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rev.h
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rev.h
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// Copyright 2010-2024 Google LLC
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Reversible (i.e Backtrackable) classes, used to simplify coding propagators.
#ifndef OR_TOOLS_UTIL_REV_H_
#define OR_TOOLS_UTIL_REV_H_
#include <cstdint>
#include <utility>
#include <vector>
#include "absl/container/flat_hash_map.h"
#include "ortools/base/logging.h"
#include "ortools/base/strong_vector.h"
namespace operations_research {
// Interface for reversible objects used to maintain them in sync with a tree
// search organized by decision levels.
class ReversibleInterface {
public:
ReversibleInterface() {}
virtual ~ReversibleInterface() {}
// Initially a reversible class starts at level zero. Increasing the level
// saves the state of the current old level. Decreasing the level restores the
// state to what it was at this level and all higher levels are forgotten.
// Everything done at level zero cannot be backtracked over.
//
// The level is assumed to be non-negative.
virtual void SetLevel(int level) = 0;
};
// A repository that maintains a set of reversible objects of type T.
// This is meant to be used for small types that are efficient to copy, like
// all the basic types, std::pair and things like this.
template <class T>
class RevRepository : public ReversibleInterface {
public:
RevRepository() : stamp_(0) {}
// This works in O(level_diff) on level increase.
// For level decrease, it is in O(level_diff + num_restored_states).
void SetLevel(int level) final;
int Level() const { return end_of_level_.size(); }
// Saves the given object value for the current level. If this is called
// multiple time by level, only the value of the first call matter. This is
// NOT optimized for many calls by level and should mainly be used just once
// for a given level. If a client cannot do that efficiently, it can use the
// SaveStateWithStamp() function below.
void SaveState(T* object) {
if (end_of_level_.empty()) return; // Not useful for level zero.
stack_.push_back({object, *object});
}
// Calls SaveState() if the given stamp is not the same as the current one.
// This also sets the given stamp to the current one. The current stamp is
// maintained by this class and is updated on each level changes. The whole
// process make sure that only one SaveValue() par level will ever be called,
// so it is efficient to call this before each update to the object T.
void SaveStateWithStamp(T* object, int64_t* stamp) {
if (*stamp == stamp_) return;
*stamp = stamp_;
SaveState(object);
}
private:
int64_t stamp_;
std::vector<int> end_of_level_; // In stack_.
// TODO(user): If we ever see this in any cpu profile, consider using two
// vectors for a better memory packing in case sizeof(T) is not sizeof(T*).
std::vector<std::pair<T*, T>> stack_;
};
// A basic reversible vector implementation.
template <class IndexType, class T>
class RevVector : public ReversibleInterface {
public:
const T& operator[](IndexType index) const { return vector_[index]; }
// TODO(user): Maybe we could have also used the [] operator, but it is harder
// to be 100% sure that the mutable version is only called when we modify
// the vector. And I had performance bug because of that.
T& MutableRef(IndexType index) {
// Save on the stack first.
if (!end_of_level_.empty()) stack_.push_back({index, vector_[index]});
return vector_[index];
}
int size() const { return vector_.size(); }
void Grow(int new_size) {
CHECK_GE(new_size, vector_.size());
vector_.resize(new_size);
}
void GrowByOne() { vector_.resize(vector_.size() + 1); }
int Level() const { return end_of_level_.size(); }
void SetLevel(int level) final {
DCHECK_GE(level, 0);
if (level == Level()) return;
if (level < Level()) {
const int index = end_of_level_[level];
end_of_level_.resize(level); // Shrinks.
for (int i = stack_.size() - 1; i >= index; --i) {
vector_[stack_[i].first] = stack_[i].second;
}
stack_.resize(index);
} else {
end_of_level_.resize(level, stack_.size()); // Grows.
}
}
private:
std::vector<int> end_of_level_; // In stack_.
std::vector<std::pair<IndexType, T>> stack_;
util_intops::StrongVector<IndexType, T> vector_;
};
template <class T>
void RevRepository<T>::SetLevel(int level) {
DCHECK_GE(level, 0);
if (level == Level()) return;
++stamp_;
if (level < Level()) {
const int index = end_of_level_[level];
end_of_level_.resize(level); // Shrinks.
for (int i = stack_.size() - 1; i >= index; --i) {
*stack_[i].first = stack_[i].second;
}
stack_.resize(index);
} else {
end_of_level_.resize(level, stack_.size()); // Grows.
}
}
// Like a normal map but support backtrackable operations.
//
// This works on any class "Map" that supports: begin(), end(), find(), erase(),
// insert(), key_type, value_type, mapped_type and const_iterator.
template <class Map>
class RevMap : ReversibleInterface {
public:
typedef typename Map::key_type key_type;
typedef typename Map::mapped_type mapped_type;
typedef typename Map::value_type value_type;
typedef typename Map::const_iterator const_iterator;
// Backtracking support: changes the current "level" (always non-negative).
//
// Initially the class starts at level zero. Increasing the level works in
// O(level diff) and saves the state of the current old level. Decreasing the
// level restores the state to what it was at this level and all higher levels
// are forgotten. Everything done at level zero cannot be backtracked over.
void SetLevel(int level) final;
int Level() const { return first_op_index_of_next_level_.size(); }
bool contains(key_type key) const { return map_.contains(key); }
const mapped_type& at(key_type key) const { return map_.at(key); }
void EraseOrDie(key_type key);
void Set(key_type key, mapped_type value); // Adds or overwrites.
// Wrapper to the underlying const map functions.
int size() const { return map_.size(); }
bool empty() const { return map_.empty(); }
const_iterator find(const key_type& k) const { return map_.find(k); }
const_iterator begin() const { return map_.begin(); }
const_iterator end() const { return map_.end(); }
private:
Map map_;
// The operation that needs to be performed to reverse one modification:
// - If is_deletion is true, then we need to delete the entry with given key.
// - Otherwise we need to add back (or overwrite) the saved entry.
struct UndoOperation {
bool is_deletion;
key_type key;
mapped_type value;
};
// TODO(user): We could merge the operations with the same key from the same
// level. Investigate and implement if this is worth the effort for our use
// case.
std::vector<UndoOperation> operations_;
std::vector<int> first_op_index_of_next_level_;
};
template <class Map>
void RevMap<Map>::SetLevel(int level) {
DCHECK_GE(level, 0);
if (level < Level()) {
const int backtrack_level = first_op_index_of_next_level_[level];
first_op_index_of_next_level_.resize(level); // Shrinks.
while (operations_.size() > backtrack_level) {
const UndoOperation& to_undo = operations_.back();
if (to_undo.is_deletion) {
map_.erase(to_undo.key);
} else {
map_.insert({to_undo.key, to_undo.value}).first->second = to_undo.value;
}
operations_.pop_back();
}
return;
}
// This is ok even if level == Level().
first_op_index_of_next_level_.resize(level, operations_.size()); // Grows.
}
template <class Map>
void RevMap<Map>::EraseOrDie(key_type key) {
const auto iter = map_.find(key);
if (iter == map_.end()) LOG(FATAL) << "key not present: '" << key << "'.";
if (Level() > 0) {
operations_.push_back({false, key, iter->second});
}
map_.erase(iter);
}
template <class Map>
void RevMap<Map>::Set(key_type key, mapped_type value) {
auto insertion_result = map_.insert({key, value});
if (Level() > 0) {
if (insertion_result.second) {
// It is an insertion. Undo = delete.
operations_.push_back({true, key});
} else {
// It is a modification. Undo = change back to old value.
operations_.push_back({false, key, insertion_result.first->second});
}
}
insertion_result.first->second = value;
}
// A basic backtrackable multi map that can only grow (except on backtrack).
template <class Key, class Value>
class RevGrowingMultiMap : ReversibleInterface {
public:
void SetLevel(int level) final;
// Adds a new value at the given key.
void Add(Key key, Value value);
// Returns the list of values for a given key (can be empty).
const std::vector<Value>& Values(Key key) const;
private:
std::vector<Value> empty_values_;
// TODO(user): use inlined vectors. Another datastructure that may be more
// efficient is to use a linked list inside added_keys_ for the values sharing
// the same key.
absl::flat_hash_map<Key, std::vector<Value>> map_;
// Backtracking data.
std::vector<Key> added_keys_;
std::vector<int> first_added_key_of_next_level_;
};
template <class Key, class Value>
void RevGrowingMultiMap<Key, Value>::SetLevel(int level) {
DCHECK_GE(level, 0);
if (level < first_added_key_of_next_level_.size()) {
const int backtrack_level = first_added_key_of_next_level_[level];
first_added_key_of_next_level_.resize(level); // Shrinks.
while (added_keys_.size() > backtrack_level) {
auto it = map_.find(added_keys_.back());
if (it->second.size() > 1) {
it->second.pop_back();
} else {
map_.erase(it);
}
added_keys_.pop_back();
}
return;
}
// This is ok even if level == Level().
first_added_key_of_next_level_.resize(level, added_keys_.size()); // Grows.
}
template <class Key, class Value>
const std::vector<Value>& RevGrowingMultiMap<Key, Value>::Values(
Key key) const {
const auto it = map_.find(key);
if (it != map_.end()) return it->second;
return empty_values_;
}
template <class Key, class Value>
void RevGrowingMultiMap<Key, Value>::Add(Key key, Value value) {
if (!first_added_key_of_next_level_.empty()) {
added_keys_.push_back(key);
}
map_[key].push_back(value);
}
} // namespace operations_research
#endif // OR_TOOLS_UTIL_REV_H_