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There is no initialize button #65
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Hm, ok. I'll have to look into why that's happening. Thanks for letting me know. And yeah, I think increasing the usability by having the CallbackDelegator and Behavior have a more explicit relationship that is just overrideable might be a good idea. I mean, I want users to be able to create and use their own base Behavior class, but that doesn't mean we can't make things easier for new users. |
ok cool another thing I would like to see would be allowing existing nodes like I don't really see how the current system can work due to godot forcing people to have a certain hierarchy. |
This is fundamentally impossible without changing the core of Godot Engine's entire Object-Script relationship. That will probably never happen, and I certainly have no intention of maintaining a hard fork of Godot.
Well, you can still use it the same way you would use any has-a relationship in programming, so I'm not quite sure what you mean. You can't use CallbackDelegator/Behavior as a replacement for a Spatial or Node2D as a root node or something, but if you have utility / game logic in your application that you want to attach to a node tree, it may be good option for that use case over simply attaching many child nodes to provide those same utilities. |
I came here from this video
however there is no initialize button like in the video and I get a error when I click on the base type box
I am using godot 3.2.1 btw
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