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app.js
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app.js
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const computerChoiceDisplay = document.getElementById("computer-choice")
const userChoiceDisplay = document.getElementById("user-choice")
const resultDisplay = document.getElementById("result")
const possibleChoice = document.querySelectorAll("button")
let userChoice
let computerChoice
let result
possibleChoice.forEach(possibleChoice => possibleChoice.addEventListener("click", (e) => {
userChoice = e.target.id
userChoiceDisplay.innerHTML = userChoice
generateComputerChoice()
getResult()
}))
function generateComputerChoice() {
randomNumber = Math.floor(Math.random() * possibleChoice.length) + 1
if (randomNumber === 1) {
computerChoice = "rock"
}
if (randomNumber === 2) {
computerChoice = "scissors"
}
if (randomNumber === 3) {
computerChoice = "paper"
}
computerChoiceDisplay.innerHTML = computerChoice
}
function getResult() {
if (computerChoice === userChoice) {
result = "its draw"
}
if (computerChoice === "rock" && userChoice === "paper") {
result = "you win!"
}
if (computerChoice === "rock" && userChoice === "scissors") {
result = "you lose!"
}
if (computerChoice === "paper" && userChoice === "scissors") {
result = "you win!"
}
if (computerChoice === "paper" && userChoice === "rock") {
result = "you lose!"
}
if (computerChoice === "scissors" && userChoice === "rock") {
result = "you win!"
}
if (computerChoice === "scissors" && userChoice === "paper") {
result = "you lose!"
}
resultDisplay.innerHTML = result
}