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Thanks @MiCkSoftware for reaching out to us. Unfortunately, we haven’t been able to repro this locally.
In order to allow us to reproduce this issue, could you please answer the following items:
Have you been able to repro this issue on the Hello Cardboard scene? If no, please try with that scene and let us know how it goes.
Please share the required steps to expose the issue with us being as precise as possible so as to be sure that we get the same configuration as you do.
SPECIFIC ISSUE ENCOUNTERED
Unity 2021 LTS
OPEN GL 3.2
When enabling MSXAA 4x Anti Aliasing, screen is full black when VR is enabled (works fine in plain 3D)
SMARTPHONE (please complete the following information):
STEPS TO REPRODUCE THE ISSUE
EXPECTED BEHAVIOR
AA should not cause black screen
VERSIONS USED
What version of Google Cardboard are you using?
Cardboard SDK/Cardboard XR Plugin 1.23.0
If you are using Cardboard XR Plugin:
What version of Unity are you using?
2021.3.32f1
Select in which graphics API you can reproduce the bug.
LINK TO A REPOSITORY WITH CODE TO REPRODUCE THE BUG
(This is not mandatory but it allows us to faster reproduce, prioritize, debug and fix the reported issue)
Repo is private, email me to gain access.
https://play.google.com/store/apps/details?id=com.mick.we.ep1&hl=en&gl=US
SCREENSHOTS
If applicable, add screenshots to help depict your problem.
ADDITIONAL CONTEXT
Add any other context about the problem here.
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