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Resolution problem that occurs when I see the built screen on mobile after I build it with Webgl. #859
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Hmm, at least the sample app seems to run without such an issue. I've put adjusted sample that can be directly built for webgl with 2021.3.11f1: https://github.com/gree/unity-webview/tree/example-for-859/sample and sample-webgl.zip is the build. The following is a screenshot of it running on iPhone Safari: |
Problem solved. |
Currently, I am using the Unity version 2021.3.11f1 and I am testing it by build it with Webgl.
When I build with Webgl, it comes out very well when I used a pc to look at the screen, but when I use a mobile to look at the screen, there is a resolution problem.
(The picture below shows a resolution problem when I look at the screen using a mobile. The resolution is much smaller than the screen on the mobile)
I am currently using Unity-webview-2020 for Webgl template, and I am using Default Canvas Width, Height 1920 and 1080.
Is there a solution?
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