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Video based reconstruction dataset

This dataset mainly challenges the monocular video-based 3D reconstruction methods, such as LASR. The dataset includes rigid objects from ShapeNet and non-rigid human animations built from quaternius.

Rendered datasets available at gs://kubric-public/data/video_based_reconstruction

Quick Start

To generate a car dataset, run the following:

docker run --rm --interactive \
  --user $(id -u):$(id -g)    \
  --volume "$(pwd):/kubric"   \
  kubricdockerhub/kubruntu    \
  /usr/bin/python3 challenges/video_based_reconstruction/worker.py \
  --object=car                \

Script parameters include:

  • rotate_camera: bool, whether to rotate camera during simulation. If enabled, camera will rotate vertically around world center.
  • camera_rot_range: radius angle for which the camera will rotate.
  • object: one of [cube, torus, car, airplane, chair, table, pillow]
  • extra_obj_texture: bool, whether to apply external texture on the object
  • obj_texture_path: path to the external texture
  • no_texture: bool, whether to remove all texture, including original texture for ShapeNet objects

Output Format

The script is configured to directly output data in format of LASR input. A folder with name object is created in output directory.

  • <object>/FlowBW, <object>/FlowFW: backward and forward optical flow images
  • <object>/LASR/Annotations/Full-Resolution/(r)<object>: object masks
  • <object>/LASR/Camera/Full-Resolution/(r)<object>: camera extrinsics in LASR's preferred format. Line 1: focal, line 2-3: x,y translation, line 4-7: WXYZ quaternion, line 8: z translation (depth).
  • <object>/LASR/JPEGImages/Full-Resolution/(r)<object>: object images