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Add compile-time generated shader definitions. #61

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benvanik opened this issue Jul 12, 2017 · 0 comments
Open

Add compile-time generated shader definitions. #61

benvanik opened this issue Jul 12, 2017 · 0 comments

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@benvanik
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Find minimal shader module definition (exported functions, push constant ranges, binding slots, etc) and add to shader_tool output. To allow the compile-time headers without requiring the use of embedded shaders a new header file (--output_spirv_layout={input}_layout.h) could contain the information.

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