upper part of the map, I found discrete values but for any other cases you can modify them as you like until you find suitable values and use this function:
Hi,
Do you have any formule to translate GTA in game coords to Google maps LongLat
Thx
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