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Scene Semantic API returns a texture distorted when a device is moving or rotating. #197
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I don't think I fully understand the issue in the video. Is the problem the bits at the top and bottom which seem to be missing? Note that the Semantic Labels are only outdoor categories like trees, buildlings etc., so indoors the classification will not be very meaningful, and against a blank wall it will also not have much context to classify accurately. Do you have other examples where the performance is unacceptable? |
@15kingben The problem occurs outside as well. |
Looked at this a little deeper and unfortunately this is working as intended:
I will update the documentation to better reflect the state of these in between frames, but for now there aren't any changes related to this on the planning. |
GetSemanticLabelFraction has bug. |
The feature is correctly working.
SimpleSegmentSample.mov
But, I faced a problem using Scene Semantic API when device is moving or rotating.
TryGetSemanticTexture and TryGetSemanticConfidenceTexture return a texture distorted like this capture.
SceneSemanticsAPI_TextureBug.1.mp4
Of course, we understand that violently moving or rotating the device is not supported.
However, it is prone to problems and can't be used at a production level unless there is a workaround.
Code
Version
Unity 2022.3.24f1
ARCore Extensions 1.42.0
AR Foundation 5.1.3
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