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serialization.js
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serialization.js
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var Sburb = (function(Sburb){
var templateClasses = {};
var loadedFiles = {};
var loadingDepth = 0;
var loadQueue = [];
var updateLoop = null;
//Save the current state to xml
Sburb.serialize = function(assets,effects,rooms,sprites,hud,dialoger,curRoom,char){
var out = document.getElementById("serialText");
var output = "<sburb"+
"' char='"+char.name+
(Sburb.bgm?"' bgm='"+Sburb.bgm.asset.name+(Sburb.bgm.startLoop?","+Sburb.bgm.startLoop:""):"")+
(Sburb.Stage.scaleX!=1?"' scale='"+Sburb.Stage.scaleX:"")+
(Sburb.assetManager.resourcePath?("' resourcePath='"+Sburb.assetManager.resourcePath):"")+
(Sburb.assetManager.levelPath?("' levelPath='"+Sburb.assetManager.levelPath):"")+
"'>\n";
output = serializeAssets(output,assets,effects);
output = serializeTemplates(output,templateClasses);
output = serializeHud(output,hud,dialoger);
output = serializeLooseObjects(output,rooms,sprites);
output = output.concat("\n<rooms>\n");
for(var room in rooms){
output = rooms[room].serialize(output);
}
output = output.concat("\n</rooms>\n");
output = output.concat("\n</sburb>");
if(out){
out.value = output;
}
return output;
}
//Serialize things that aren't actually in any room
function serializeLooseObjects(output,rooms,sprites){
for(var sprite in sprites){
var theSprite = sprites[sprite];
var contained = false;
for(var room in rooms){
if(rooms[room].contains(theSprite)){
contained = true;
break;
}
}
if(!contained){
output = theSprite.serialize(output);
}
}
for(var button in Sburb.buttons){
var theButton = Sburb.buttons[button];
if(!Sburb.hud[theButton.name]){
output = theButton.serialize(output);
}
}
return output;
}
//Serialize assets
function serializeAssets(output,assets,effects){
output = output.concat("\n<assets>");
for(var asset in assets){
var curAsset = assets[asset];
output = output.concat("\n<asset name='"+curAsset.name+"' type='"+curAsset.type+"'>");
if(curAsset.type=="graphic"){
output = output.concat(curAsset.src);
}else if(curAsset.type=="audio"){
var sources = curAsset.innerHTML.split('"');
var vals = "";
for(var i=1;i<sources.length;i+=2){
vals+=sources[i];
if(i+2<sources.length){
vals+=";";
}
}
output += vals;
}else if(curAsset.type=="path"){
for(var i=0;i<curAsset.points.length;i++){
output = output.concat(curAsset.points[i].x+","+curAsset.points[i].y);
if(i!=curAsset.points.length-1){
output = output.concat(";");
}
}
}else if(curAsset.type=="movie"){
output = output.concat(curAsset.src);
}else if(curAsset.type=="font"){
output += curAsset.originalVals;
}
output = output.concat("</asset>");
}
output = output.concat("\n</assets>\n");
output = output.concat("\n<effects>");
for(var effect in effects){
var curEffect = effects[effect];
output = curEffect.serialize(output);
}
output = output.concat("\n</effects>\n");
return output;
}
//Serialize template classes
function serializeTemplates(output,templates){
output = output.concat("\n<classes>");
var serialized;
try {
// XMLSerializer exists in current Mozilla browsers
serializer = new XMLSerializer();
for(var template in templates){
output = output.concat(serializer.serializeToString(templates[template]));
}
}catch (e) {
// Internet Explorer has a different approach to serializing XML
for(var template in templates){
output = output.concat(templates[template].xml);
}
}
output = output.concat("\n</classes>\n");
return output;
}
//Serialize Hud
function serializeHud(output,hud,dialoger){
output = output.concat("\n<hud>");
for(var content in hud){
output = hud[content].serialize(output);
}
output = Sburb.dialoger.serialize(output);
var animations = dialoger.dialogSpriteLeft.animations;
output = output.concat("\n<dialogsprites>");
for(var animation in animations){
output = animations[animation].serialize(output);
}
output = output.concat("\n</dialogsprites>");
output = output.concat("\n</hud>\n");
return output;
}
//Purge all assets
function purgeAssets() {
Sburb.assetManager.purge();
Sburb.assets = Sburb.assetManager.assets;
}
//Purge the game state
function purgeState(){
if(Sburb.rooms){
delete Sburb.rooms;
}
if(Sburb.sprites){
delete Sburb.sprites;
}
Sburb.rooms = {};
if(Sburb.bgm){
Sburb.bgm.stop();
Sburb.bgm = null;
}
document.getElementById("movieBin").innerHTML = "";
Sburb.globalVolume = 1;
Sburb.hud = {};
Sburb.sprites = {};
Sburb.buttons = {};
Sburb.effects = {};
Sburb.curAction = null;
Sburb.pressed = [];
Sburb.chooser = new Sburb.Chooser();
Sburb.dialoger = null;
Sburb.curRoom = null;
Sburb.char = null;
Sburb.assetManager.resourcePath = "";
Sburb.assetManager.levelPath = "";
loadedFiles = {};
}
//Load state/assets from file
Sburb.loadSerialFromXML = function(file,keepOld) {
Sburb.haltUpdateProcess();
file = Sburb.assetManager.levelPath+file;
if(keepOld && loadedFiles[file]){
Sburb.startUpdateProcess();
return;
}else{
loadedFiles[file] = true;
}
if(window.ActiveXObject) {
var request = new ActiveXObject("MSXML2.XMLHTTP");
} else {
var request = new XMLHttpRequest();
}
request.open('GET', file, false);
try {
request.send(null);
} catch(err) {
console.log("If you are running Google Chrome, you need to run it with the -allow-file-access-from-files switch to load this.");
fi = document.getElementById("levelFile");
return;
}
if (request.status === 200 || request.status == 0) {
loadSerial(request.responseText, keepOld);
}
}
//main serial loading
function loadSerial(serialText, keepOld) {
Sburb.haltUpdateProcess();
var inText = serialText; //document.getElementById("serialText");
var parser=new DOMParser();
var input=parser.parseFromString(inText,"text/xml").documentElement;
if(!keepOld){
purgeAssets();
purgeState();
}
var rootAttr = input.attributes;
var levelPath = rootAttr.getNamedItem("levelPath");
if(levelPath){
Sburb.assetManager.levelPath = levelPath.value+"/";
}
var resourcePath = rootAttr.getNamedItem("resourcePath");
if(resourcePath){
Sburb.assetManager.resourcePath = resourcePath.value;
}
loadingDepth++;
loadDependencies(input);
loadingDepth--;
loadSerialAssets(input);
loadQueue.push(input);
loadSerialState(input);
}
function loadDependencies(input){
var dependenciesNode = input.getElementsByTagName("dependencies")[0];
if(dependenciesNode){
var dependencies = dependenciesNode.getElementsByTagName("dependency");
for(var i=0; i<dependencies.length;i++){
var dependency = dependencies[i].firstChild.nodeValue.trim();
Sburb.loadSerialFromXML(dependency,true);
}
}
}
function loadSerialAssets(input){
var rootAttr = input.attributes;
var description = rootAttr.getNamedItem("description");
if(description){
Sburb.assetManager.description = description.value;
}else{
Sburb.assetManager.description = "assets"
}
var newAssets = input.getElementsByTagName("asset");
for(var i=0;i<newAssets.length;i++){
var curAsset = newAssets[i];
var attributes = curAsset.attributes;
var name = attributes.getNamedItem("name").value;
if (!Sburb.assetManager.isLoaded(name)) {
loadSerialAsset(curAsset);
}
}
}
function loadSerialAsset(curAsset){
var newAsset = parseSerialAsset(curAsset);
Sburb.assetManager.loadAsset(newAsset);
}
function parseSerialAsset(curAsset) {
var attributes = curAsset.attributes;
var name = attributes.getNamedItem("name").value;
var type = attributes.getNamedItem("type").value;
var value = curAsset.firstChild.nodeValue.trim();
var newAsset;
if(type=="graphic"){
newAsset = Sburb.createGraphicAsset(name, value);
} else if(type=="audio"){
var sources = value.split(";");
newAsset = Sburb.createAudioAsset(name, sources);
} else if(type=="path"){
var pts = value.split(";");
var path = new Sburb.Path();
for(var j=0;j<pts.length;j++){
var point = pts[j].split(",");
path.push({x:parseInt(point[0]),y:parseInt(point[1])});
}
newAsset = Sburb.createPathAsset(name,path);
}else if(type=="movie"){
newAsset = Sburb.createMovieAsset(name, value);
}else if(type=="font"){
//var sources = value.split(";");
newAsset = Sburb.createFontAsset(name,value);
}
return newAsset;
}
function loadSerialState() {
// don't load state until assets are all loaded
if(updateLoop){
clearTimeout(updateLoop);
updateLoop = null;
}
if(!Sburb.assetManager.finishedLoading()) {
updateLoop=setTimeout(function() { loadSerialState(); } ,500);
return;
}
while(loadQueue.length>0){
var input = loadQueue[0];
loadQueue.splice(0,1);
//These two have to be first
parseTemplateClasses(input);
applyTemplateClasses(input);
parseButtons(input);
parseSprites(input);
parseCharacters(input);
parseFighters(input);
parseRooms(input);
parseHud(input);
parseEffects(input);
//should be last
parseState(input);
}
if(loadQueue.length==0 && loadingDepth==0){
Sburb.startUpdateProcess();
}
}
function parseDialogSprites(input){
var hud = input.getElementsByTagName("hud");
if(hud.length>0){
var dialogSprites = hud[0].getElementsByTagName("dialogsprites");
if(dialogSprites.length>0){
serialLoadDialogSprites(dialogSprites[0],Sburb.assets);
}
}
}
function parseEffects(input){
var effects = input.getElementsByTagName("effects");
if(effects.length>0){
serialLoadEffects(effects[0],Sburb.assets,Sburb.effects);
}
}
function parseTemplateClasses(input){
var classes = input.getElementsByTagName("classes");
if(classes.length>0){
var templates = classes[0].childNodes;
for(var i=0;i<templates.length;i++){
var templateNode = templates[i];
if(templateNode.nodeName!="#text" && templateNode.nodeName!="#comment"){
applyTemplateClasses(templateNode);
var tempAttributes = templateNode.attributes;
templateClasses[tempAttributes.getNamedItem("class").value] =
templateNode.cloneNode(true);
}
}
input.removeChild(input.getElementsByTagName("classes")[0]);
}
}
function applyTemplateClasses(input){
for(var className in templateClasses){
var templateNode = templateClasses[className];
var candidates = input.getElementsByTagName(templateNode.nodeName);
for(var j=0;j<candidates.length;j++){
var candidate = candidates[j];
tryToApplyTemplate(templateNode,candidate);
}
}
}
function tryToApplyTemplate(templateNode,candidate){
var templateClass = templateNode.attributes.getNamedItem("class").value;
var candClass = candidate.attributes.getNamedItem("class");
if(candClass && candClass.value==templateClass){
applyTemplate(templateNode,candidate);
}
}
function applyTemplate(templateNode,candidate){
var tempAttributes = templateNode.attributes;
var tempChildren = templateNode.childNodes;
var candAttributes = candidate.attributes;
var candChildren = candidate.childNodes;
for(var k=0;k<tempAttributes.length;k++){
var tempAttribute = tempAttributes[k];
if(!candAttributes.getNamedItem(tempAttribute.name)){
candidate.setAttribute(tempAttribute.name, tempAttribute.value);
}
}
for(var k=0;k<tempChildren.length;k++){
candidate.appendChild(tempChildren[k].cloneNode(true));
}
}
function parseButtons(input){
var newButtons = input.getElementsByTagName("spritebutton");
for(var i=0;i<newButtons.length;i++){
var curButton = newButtons[i];
var newButton = Sburb.parseSpriteButton(curButton);
Sburb.buttons[newButton.name] = newButton;
}
}
function parseSprites(input){
var newSprites = input.getElementsByTagName("sprite");
for(var i=0;i<newSprites.length;i++){
var curSprite = newSprites[i];
var newSprite = Sburb.parseSprite(curSprite, Sburb.assets);
Sburb.sprites[newSprite.name] = newSprite;
parseActions(curSprite,newSprite);
}
}
function parseActions(spriteNode,sprite){
var newActions = spriteNode.childNodes;
for(var k=0;k<newActions.length;k++){
if(newActions[k].nodeName == "#text") {
continue;
}
if(newActions[k].nodeName == "action"){
var newAction = Sburb.parseAction(newActions[k]);
sprite.addAction(newAction);
}
}
}
function parseCharacters(input){
var newChars = input.getElementsByTagName("character");
for(var i=0;i<newChars.length;i++){
var curChar = newChars[i];
var newChar = Sburb.parseCharacter(curChar, Sburb.assets);
Sburb.sprites[newChar.name] = newChar;
parseActions(curChar,newChar);
}
}
function parseFighters(input){
var newFighters = input.getElementsByTagName("fighter");
for(var i=0;i<newFighters.length;i++){
var curFighter = newFighters[i];
var newFighter = Sburb.parseFighter(curFighter, Sburb.assets);
Sburb.sprites[newFighter.name] = newFighter;
parseActions(curFighter,newFighter);
}
}
function parseRooms(input){
var newRooms = input.getElementsByTagName("room");
for(var i=0;i<newRooms.length;i++){
var currRoom = newRooms[i];
var newRoom = Sburb.parseRoom(currRoom, Sburb.assets, Sburb.sprites);
Sburb.rooms[newRoom.name] = newRoom;
}
}
function parseState(input){
var rootInfo = input.attributes;
var char = rootInfo.getNamedItem("char");
if(char){
Sburb.focus = Sburb.char = Sburb.sprites[char.value];
Sburb.char.becomePlayer();
}
var mode = rootInfo.getNamedItem("mode");
if(mode){
Sburb.engineMode = mode.value;
}
var scale = rootInfo.getNamedItem("scale");
if(scale){
Sburb.Stage.scaleX = Sburb.Stage.scaleY = parseInt(scale.value);
}
var curRoom = rootInfo.getNamedItem("curRoom");
if(curRoom){
Sburb.curRoom = Sburb.rooms[curRoom.value];
Sburb.curRoom.enter();
}else if(Sburb.curRoom==null && Sburb.char!=null){
for(var roomName in Sburb.rooms){
var room = Sburb.rooms[roomName];
if(room.contains(Sburb.char)){
Sburb.curRoom = room;
Sburb.curRoom.enter();
break;
}
}
}
var bgm = rootInfo.getNamedItem("bgm");
if(bgm){
var params = bgm.value.split(",");
Sburb.changeBGM(new Sburb.BGM(Sburb.assets[params[0]],parseFloat(params.length>1?params[1]:"0")));
}
var initAction;
var initActionName;
if(rootInfo.getNamedItem("startAction")){
initActionName = rootInfo.getNamedItem("startAction").value;
for(var i=0; i<input.childNodes.length; i++) {
var tmp = input.childNodes[i];
if(tmp.tagName=="action" && tmp.attributes.getNamedItem("name").value == initActionName) {
initAction = Sburb.parseAction(tmp);
continue;
}
}
if(initAction) {
Sburb.performAction(initAction);
}
}
}
function parseHud(input){
var hud = input.getElementsByTagName("hud");
if(hud.length>0){
var children = hud[0].childNodes;
for(var i=0;i<children.length;i++){
var child = children[i];
if(child.nodeName == "spritebutton"){
var name = child.attributes.getNamedItem("name").value;
Sburb.hud[name] = Sburb.buttons[name];
}
}
}
parseDialoger(input);
parseDialogSprites(input);
}
function parseDialoger(input){
var dialoger = input.getElementsByTagName("dialoger");
if(dialoger.length>0){
var dialogSpriteLeft = null;
var dialogSpriteRight = null;
if(Sburb.dialoger){
dialogSpriteLeft = Sburb.dialoger.dialogSpriteLeft;
dialogSpriteRight = Sburb.dialoger.dialogSpriteRight;
}
Sburb.dialoger = Sburb.parseDialoger(dialoger[0]);
Sburb.dialoger.dialogSpriteLeft = dialogSpriteLeft;
Sburb.dialoger.dialogSpriteRight = dialogSpriteRight;
}
}
function serialLoadDialogSprites(dialogSprites,assetFolder){
if(!Sburb.dialoger){
Sburb.dialoger = {};
}
if(!Sburb.dialoger.dialogSpriteLeft){
Sburb.dialoger.dialogSpriteLeft = new Sburb.Sprite("dialogSprite",-1000,Stage.height,0,0);
Sburb.dialoger.dialogSpriteRight = new Sburb.Sprite("dialogSprite",Stage.width+1000,Stage.height,0,0);
}
var animations = dialogSprites.getElementsByTagName("animation");
for(var i=0;i<animations.length;i++){
Sburb.dialoger.dialogSpriteLeft.addAnimation(Sburb.parseAnimation(animations[i],assetFolder));
Sburb.dialoger.dialogSpriteRight.addAnimation(Sburb.parseAnimation(animations[i],assetFolder));
}
}
function serialLoadEffects(effects,assetFolder,effectsFolder){
var animations = effects.getElementsByTagName("animation");
for(var i=0;i<animations.length;i++){
var newEffect = Sburb.parseAnimation(animations[i],assetFolder);
effectsFolder[newEffect.name] = newEffect;
}
}
function serialLoadRoomSprites(newRoom, roomSprites, spriteFolder){
for(var j=0;j<roomSprites.length;j++){
var curSprite = roomSprites[j];
var actualSprite = spriteFolder[curSprite.attributes.getNamedItem("name").value];
newRoom.addSprite(actualSprite);
}
}
function serialLoadRoomPaths(newRoom, paths, assetFolder) {
var walkables = paths[0].getElementsByTagName("walkable");
for(var j=0;j<walkables.length;j++){
var node = walkables[j];
var attributes = node.attributes;
newRoom.addWalkable(assetFolder[attributes.getNamedItem("path").value]);
}
var unwalkables = paths[0].getElementsByTagName("unwalkable");
for(var j=0;j<unwalkables.length;j++){
var node = unwalkables[j];
var attributes = node.attributes;
newRoom.addUnwalkable(assetFolder[attributes.getNamedItem("path").value]);
}
var motionPaths = paths[0].getElementsByTagName("motionpath");
for(var j=0;j<motionPaths.length;j++) {
var node = motionPaths[j];
var attributes = node.attributes;
newRoom.addMotionPath(assetFolder[attributes.getNamedItem("path").value],
parseFloat(attributes.getNamedItem("xtox").value),
parseFloat(attributes.getNamedItem("xtoy").value),
parseFloat(attributes.getNamedItem("ytox").value),
parseFloat(attributes.getNamedItem("ytoy").value),
parseFloat(attributes.getNamedItem("dx").value),
parseFloat(attributes.getNamedItem("dy").value));
}
}
function serialLoadRoomTriggers(newRoom, triggers){
var candidates = triggers[0].childNodes;
for(var i=0;i<candidates.length;i++){
if(candidates[i].nodeName=="trigger"){
newRoom.addTrigger(Sburb.parseTrigger(candidates[i]));
}
}
}
Sburb.serializeAttribute = function(base,val){
var sub;
return base[val]?" "+val+"='"+base[val]+"' ":"";
}
Sburb.serializeAttributes = function(base){
str = "";
for(var i=1;i<arguments.length;i++){
str = str.concat(Sburb.serializeAttribute(base,arguments[i]));
}
return str;
}
Sburb.serialLoadRoomSprites = serialLoadRoomSprites;
Sburb.serialLoadRoomPaths = serialLoadRoomPaths;
Sburb.serialLoadRoomTriggers = serialLoadRoomTriggers;
Sburb.loadSerial = loadSerial;
return Sburb;
})(Sburb || {});