From 0abeafcb1d1673dd9f4bff6a593176b52877b6c8 Mon Sep 17 00:00:00 2001 From: The visu3d Authors Date: Fri, 26 Apr 2024 04:18:57 -0700 Subject: [PATCH] Add rot_to_rad function to visu3d.math.rotation_utils PiperOrigin-RevId: 628363278 --- CHANGELOG.md | 3 ++- visu3d/math/__init__.py | 1 + visu3d/math/rotation_utils.py | 34 ++++++++++++++++++++++++++++++ visu3d/math/rotation_utils_test.py | 10 +++++++++ 4 files changed, 47 insertions(+), 1 deletion(-) diff --git a/CHANGELOG.md b/CHANGELOG.md index b9c1eda..da8b719 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -9,7 +9,8 @@ Changelog follow https://keepachangelog.com/ format. ## [Unreleased] * Drop Python 3.10 support -* Add `hash()` support (e.g. after `etree.spec_like`). +* Add `hash()` support (e.g. after `etree.spec_like`). +* Added: `visu3d.math.rotation_utils.rot_to_rad`. ## [1.5.4] - 2023-11-23 diff --git a/visu3d/math/__init__.py b/visu3d/math/__init__.py index d6b7c70..09e1ea8 100644 --- a/visu3d/math/__init__.py +++ b/visu3d/math/__init__.py @@ -24,6 +24,7 @@ from visu3d.math.rotation_utils import is_rot from visu3d.math.rotation_utils import RAD2DEG from visu3d.math.rotation_utils import rot_to_euler +from visu3d.math.rotation_utils import rot_to_rad from visu3d.math.rotation_utils import rot_x from visu3d.math.rotation_utils import rot_y from visu3d.math.rotation_utils import rot_z diff --git a/visu3d/math/rotation_utils.py b/visu3d/math/rotation_utils.py index fd39347..9b3b164 100644 --- a/visu3d/math/rotation_utils.py +++ b/visu3d/math/rotation_utils.py @@ -204,6 +204,40 @@ def rot_to_euler( return theta_x, theta_y, theta_z +@enp.check_and_normalize_arrays +def rot_to_rad( + rot: FloatArray['*B 3 3'], + *, + xnp: enp.NpModule = ..., +) -> FloatArray['*B']: + """Compute the absolute angle of rotation in radians of a 3x3 rotation matrix. + + With a change of coordinate frame, any rotation matrix can be expressed as: + [[cos(t), -sin(t), 0], [sin(t), cos(t), 0], [0, 0, 1]], which gives + tr(A) = 2 * cos(t) + 1. This expression still holds for the original matrix as + trace(SAS^{-1})=trace(A). + + ```python + rads = acos(0.5 * (trace(R) - 1)) + ``` + + See: + https://en.wikipedia.org/wiki/Rotation_matrix#Determining_the_angle + + Args: + rot: Rotation matrix + xnp: Np module used (jnp, tnp, np,...) + + Returns: + rads: The absolute angle in radians represented by rot + """ + trace = xnp.trace(rot, axis1=-2, axis2=-1) + # Because tr(A) = 2 * cos(t) + 1, it should lie in the interval [-1, 3] + # In case this doesn't happen due to numerical errors, we apply clipping. + trace = xnp.clip(trace, -1, 3) + return xnp.arccos(0.5 * (trace - 1)) + + @enp.check_and_normalize_arrays def is_orth( rot: FloatArray['3 3'], diff --git a/visu3d/math/rotation_utils_test.py b/visu3d/math/rotation_utils_test.py index ef036bf..5b2839a 100644 --- a/visu3d/math/rotation_utils_test.py +++ b/visu3d/math/rotation_utils_test.py @@ -25,6 +25,16 @@ enable_tf_np_mode = enp.testing.set_tnp +@enp.testing.parametrize_xnp(skip=['torch']) +def test_is_rot_to_rad(xnp: enp.NpModule): + rot = xnp.asarray([ + [-1.0, 0.0, 0.0], + [0.0, -1.0, 0.0], + [0.0, 0.0, 1.0], + ]) + np.testing.assert_allclose(v3d.math.rot_to_rad(rot), np.pi, atol=1e-6) + + @enp.testing.parametrize_xnp() def test_is_rotation_matrix(xnp: enp.NpModule): assert v3d.math.is_rot(xnp.eye(3))