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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Google Play Game Services Godot Plugin"
config/description="Demo project to show the usage of the Godot Play Game Services plugin, for integration of the Google Play Games Services for android games.
You will need to configure the game integrations in your Google Play Console in order for this demo to work properly."
config/version="v1.0.0"
config/tags=PackedStringArray("demo", "android", "google_play_games_services")
run/main_scene="res://scenes/MainMenu.tscn"
config/features=PackedStringArray("4.3", "Mobile")
config/icon="res://icon.svg"
[autoload]
GodotPlayGameServices="*res://addons/GodotPlayGameServices/autoloads/godot_play_game_services.gd"
SignInClient="*res://addons/GodotPlayGameServices/autoloads/sign_in_client.gd"
PlayersClient="*res://addons/GodotPlayGameServices/autoloads/players_client.gd"
AchievementsClient="*res://addons/GodotPlayGameServices/autoloads/achievements_client.gd"
LeaderboardsClient="*res://addons/GodotPlayGameServices/autoloads/leaderboards_client.gd"
SnapshotsClient="*res://addons/GodotPlayGameServices/autoloads/snapshots_client.gd"
EventsClient="*res://addons/GodotPlayGameServices/autoloads/events_client.gd"
[display]
window/size/viewport_width=720
window/size/viewport_height=1280
window/handheld/orientation=1
[editor_plugins]
enabled=PackedStringArray("res://addons/GodotPlayGameServices/plugin.cfg")
[file_customization]
folder_colors={
"res://addons/": "red",
"res://android/": "gray",
"res://scenes/": "green"
}
[gui]
theme/custom="res://theme.tres"
[input_devices]
pointing/emulate_touch_from_mouse=true
[rendering]
renderer/rendering_method="mobile"
textures/vram_compression/import_etc2_astc=true