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photon.osx.patch
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photon.osx.patch
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diff -ruN -x '*.meta' "Assets/Photon Unity Networking/Editor/PhotonNetwork/Views/PhotonAnimatorViewEditor.cs" "../proto-master/Assets/Photon Unity Networking/Editor/PhotonNetwork/Views/PhotonAnimatorViewEditor.cs"
--- Assets/Photon Unity Networking/Editor/PhotonNetwork/Views/PhotonAnimatorViewEditor.cs 2018-10-26 06:11:02.000000000 -0400
+++ ../proto-master/Assets/Photon Unity Networking/Editor/PhotonNetwork/Views/PhotonAnimatorViewEditor.cs 2019-10-23 14:52:26.444238100 -0400
@@ -101,7 +101,10 @@
private void OnEnable()
{
this.m_Target = (PhotonAnimatorView) target;
- this.m_Animator = this.m_Target.GetComponent<Animator>();
+
+ // GAME BUILDER MOD:
+ this.m_Animator = this.m_Target.GetComponentInChildren<Animator>();
+ // OLD: this.m_Animator = this.m_Target.GetComponent<Animator>();
#if UNITY_4_0 || UNITY_4_0_1 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_5 || UNITY_4_6 || UNITY_4_7
this.m_Controller = AnimatorController.GetEffectiveAnimatorController(this.m_Animator);
diff -ruN -x '*.meta' "Assets/Photon Unity Networking/Plugins/PhotonNetwork/CustomTypes.cs" "../proto-master/Assets/Photon Unity Networking/Plugins/PhotonNetwork/CustomTypes.cs"
--- Assets/Photon Unity Networking/Plugins/PhotonNetwork/CustomTypes.cs 2018-10-26 06:11:09.000000000 -0400
+++ ../proto-master/Assets/Photon Unity Networking/Plugins/PhotonNetwork/CustomTypes.cs 2019-10-23 14:52:26.502738500 -0400
@@ -27,8 +27,10 @@
/// <summary>Register</summary>
internal static void Register()
{
+ VoosNetworkTypes.Register(PhotonPeer.RegisterType); // GAME BUILDER MOD
PhotonPeer.RegisterType(typeof(Vector2), (byte)'W', SerializeVector2, DeserializeVector2);
- PhotonPeer.RegisterType(typeof(Vector3), (byte)'V', SerializeVector3, DeserializeVector3);
+ // GAME BUILDER MOD REMOVE: PhotonPeer.RegisterType(typeof(Vector3), (byte)'V', SerializeVector3, DeserializeVector3);
+ // NOTE: We used to override this, but that was causing very noticeable approximation errors.
PhotonPeer.RegisterType(typeof(Quaternion), (byte)'Q', SerializeQuaternion, DeserializeQuaternion);
PhotonPeer.RegisterType(typeof(PhotonPlayer), (byte)'P', SerializePhotonPlayer, DeserializePhotonPlayer);
}
diff -ruN -x '*.meta' "Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs" "../proto-master/Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs"
--- Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs 2018-10-26 06:10:44.000000000 -0400
+++ ../proto-master/Assets/Photon Unity Networking/Plugins/PhotonNetwork/PhotonNetwork.cs 2019-10-23 14:52:26.542239000 -0400
@@ -48,7 +48,7 @@
/// <summary>
/// The maximum number of assigned PhotonViews <i>per player</i> (or scene). See the [General Documentation](@ref general) topic "Limitations" on how to raise this limitation.
/// </summary>
- public static readonly int MAX_VIEW_IDS = 1000; // VIEW & PLAYER LIMIT CAN BE EASILY CHANGED, SEE DOCS
+ public static readonly int MAX_VIEW_IDS = 2200; // VIEW & PLAYER LIMIT CAN BE EASILY CHANGED, SEE DOCS
/// <summary>Name of the PhotonServerSettings file (used to load and by PhotonEditor to save new files).</summary>
@@ -3511,4 +3511,21 @@
}
#endif
+ // GAME BUILDER MOD
+ // Not sure if we *really* needs this - it's only used by VoosActor.OnDestroy. Need to re-think..
+ public static void ReleaseIdOfView(PhotonView view) {
+ networkingPeer.LocalCleanPhotonView(view);
+ }
+ public static TrafficStats TrafficStatsOutgoing { get { return networkingPeer.TrafficStatsOutgoing; } }
+ public static TrafficStats TrafficStatsIncoming { get { return networkingPeer.TrafficStatsIncoming; } }
+ public static int RoundTripTimeVariance { get { return networkingPeer.RoundTripTimeVariance; } }
+ public static int RoundTripTime { get { return networkingPeer.RoundTripTime; } }
+ public static TrafficStatsGameLevel TrafficStatsGameLevel { get { return networkingPeer.TrafficStatsGameLevel; } }
+ public static long TrafficStatsElapsedMs { get { return networkingPeer.TrafficStatsElapsedMs; } }
+ public static bool TrafficStatsEnabled {
+ get { return networkingPeer.TrafficStatsEnabled; }
+ set { networkingPeer.TrafficStatsEnabled = value; }
+ }
+ public static void TrafficStatsReset() { networkingPeer.TrafficStatsReset(); }
+
}
diff -ruN -x '*.meta' "Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonAnimatorView.cs" "../proto-master/Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonAnimatorView.cs"
--- Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonAnimatorView.cs 2018-10-26 06:10:57.000000000 -0400
+++ ../proto-master/Assets/Photon Unity Networking/Plugins/PhotonNetwork/Views/PhotonAnimatorView.cs 2019-10-23 14:52:26.586239200 -0400
@@ -20,7 +20,7 @@
/// When Using Trigger Parameters, make sure the component that sets the trigger is higher in the stack of Components on the GameObject than 'PhotonAnimatorView'
/// Triggers are raised true during one frame only.
/// </remarks>
-[RequireComponent(typeof(Animator))]
+// GAME BUILDER MOD: Deleted [RequireComponent(typeof(Animator))]
[RequireComponent(typeof(PhotonView))]
[AddComponentMenu("Photon Networking/Photon Animator View")]
public class PhotonAnimatorView : MonoBehaviour, IPunObservable
@@ -113,7 +113,10 @@
this.m_PhotonView = GetComponent<PhotonView>();
this.m_StreamQueue = new PhotonStreamQueue(120);
- this.m_Animator = GetComponent<Animator>();
+ // GAME BUILDER MOD:
+ this.m_Animator = GetComponentInChildren<Animator>();
+ Debug.Assert(this.m_Animator != null, $"No animator found in object tree rooted at {this.name}", this);
+ // OLD: this.m_Animator = GetComponent<Animator>();
}
private void Update()