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Error -16 (SSH response issue) with Godot 4.2.1 Stable #215
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Which Git host are you trying to push to? Does your SSH key use ECDSA (elliptic curve) cryptography? See #193. |
This is going to Github.com It's been a while since I had created the key so I'm unsure, but it's possible that I created it with ECDSA. I know on MacOS it was giving me some issues because it was an OPENSSH generated key instead of RSA and I had to do some conversions to have the Mac even load the key. I've tried both versions of that with the plugin and both failed. I've switched to having a 2nd remote as an HTTP origin and PAT for now. If there is any kind of debugging I can run have it the plugin show more information, I'm happy to try that out. |
I am encountering the same issue, trying to push to Github with an RSA key. |
Same, using SSH doesn't seems to work. Tried with Ed25519 and RSA keys.
Luckily that works out for me too, thankyou, I just wish that I could have the option to save the PAT so I don't have to put it again every time I want to push something. |
same issue for me with SSH |
Just wanted to chime in that I experienced the same thing. SSH wasn't connecting with error -16, but an HTTPS url for the remote and a PAT for the password works. I'm new-ish to software and mostly self-taught, so this tripped me up for a bit since I was just following the plugin documentation, which makes no mention of this issue. |
I've modified the wiki setup page to warn about known issues in SSH authentication. |
I've had the same issue with the RSA key, after hours of searching for a fix I found out that the SSH key in PEM format works fine. |
Thank you so much @Buczkek |
I still get the error even if my RSA key is in PEM format |
While being able to stage/unstage and commit files without issue, pushing to and pulling from Git over SSH appears to not work for me. If I open the repository in VSCode (or from cmd line) I am able to push and pull without issue.
I setup my respos to use SSH transport and in the VCS I have added my keys. Refreshing, pulling or pushing commits causes the Godot editor to freeze for ~2 minutes (assuming this is the SSH timeout). Screenshot of the error below.
Not sure if I'm doing something wrong or if there was something I missed.
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