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space-immersionary.project.gmx
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space-immersionary.project.gmx
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<!--This Document is generated by GameMaker, if you edit it by hand then you do so at your own risk!-->
<assets>
<Configs name="configs">
<Config>Configs\Default</Config>
</Configs>
<NewExtensions/>
<sounds name="sound"/>
<sprites name="sprites">
<sprite>sprites\sPlayer</sprite>
<sprite>sprites\sPlayerGun</sprite>
<sprite>sprites\sprite1</sprite>
<sprite>sprites\sBullet2</sprite>
<sprite>sprites\sSmoke</sprite>
<sprite>sprites\sPlayerBurn</sprite>
<sprite>sprites\assteroid</sprite>
<sprite>sprites\pickup</sprite>
<sprite>sprites\sRailBullet</sprite>
<sprite>sprites\dead</sprite>
<sprite>sprites\fuel</sprite>
</sprites>
<backgrounds name="background">
<background>background\background0</background>
</backgrounds>
<paths name="paths"/>
<scripts name="scripts">
<script>scripts\zoom_step.gml</script>
<script>scripts\ShootBullet.gml</script>
<script>scripts\Player_GetState.gml</script>
<script>scripts\Player_ChangeState.gml</script>
<script>scripts\Player_InState.gml</script>
<script>scripts\vector_components.gml</script>
<script>scripts\angle_add.gml</script>
<script>scripts\Player_GetCurrent.gml</script>
<script>scripts\Player_IsDead.gml</script>
<script>scripts\closest_point.gml</script>
<script>scripts\vector_to_point.gml</script>
</scripts>
<fonts name="fonts">
<font>fonts\font0</font>
</fonts>
<objects name="objects">
<object>objects\oPlayer</object>
<object>objects\oGame</object>
<object>objects\oThrust</object>
<object>objects\oSmoke</object>
<object>objects\oObstacle</object>
<object>objects\oAsteroid</object>
<object>objects\oEntity</object>
<object>objects\oBonus</object>
<object>objects\oRailBullet</object>
<object>objects\oGrappleLine</object>
<object>objects\oFuel</object>
</objects>
<rooms name="rooms">
<room>rooms\room0_new</room>
</rooms>
<help>
<rtf>help.rtf</rtf>
</help>
<TutorialState>
<IsTutorial>0</IsTutorial>
<TutorialName></TutorialName>
<TutorialPage>0</TutorialPage>
</TutorialState>
</assets>